Jedi academy modding

General and modding discussion for Jedi Knight: Dark Forces II, Jedi Outcast and Jedi Academy

Moderator: Moderators

Post Reply
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Jedi academy modding

Post by Commander_Cody771 »

So I finally got it and it is here at me house! How can I mod it? I don't see anything that I can mod in it's data folder. :duel:
Death_Commando

Re: Jedi academy modding

Post by Death_Commando »

You can download Wasabee's Skinning Tools from http://jediknight2.filefront.com/file/W ... ools;44127
:mrgreen:
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

Hey gee thanks! :) :) :)
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Jedi academy modding

Post by Penguin »

1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)
2: Download Pakscape (To open the .pk3 files)
3: Download the SDK if you want to make mods, scripts, models, etc.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

How do I make/edit anims?
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Jedi academy modding

Post by Penguin »

Use a modelling program, 3DsMax, XSI, etc.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

Thanks. How do I make maps???
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Jedi academy modding

Post by Penguin »

1: Download GTK Radiant, I suggest 1.4, 1.5 is messy and confusing. (for mapping)
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

Penguin wrote:Use a modelling program, 3DsMax, XSI, etc.
which one do u recommend?
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Jedi academy modding

Post by Taivyx »

If you got money (around 300-500 USD), get 3ds Max, XSI Foundations, Maya, Cinema 4D, or Lightwave.
If you don't, download XSI Modtools, Gmax, or Blender. Wings3d also works, but it's limited.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Re: Jedi academy modding

Post by Darth_Z13 »

Penguin wrote:2: Download Pakscape (To open the .pk3 files)
WinRAR also works. ;)
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Jedi academy modding

Post by t551 »

So does Winzip - .pak files are simply renamed .zip files.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

apparently. I have not tried it, I use Pakscape. :wink:
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Jedi academy modding

Post by arty »

Ya if you rename to a .zip then you can explore and edit it VERY easily. Call of Duty United Offensive, Call of Duty 2, and Call of Duty all use .pk3 as well. I do lots of mods for that game as well, and its a lot of Copy and Pasting :wink:
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

Re: Jedi academy modding

Post by DeathRow »

I make skins for JKA, thats all.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

what I would like to do is find a program that can open up .xsi files, and edit the anims.
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

Re: Jedi academy modding

Post by DeathRow »

um... xsi?
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

that cannot open up .xsi files. at least the modtool can't.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Jedi academy modding

Post by Maveritchell »

Yeah. It can. You import the .xsi file.
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Jedi academy modding

Post by Commander_Cody771 »

ah, thank you both. :)
Edit: it gave me an error at 50% of the process.
Edit2: I got it working thanks
Post Reply