Phase 3 Dark Trooper

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Phase 3 Dark Trooper

Postby ggctuk » Sun Sep 30, 2018 3:48 am

Here's my Phase 3 Dark Trooper, adapted from SWBFIII's pre-alpha. This was 'de-rezzed' for use in SWBF1.

Image

NOTES:
-Uses the SWBF1 Wookie skeleton. Copy these lines into your ODF:

Code: Select all
SkeletonName      = "all_inf_wookie"
SkeletonLowRes      = "all_inf_wookie_lowres"
FirstPersonFOV         = "70"
ThirdPersonFOV         = "65"

CAMERASECTION       = "STAND"

EyePointOffset       = "0.0 1.8 0.0"
TrackCenter      = "0.0 1.8 0.0
TrackOffset       = "0.0 0.0 3.5"
TiltValue      = "5.0"

CAMERASECTION       = "STANDZOOM"

EyePointOffset       = "0.0 1.8 0.0"
TrackCenter      = "0.0 2.25 0.0
TrackOffset       = "0.0 0.0 4.0"
TiltValue      = "5.0"

CAMERASECTION       = "CROUCH"

EyePointOffset       = "0.0 1.3 0.0"
TrackCenter      = "0.0 1.3 0.0
TrackOffset       = "0.0 0.15 3.5"
TiltValue      = "5.0"

CAMERASECTION       = "CROUCHZOOM"

EyePointOffset       = "0.0 1.3 0.0"
TrackCenter      = "0.0 1.3 0.0
TrackOffset       = "0.4 0.2 2.8"
TiltValue      = "3.5"

CAMERASECTION       = "PRONE"

EyePointOffset       = "0.0 0.5 0.0"
TrackCenter       = "0.0 0.5 0.0"
TrackOffset       = "0.0 0.0 3.0"
TiltValue      = "5.0"

CAMERASECTION       = "PRONEZOOM"

EyePointOffset       = "0.0 0.5 0.0"
TrackCenter       = "0.0 0.5 0.0"
TrackOffset       = "0.4 0.2 2.8"
TiltValue      = "3.5"


Credits:
-Free Radical Studios

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Re: Phase 3 Dark Trooper

Postby LitFam » Sun Sep 30, 2018 9:22 am

Very Nice!

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Re: Phase 3 Dark Trooper

Postby Teancum » Sun Sep 30, 2018 12:05 pm

Man, I love the Dark Troopers. I need to play through Dark Forces again. Nice work!

Curious -- what all was derezzed to get it to SWBF1 levels? I have a different model, but this might be more efficient on consoles.

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Re: Phase 3 Dark Trooper

Postby ggctuk » Sun Sep 30, 2018 1:53 pm

Teancum wrote:Man, I love the Dark Troopers. I need to play through Dark Forces again. Nice work!

Curious -- what all was derezzed to get it to SWBF1 levels? I have a different model, but this might be more efficient on consoles.


I lowered the polygon count by hand. Took ages to do.

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Re: Phase 3 Dark Trooper

Postby Robobermann » Sun Sep 30, 2018 7:36 pm

Awesome! This is something I've been looking for.

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