new Models released for SWBF2
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- Dragonum
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new Models released for SWBF2
Here are the Models, the List will be updated.
there are no odf files, only vehicles get an odf, so you have to do it for props.
1. LAAT/C:
MediaFire
2. Kashyyyk props
MediaFire
3. Invisible Hand, Munificent, Recusant, Venator
MediaFire
there are no odf files, only vehicles get an odf, so you have to do it for props.
1. LAAT/C:
MediaFire
2. Kashyyyk props
MediaFire
3. Invisible Hand, Munificent, Recusant, Venator
MediaFire
Last edited by Dragonum on Tue Jan 30, 2007 9:55 am, edited 13 times in total.
RE: new Models released for SWBF2
Great! I waited so long for these Models... I hope you will uptade the list soon!
Thank you Dragonum!!!
:dsaber:
Thank you Dragonum!!!
:dsaber:
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Just take any 'ol prop and stick the .msh in. Like so:Elmo wrote:Neither do I. LoLtrainmaster611 wrote:Yes, but some of us have no idea how to make the ODF
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_prop_laatc.msh"
[Properties]
GeometryName = "rep_prop_laatc"
FoleyFXGroup = "metal_foley"
- Dragonum
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Maveritchell wrote:That's easy to make by yourself as long as you're just working with an AT-TE prop. I'm not sure anyone ever put together anything with an animation that worked in conjunction with a vehicle spawn.Razgriz wrote:Hey is this with the At-Te drop animation?
i release a script and a tutorial for an animated atte.
P.S. there are 2 new Models in the first post
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