Jedi academy modding
Moderator: Moderators
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Jedi academy modding
So I finally got it and it is here at me house! How can I mod it? I don't see anything that I can mod in it's data folder. :duel:
Re: Jedi academy modding
You can download Wasabee's Skinning Tools from http://jediknight2.filefront.com/file/W ... ools;44127
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
Hey gee thanks!
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Jedi academy modding
1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)
2: Download Pakscape (To open the .pk3 files)
3: Download the SDK if you want to make mods, scripts, models, etc.
2: Download Pakscape (To open the .pk3 files)
3: Download the SDK if you want to make mods, scripts, models, etc.
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
How do I make/edit anims?
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Jedi academy modding
Use a modelling program, 3DsMax, XSI, etc.
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
Thanks. How do I make maps???
-
- Jedi Admin
- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Jedi academy modding
1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
which one do u recommend?Penguin wrote:Use a modelling program, 3DsMax, XSI, etc.
-
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Jedi academy modding
If you got money (around 300-500 USD), get 3ds Max, XSI Foundations, Maya, Cinema 4D, or Lightwave.
If you don't, download XSI Modtools, Gmax, or Blender. Wings3d also works, but it's limited.
If you don't, download XSI Modtools, Gmax, or Blender. Wings3d also works, but it's limited.
-
- Jedi High Council
- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
Re: Jedi academy modding
WinRAR also works.Penguin wrote:2: Download Pakscape (To open the .pk3 files)
-
- General
- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Jedi academy modding
So does Winzip - .pak files are simply renamed .zip files.
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
apparently. I have not tried it, I use Pakscape.
- arty
- Rebel Sergeant
- Posts: 190
- Joined: Tue Sep 12, 2006 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Jedi academy modding
Ya if you rename to a .zip then you can explore and edit it VERY easily. Call of Duty United Offensive, Call of Duty 2, and Call of Duty all use .pk3 as well. I do lots of mods for that game as well, and its a lot of Copy and Pasting
-
- Master Bounty Hunter
- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
Re: Jedi academy modding
I make skins for JKA, thats all.
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
what I would like to do is find a program that can open up .xsi files, and edit the anims.
-
- Master Bounty Hunter
- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
Re: Jedi academy modding
um... xsi?
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
that cannot open up .xsi files. at least the modtool can't.
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Jedi academy modding
Yeah. It can. You import the .xsi file.
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: Jedi academy modding
ah, thank you both.
Edit: it gave me an error at 50% of the process.
Edit2: I got it working thanks
Edit: it gave me an error at 50% of the process.
Edit2: I got it working thanks