VEHICLES:
ATTE:
ATTE
PLAYER MODELS:
IMPORTANT: If you are using any storm trooper models and have custom animations and dont want to use the animations they come with, you will need to use this basepose.msh in order to align the armor bones properly to your animation:
LINK: https://drive.google.com/open?id=1qTFxA ... Jxj3Wr9kCr
Sith Trooper
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1RMeVC ... QAPCwRldpY
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1Lga3A ... KipgLqJ9z4
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Hidden/Spoiler:
here is the link to the current Storm Trooper files from Korriban: https://drive.google.com/open?id=125ZR6 ... F8uT0Gm-wq
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
picture:
Stock Engine:
Shader Patch: PBR (AO, metallic roughness, normal, albedo materials)
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
picture:
Stock Engine:
Shader Patch: PBR (AO, metallic roughness, normal, albedo materials)
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1bffLZ ... WdfIsJbmvr
[UPDATE NOV 23 2019]: I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Stock Engine:
Shader Patch w/ PBR
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
[UPDATE NOV 23 2019]: I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Stock Engine:
Shader Patch w/ PBR
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
LINK: https://drive.google.com/open?id=1kv5dx ... AIv1a9ffv-
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
PICTURES:
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
PICTURES:
Hidden/Spoiler:
Link: https://drive.google.com/open?id=12fpUZ ... cCRiSr6GbQ
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
LINK: https://drive.google.com/open?id=1bffLZ ... WdfIsJbmvr
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
AS this unit has a KAMA you will need a .odf for the cloth, cloth mesh chunk name is pim_inf_shocktrooper_cape_c (same name as texture)
PICTURES:
Stock Engine:
Shader Patch:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
It should also be noted that the detail texture in the mesh folder is meant to darken the armor to prevent specular from causing the armor to glow, you may have to adjust this colour depending on what your lighting in the map is. (this should be kept a greyscale but simply lightened and darkened to prevent too much glow and too much darkening on armor)
also should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
AS this unit has a KAMA you will need a .odf for the cloth, cloth mesh chunk name is pim_inf_shocktrooper_cape_c (same name as texture)
PICTURES:
Stock Engine:
Shader Patch:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1K10dB ... R42Km3CoWD
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1jez_P ... NbBJ8OvOA0
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
NOTE: This unit does not come with a jet effect, I will eventually design one however if anyone happens to create one that matches the model nicely, feel free to PM me about it, you will of course receive full credit.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
NOTE: This unit does not come with a jet effect, I will eventually design one however if anyone happens to create one that matches the model nicely, feel free to PM me about it, you will of course receive full credit.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
Link: https://drive.google.com/open?id=19VaN7 ... iyC4gIbOvX
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Star Wars Rivals: used storm trooper as reference for the dimensions of helmet.
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1DgSAz ... XqDyuCwS7O
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
I added a new skeleton to the model, this is meant to reduce clipping on all pieces of armor, note this skeleton is a Work In Progress as animations can be VERY time consuming and will be added to as I complete more units. I will have a seperate link available for munged animations and will periodically update it for people who just need to update the skeleton, this is being designed in a way that all storm troopers and variants can share a common animation.
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
EA/Dice: referenced their model for imperfections in armor, as well as relative dimensions
Pandemic: original skeleton and rig proportions
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1ovw8t ... WzWxe0Uo7R
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for final model, UV's Textures
Free Radical: Use of original Battlefront 3 scout trooper model
Pandemic: original skeleton and rig proportions
Note: these materials and textures folder is only a requirement if you intend to use this model with Shader Patch.
should be noted that even though you have the shader patch textures you may have to tinker in the GUI console for the perfect settings depending on what your maps lighting is like. The textures should not have to be changed however.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for final model, UV's Textures
Free Radical: Use of original Battlefront 3 scout trooper model
Pandemic: original skeleton and rig proportions
Garazeb
Hidden/Spoiler:
Link: https://drive.google.com/open?id=1U5xUQ ... 0_F__sjE0W
Note: No SP materials at this time, this will be added in a later update for this model.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
Star Wars Pinball: Original Model
Richtofen63 (discord user): a lot of help with reference material.
Pandemic: original skeleton and rig proportions
Note: No SP materials at this time, this will be added in a later update for this model.
Original texture size for everything is 2048x2048, I strongly recommend lowering this, I kept the high resolution textures so modders could lower at their discretion.
Pictures:
Credits:
myself for model, UV's Textures
Star Wars Pinball: Original Model
Richtofen63 (discord user): a lot of help with reference material.
Pandemic: original skeleton and rig proportions
WEAPONS:
E11 Blaster: (UPDATE: Dec 14, now includes extended stock variant model)
Hidden/Spoiler:
Link to improved E-11 (including clean and tarnished textures w/ Shader Patch PBR materials)
Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Link: https://drive.google.com/open?id=1Ns8ih ... 9dwzn-3gW_
pictures:
[hide]Stock Engine:
Shader Patch w/ PBR
Extended stock variant
Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Link: https://drive.google.com/open?id=1Ns8ih ... 9dwzn-3gW_
pictures:
[hide]Stock Engine:
Shader Patch w/ PBR
Extended stock variant
SE14C Blaster Pistol:
Hidden/Spoiler:
Link:https://drive.google.com/open?id=1RNryc ... 3YRjtltxCU
Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Pictures:
Stock Engine:
Shader Patch w/ PBR
Note: as with other models, this contains hi resolution textures (4096x4096) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Pictures:
Stock Engine:
Shader Patch w/ PBR
Hidden/Spoiler:
Link:https://drive.google.com/open?id=1oN9fz ... _XxbaZx5cV
Note: as with other models, this contains hi resolution textures (2048x2048) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Pictures:
Shader Patch w/ PBR
DLT-19
DLT-19 with Bipod
DLT-19X
DLT-19D
Note: as with other models, this contains hi resolution textures (2048x2048) it is recommended you lower this, I have kept it high so each modder can reduce these textures at their own discretion.
Pictures:
Shader Patch w/ PBR
DLT-19
DLT-19 with Bipod
DLT-19X
DLT-19D