Syths BFII Assets released!

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Syth
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Syths BFII Assets released!

Post by Syth »

Download Link:

MediaFire
Dropbox

This is all my BFII assets ive moded, many of which i used in my Yavin map. It includes new, improved, and acuratized weapons, units, vehicles and star fighters. Its mainly ODFs.

NOTE: This pack doesnt include MUNGED files or whole MSH files becuase that would make the file a monster size, but i have included a couple of texures that i thought might be needed.

If you want to use the AT-XT (by Psychofred), the Republic Commando (by NeoMarz, DC-17m by Qdin, released by Majin), or the any of the clone units (they use the DC-15s model by Dragonum) youll need to have the MSH files if you dont already have them. I have provided links to them below.

http://starwarsbattlefront.filefront.com/file/;69557
http://www.secretsociety.com/forum/down ... t_beta.zip

INSTALATION: once downloaded youll have a "all" "imp "rep" "cis" and "common" side. Extract them with a RAR extractor anywhere you want. they are organized just like the shiped sides so you should know your way around them. Just to make sure, when you use any of them MAKE SURE you have the corisponding MSH files too.

PS:
If you want to edit them only do so if its needed
If you need help useing them please tell me
Last edited by Syth on Thu Dec 07, 2006 2:31 am, edited 2 times in total.
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Re: Syths BFII Assets released!

Post by Dragonum »

Syth wrote:they use the DC-15s model by Doofi
is this the one, that majin use in his maps, then it is the one i made.
when you release assets, it would be great when you read the readme files correct :wink:
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RE: Re: Syths BFII Assets released!

Post by Syth »

sory Dragonum, ill fix that.

i whiped this together in like 5min so i might of forgoten some things. I just noticed i didnt include the stealth droid skin or 00M-9s carbine model (which the clones also use) and theres an adjustment i need to make to the new laser texures. ill upload a newer version tomarrow cause its late right now...

but besides that there should be no prob. i actually use these for my BFII side instead of Pandemics.
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RE: Re: Syths BFII Assets released!

Post by valiant »

Syth, could you link to your Yavin map? I think it got lost by all the incorrectly placed locked topics. THanks man.
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Post by Syth »

I made major update to this. Ive made sure i included everything needed and made sure there no problems with ODFs.

Ive also included a bunch of new units (Black Storm, shadow trooper, Stealth droid and some others), some skins, and some weapon models, including Jangos Westar-34 blaster (which i made). Theres also some documents to guide through the assets. Its also in ZIP format this time

something anyone modding should definently look into.
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Post by Rekubot »

New weapon models? Sweet! I'm sure plenty of people will find this extremely useful. Thanks Syth!
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Post by Qdin »

Interesting stuffs you've got there :P

got a full list of everything in your 'Assets'? :wink:
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Post by valiant »

cool. downloading now.
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Post by Syth »

well actually theres only the WESTAR-34 pistol thats actually 'new'. but it includes some things like 00M-9s carbine in it, which link broke, and saturns magna staff. I had some other weapon models i was working on but i didnt think they were done enough so they arnt in it... let.
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Post by valiant »

yeah wuts this cis_weap_inf_blaster.odf stuff?
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Post by Syth »

the cis_weap_inf_blaster.odf (or anything ending in "blaster") is a better version of the normal pistol, it is more powerfull and faster then the normal pistol but it has ammo.
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Post by Hunted_One »

Well, the Wiki is down, so I need a bit of help. How do I even get these working? In my ASTc_con.lua, I change all lines pertaining to riflemen as rep_inf_commando, and I even added the ODF to the ODF folder of my rep side in data_AST/sides/rep/ODF. Also, somewhat unrelated, in Majinrevan's commando source file pack, I added all files to do with the DC-17M into my MSH/ODF folders. Now the troopers use it, but it's invisible. How do I fix all this?
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Post by PR-0927 »

I hate to bump the thread, but I couldn't resist pointing out an error - the DC-15S Blaster Carbine was made by OOM-9, not Dragonum. Dragonum made the DC-15s Side Arm Blaster.

- PR-0927/Majin Revan
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Post by Razgriz »

Yeah i realized that too. Anyway i never would have found the thread if not for your bump majin so thanks
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Post by Syth »

IMPORTANT
sorry to bump my thread and all but i got a couple PMs about the DC_15 so i think i should make everyone knows how to fix the prob.

If you are useing OOM-9s DC-15 blaster theres a texure i forgot. Its an easy fix though, the skin is exactley the same as the republic pistols.

Just copy "rep_1st_weap_inf_pistol" and rename it "noIcon". Do the same with its option file and it should work fine.
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Post by phazon_elite »

What about rep_1st_weap_inf_pistol_real.tga? Don't you need all the textures for it to work?

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Post by Syth »

same thing. "noIcon" and "rep_1st_weap_inf_pistol_real" are the same as "rep_1st_weap_inf_pistol". Just copy & rename.
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Post by valiant »

thanks syth.
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Post by Zaniac »

:D Thanks alot Syth it worked perfectly, it was weird though, I renamed everything noIcon (noIcon.msh and noIcon.tga. in some cases) and I munged and got three errors but in game it works perfectly.

Thanks also for answering my other question. :wink:
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