For those of you who don't know how to implement this into your map, Ill write a small tut. :p
1. there should be 4 folders- msh, odf, effects, and sound. (you need the rep side for this to work)
2. open up The rep side folder, and put the files that are in the msh folder (UT AT source files) in the msh folder of the rep folder. (there are 2 folders in the source files msh folder) - (skins for GCW and skins for CW) Do what i said above, for all the folders, copying the files into each corresponding folder. (there is no sound folder in the reps sides folder, So just copy the whole sound folder.)
3. In the rep req file where all the other folders are, put this line under all the others, "rep_hover_utat") make sure you work out all the quotes and brackets.
4.then- In your req
folder copy a vehicle req file, and delete everything in there and then put this in it-
ucft
{
REQN
{
"class"
"rep_hover_utat"
}
}
after that, you should be all set (assuming you know how to place the vehicle spawn in the ZE and all
)
Edit: also, when you munge make sure to select "rep" in the dropdown bar under sides...