Hello! Just picked up GTKRadient 1.5.0 and learning is going very smoothly! I probably sound noobish when I say this, but I had no idea how cool 3D enviornment construction could be for JA!
That said, I have hit one snag. I can't get models from the game's assets ingame. My tut (which is outdated and concerns Outcast modding, but many principles are similar or the same) tells me to hit cancel when I create a misc_model entity and the file browser comes up, and instead to create a new paramiter "model" with the value "models\map_objects\...and so on." (Yes, I browse to the model to make sure the destination is correct and the file exists). This seems to be good advice, as I cannot open a pk3 file in the file browser, nor can I even see it. But the wierd thing is that before, when I hit cancel, radient would still draw an untextured box for me, and now, it doesn't at all once I hit cancel....nor can I find it on the grid. So...what the heck? Am I missing some fundamental technique, or something different because I'm using JA? Is my program screwed up? I'm rather confused. Thanks in advance for any insight you might provide.
JA Models and Radient
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