The Old DMI Plan

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

Moderator: Moderators

Locked
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Plan

Post by RepSharpshooter »

I haven't had a lot of time to mod nowadays, so I have to approach things one at a time. First battle arena, then DMI.

I have some future plans for DMI that I will write up when i get there.
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: The DMI Plan

Post by MercuryNoodles »

Take your time. I have more than one project going myself, so it's understandable. I need time to get better aquainted with XSI and UV mapping anyway. :P
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The DMI Plan

Post by Fluffy_the_ic »

Yeah, taaake yer time. <-say like Bill Engvall'd say "Here's yer sign" I wanna learn UVing better myself, and I'm in the midst of other models, but that's was this is for, showing them off, isn't it? Ah well, take your time.
User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: The DMI Plan

Post by GangsterJawa »

Does the train work as a teleport or an animation? And do I have to have my own lot to make this playable for me? Because I have tried modding/modeling once and was completely bamboozled (<-- fun word)
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: The DMI Plan

Post by Silas »

anyone can play the map after it's released
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Plan

Post by RepSharpshooter »

I've got the perfect substitute for an elevator, linked turrets (like the defense turrets on the capital ships). You can enter a turret on any floor and instantly switch to another floor and then exit. It's so simple and elegant-- a lot better than a bumpy elevator ride, or confusing ZE anims (no offense to Mav's elevators, they work beautifully; it's just a lot of work to do in the face of ZE crashing).
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: The DMI Plan

Post by Null_1138 »

RepSharpshooter wrote:I've got the perfect substitute for an elevator, linked turrets (like the defense turrets on the capital ships). You can enter a turret on any floor and instantly switch to another floor and then exit. It's so simple and elegant-- a lot better than a bumpy elevator ride, or confusing ZE anims (no offense to Mav's elevators, they work beautifully; it's just a lot of work to do in the face of ZE crashing).
Wow, Rep. I never thought of elevators that way. :bowdown: Can't wait to see DMI turn into DM. Good luck on both Battle Arena and this.
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: The DMI Plan

Post by Silas »

that's genius rep. saves a lot on the number of regions we'll need
Tygr
Corporal
Corporal
Posts: 150
Joined: Mon Aug 25, 2008 1:11 pm

Re: The DMI Plan

Post by Tygr »

I really like this idea! If it's okay, I would like to be involved. I don't have modeling software, but I can do a lot with ODFs and skinning. In fact, I've got a bunch of units/skins/weapons that could be used in this, if anybody wants them. :D

EDIT: Sorry, saw the "Getting Started" section. Woopsies!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The DMI Plan

Post by Fluffy_the_ic »

So, how hard should we try to get this all into one object?
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Plan

Post by RepSharpshooter »

Try to condense it as much as you can. I think one estimate was like 25-30 objects per person max.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The DMI Plan

Post by Fluffy_the_ic »

Okay, sounds good.
(Edwinator)
Private Third Class
Posts: 56
Joined: Sun Dec 02, 2007 2:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind you. Go ahead, look.

Re: The DMI Plan

Post by (Edwinator) »

I love the idea for this map. I have had similar ideas for a map of this kind, and seeing as I have no modding skills, I am glad that you are making this. I am sure that this will turn out to be awesome!

(Just saying)
jedi_pilot
Command Sergeant Major
Command Sergeant Major
Posts: 288
Joined: Sat Sep 15, 2007 2:09 pm

Re: The DMI Plan

Post by jedi_pilot »

Hey, I have an Idea for the map :D ,

What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself :yes: .
User avatar
vortexus
Private Recruit
Posts: 21
Joined: Sun Dec 28, 2008 1:37 pm

Re: The DMI Plan

Post by vortexus »

Hi guys :bowdown:
A few things. Firstly, I know this is a bit of a strange question but do you plan to make a flashy load screen? Edited pictures of the game map and that kind of stuff?(this is more a question for when this project is nearing the end)Secondly,how many servers will it have? Third and finaly, How will you stop people playing the map in conquest? Or will just have the map with normal conquest sides or Kotor,custom etc....? :runaway: :yes: :runaway:
lesovikk1
Captain
Captain
Posts: 484
Joined: Thu Nov 20, 2008 1:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In my own dream world :D
Contact:

Re: The DMI Plan

Post by lesovikk1 »

the post before me this is answering one of your points the last point about the conquest either he can delete it or edit it so it says conquest on screen but playeds diffently so there might not be a conquest or not its really up to the crew of this map
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: The DMI Plan

Post by Commander_Fett »

At point 3, there is no conquest mode. Only Hero Assault.
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Plan

Post by RepSharpshooter »

jedi_pilot wrote:Hey, I have an Idea for the map :D ,

What if there was a system of "gas" stations a various points of the map that refill your transport's stamina when you pull into them with??? just make it to where your stamina does not regenerate by itself :yes: .
That actually sounds like a neat idea. It would add realism definitely. Although I'm not sure if it would be more of an annoyance than an asset.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: The DMI Plan

Post by Fluffy_the_ic »

Well, youd also need to require everyone to make their own vehicles stamina NEVER regenerate except around that.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: The DMI Plan

Post by Fiodis »

Isn't it possible to make a vehicle move only when you do boost? Then, just give it a lot of stamina and you have a perfect fuel gauge. Brilliant idea, jedi_pilot!
Locked