new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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Dragonum
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new Models released for SWBF2

Post by Dragonum »

Here are the Models, the List will be updated.
there are no odf files, only vehicles get an odf, so you have to do it for props.

1. LAAT/C:
MediaFire

2. Kashyyyk props
MediaFire

3. Invisible Hand, Munificent, Recusant, Venator
MediaFire
Last edited by Dragonum on Tue Jan 30, 2007 9:55 am, edited 13 times in total.
Blueline

RE: new Models released for SWBF2

Post by Blueline »

Great! I waited so long for these Models... I hope you will uptade the list soon!
Thank you Dragonum!!!
:dsaber:
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Post by MasterSkywalker »

The link doesn't work dude :(

EDIT: Nvm I got it to work. Can't wait to see this model ingame dude :D
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Post by cloneknight »

great. ive always wanted to see it ingame
Razgriz

Post by Razgriz »

Hey is this with the At-Te drop animation?
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Post by Maveritchell »

Razgriz wrote:Hey is this with the At-Te drop animation?
That's easy to make by yourself as long as you're just working with an AT-TE prop. I'm not sure anyone ever put together anything with an animation that worked in conjunction with a vehicle spawn.
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Post by Jawa_Killer »

<--- ;)
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Post by Elmo »

is this a prop?
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Post by Teancum »

Yes.
Dragonum wrote: there are no odf files, only vehicles get an odf, so you have to do it for props.
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Post by Jawa_Killer »

i found out you can enter a TURRET.......so.....you could enter the laatc and shot around but r2d2 is flying ;) = autopilot :D
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Post by Elmo »

Teancum wrote:Yes.
Dragonum wrote: there are no odf files, only vehicles get an odf, so you have to do it for props.
oh ok... i have to create my own odf though.. right?
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Post by trainmaster611 »

Yes, but some of us have no idea how to make the ODF :wink:
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Post by Elmo »

trainmaster611 wrote:Yes, but some of us have no idea how to make the ODF :wink:
Neither do I. LoL
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Post by Rikino »

Elmo wrote:
trainmaster611 wrote:Yes, but some of us have no idea how to make the ODF :wink:
Neither do I. LoL
Just take any 'ol prop and stick the .msh in. Like so:

Code: Select all

[GameObjectClass]		
ClassLabel		= "prop"
GeometryName		= "rep_prop_laatc.msh"

[Properties]		

GeometryName		= "rep_prop_laatc"

FoleyFXGroup    = "metal_foley"
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Post by Dragonum »

Maveritchell wrote:
Razgriz wrote:Hey is this with the At-Te drop animation?
That's easy to make by yourself as long as you're just working with an AT-TE prop. I'm not sure anyone ever put together anything with an animation that worked in conjunction with a vehicle spawn.

i release a script and a tutorial for an animated atte.

P.S. there are 2 new Models in the first post ;-)
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Post by MasterSkywalker »

Hehe, I also downloaded ur munificent_wrong file :P (wondered what it was xD), didn't show up in ZE Lol. Can't wait to see the correct one now Lol.
Blueline

Post by Blueline »

MasterSkywalker wrote:Hehe, I also downloaded ur munificent_wrong file (wondered what it was xD), didn't show up in ZE Lol. Can't wait to see the correct one now Lol.
MasterSkywalker with the model is all ok!
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Post by MasterSkywalker »

@Blueline: It didn't work for me, wierd. The one I just got did work, although the fact that the model is splitted in 2 annoyes me, Its harder to use it as a frigate now (but Its still possible, actually Its easy to fix that Lol). Can't wait until he releases the Venator-Class Star Destroyer :D
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Post by Razgriz »

Now wait the reccusant and munuficiant are CIS cruisers right? do these guys have hangers in them? or are they just like the other side cruisers?
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Post by MasterSkywalker »

Nope, they don't have hangars, but they are almost larger then standard capital ships in SWBFII.
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