Zero Editor UPDATED INTERFACE (r7)

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Marth8880
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Zero Editor UPDATED INTERFACE (r7)

Post by Marth8880 »

Hey guys! I'd like to share with you a small project I've been working on for the past couple days.

I've always found Zero Editor's UI to be really cramped. The object browser and other listboxes are all really narrow and small, and this makes it difficult to easily work with large worlds. So, seeing as how it's possible to edit virtually any aspect of ZE's UI via the CFG files in the data_***\Editor\Config directory, I went ahead and did so.


OVERVIEW

What it is

This is an updated UI for Star Wars Battlefront II's level editor, Zero Editor.

What it does

The following aspects are changed:
  • Increased the width of UI panels, buttons, textboxes, and listboxes (excluding those in the Height/Texture/Color/Water/Foliage modes)
  • Increased the height of most listboxes
  • Added a button to Object mode to manually edit the selected object's position/rotation coordinates
  • Fixed various spelling/grammar issues in tooltips
  • Removed PS2 UI elements from Light mode

SCREENSHOTS

Here's some screenshots of the changes.

Object mode:
Hidden/Spoiler:
Image
Object mode (Edit Coordinates prompt):
Hidden/Spoiler:
Image
Path mode:
Hidden/Spoiler:
Image
Region mode:
Hidden/Spoiler:
Image
Portals mode:
Hidden/Spoiler:
Image
Sectors mode:
Hidden/Spoiler:
Image
Hintnode mode:
Hidden/Spoiler:
Image
Barrier mode:
Hidden/Spoiler:
Image
Planning mode:
Hidden/Spoiler:
Image
Boundary mode:
Hidden/Spoiler:
Image
Light mode:
Hidden/Spoiler:
Image
DOWNLOAD

You can download the update or view its source with the links below.

>> Download Latest Version (r7) <<

>> View Source On GitHub <<


INSTALLATION

To install this, you simply need to extract the downloaded ZIP file into your project's data_*** folder.


I'd love to hear everyone's suggestions and whatnot for new features, changes, etc.!
Last edited by Marth8880 on Sun Dec 31, 2017 11:05 pm, edited 1 time in total.
AQT
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by AQT »

Cool, but I don't think anyone will use this.
Marth8880
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by Marth8880 »

AQT wrote:Cool, but I don't think anyone will use this.
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by JimmyAngler »

AQT wrote:Cool, but I don't think anyone will use this.
Any update to ZE is worth downloading...

Nice job Marth!
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by RaveYoda »

I'll be using this....
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by cbadal »

Wow...
I didn't realize it was customizable.
Would it be possible to add a scrollable odf toolbox for a selected world (that you have the source for) in object mode? (like the control picker in Visual Studio)

Or copy/paste between instances? (like you do a multi-select for objects on one instance of zero editor and paste into another open instance working on a different world)
Is there documentation on Zero editor for what's possible?
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by Lorul1 »

" DANG SON WHERE'D YOU FIND THIS " (good job)
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by Marth8880 »

cbadal wrote:Wow...
I didn't realize it was customizable.
Would it be possible to add a scrollable odf toolbox for a selected world (that you have the source for) in object mode? (like the control picker in Visual Studio)

Or copy/paste between instances? (like you do a multi-select for objects on one instance of zero editor and paste into another open instance working on a different world)
Is there documentation on Zero editor for what's possible?
sadly I do not know dae way :(

Unfortunately the CFG files only determine how the UI is laid out. So as much as I would love to see a content browser of sorts, we can't add any new functionality.
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cbadal
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by cbadal »

On a related note to the asset browser, I did find this awesome thing:
:D :D :D https://sites.google.com/site/swbfmodding/swbf-tools :D :D :D
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Re: Zero Editor UPDATED INTERFACE (r7)

Post by AQT »

The MSH Viewer has been around for quite a few years now: http://www.gametoast.com/viewtopic.php?f=64&t=16219
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