The DMI Showcase Thread
Moderator: Moderators
- Fluffy_the_ic
-
- Posts: 3352
- Joined: Thu Jan 24, 2008 7:03 pm
- Location: A²
- Games I'm Playing :: sticking to rct3
- xbox live or psn: fluffytherc
Re: The DMI Showcase Thread
RepSharpshooter wrote:Remember height of upper streets is EXACTLY 175 units tall
I was just gonna ask that. BTW, if I were to make a second lot, just for the heck of it, would you put that into DMI if there's extra space?
- RepSharpshooter
-
- Posts: 1353
- Joined: Tue Jul 10, 2007 4:10 pm
Re: The DMI Showcase Thread
IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
- Fluffy_the_ic
-
- Posts: 3352
- Joined: Thu Jan 24, 2008 7:03 pm
- Location: A²
- Games I'm Playing :: sticking to rct3
- xbox live or psn: fluffytherc
Re: The DMI Showcase Thread
RepSharpshooter wrote:IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.
Yeah, my first one's model is just about done anyways, which was why I asked.
- CressAlbane
-
- Posts: 1650
- Joined: Fri Dec 18, 2009 8:02 am
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
- Projects :: CTF Arenas
- Games I'm Playing :: Steam- cressalbane2
Re: The DMI Showcase Thread
Part 2 of NHQ:
Yay for the garish maroon colour scheme!
Hidden/Spoiler:
Yay for the garish maroon colour scheme!
- AQT
-
- Posts: 4944
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
- Projects :: Naboo Selton
Re: The DMI Showcase Thread
All right, here's my new and greatly improved, texture and object count friendly lot after four days of hard work.

Hidden/Spoiler:
- General_Nate
-
- Posts: 690
- Joined: Sun Jun 28, 2009 4:01 pm
- Location: 127.0.0.1
- Projects :: None because BFII is not working
- Games I'm Playing :: Minecraft
- xbox live or psn: No gamertag set
Re: The DMI Showcase Thread

I'm going to try and show off my lot today, although it needs a tad more work.
- kinetosimpetus
-
- Posts: 2493
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- Games I'm Playing :: Warframe STO
Re: The DMI Showcase Thread
This is inside my base, in an armory, there is a workbench, an old set of armor (might reskin for damage, and add cobwebs), some CW era weapons (custom) some GCW era weapons (also custom) a few fusion cutters, a rare pistol. I think I will add some droids, destroyed ammo and health on the bench, an astromech to the right side on the floor. and racks and racks of Imperial Heavy Repeaters on the walls.

Still working on it.
- RepSharpshooter
-
- Posts: 1353
- Joined: Tue Jul 10, 2007 4:10 pm
Re: The DMI Showcase Thread
@AQT Holy cow that looks amazing! Can't wait to drop it in the world.
@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.
@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.
- kinetosimpetus
-
- Posts: 2493
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- Games I'm Playing :: Warframe STO
Re: The DMI Showcase Thread
Added a few more pieces, Altered the texture.

I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?
EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.
Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.
I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?
EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.
Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.
- myers73
-
- Posts: 690
- Joined: Fri Apr 03, 2009 11:04 pm
- Location: Atlanta, GA xfire=myers73 IngameName=mYers
- RepSharpshooter
-
- Posts: 1353
- Joined: Tue Jul 10, 2007 4:10 pm
Re: The DMI Showcase Thread
Those look really nice guys,
but remember the deadline is this weekend!

- computergeek
-
- Posts: 799
- Joined: Thu Jun 07, 2007 6:26 pm
- Location: Far Far away....
- Projects :: Halo Warthog vehicle for SWBF2
- Games I'm Playing :: Bioware RPGs - Halo
- xbox live or psn: No gamertag set
Re: The DMI Showcase Thread
Here's my hastily put together lot (all the models had been done, I just textured some that needed it)
Hidden/Spoiler:
- CressAlbane
-
- Posts: 1650
- Joined: Fri Dec 18, 2009 8:02 am
- Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
- Projects :: CTF Arenas
- Games I'm Playing :: Steam- cressalbane2
Re: The DMI Showcase Thread
Wow. These all put my lot to shame.
Re: The DMI Showcase Thread
lol My lot is pathetic compared to these. I think I made it right after my first(crappy) map. Love the lighting/environment. Kinda reminds me of Dantooine.
Who is online
Users browsing this forum: No registered users and 1 guest