Venator Animation
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- Jedi
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- valiant
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Ace, I don't suppose you could add the following in:
The top part of the hull on the venator openup and launch fighters from there. to keep the atmosphere out, just add force fields on top and there u go. u understand wut i mean? as in the "roof" of the ship opens. It would probably require changing the model. turning the rooms inside would be easier so that from the main ahnger the turrets, etc they would be all accesible.
The top part of the hull on the venator openup and launch fighters from there. to keep the atmosphere out, just add force fields on top and there u go. u understand wut i mean? as in the "roof" of the ship opens. It would probably require changing the model. turning the rooms inside would be easier so that from the main ahnger the turrets, etc they would be all accesible.
- Epena
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You should check out psych0fred's In progress Venator images.
www.secretsociety.com - /forum/downloads/Psych0 Projects/InProgress/Venator/
www.secretsociety.com - /forum/downloads/Psych0 Projects/InProgress/Venator/
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- Jedi
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And what about having a statical venator in the beginning, and hypering out (to a point faaaaaaaaaaaar away, but still on the map) is executed as soon as the health is low. Shortly before this, there'd be a message saying 'Leave now, ship is preparing for H-Space' or something like this.Ace_Azzameen_5 wrote:All you have to do is take this one and literally reverse the values. Reverse hyperspaec Very Comical. So you also have to think about how to change the values. OR use zeroedit.
- Epena
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