The DMI Showcase Thread

For discussion, WIPs, and downloads of the DMI (Dynamic Map Idea)

Moderator: Moderators

Hoth Battle Chief
User avatar
Posts: 3352
Joined: Thu Jan 24, 2008 7:03 pm
Location:
Games I'm Playing :: sticking to rct3
xbox live or psn: fluffytherc

Re: The DMI Showcase Thread

Postby Fluffy_the_ic » Tue Jun 15, 2010 3:48 pm

RepSharpshooter wrote:Remember height of upper streets is EXACTLY 175 units tall

I was just gonna ask that. BTW, if I were to make a second lot, just for the heck of it, would you put that into DMI if there's extra space?

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Wed Jun 16, 2010 1:53 pm

IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.

Hoth Battle Chief
User avatar
Posts: 3352
Joined: Thu Jan 24, 2008 7:03 pm
Location:
Games I'm Playing :: sticking to rct3
xbox live or psn: fluffytherc

Re: The DMI Showcase Thread

Postby Fluffy_the_ic » Wed Jun 16, 2010 2:39 pm

RepSharpshooter wrote:IF you do yes. As of now there's like 40 open lots. I'd focus on getting one done first though. You only have till July 30th.

Yeah, my first one's model is just about done anyways, which was why I asked.

Master Bounty Hunter
User avatar
Posts: 1650
Joined: Fri Dec 18, 2009 8:02 am
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2

Re: The DMI Showcase Thread

Postby CressAlbane » Wed Jun 16, 2010 3:21 pm

Part 2 of NHQ:
Hidden/Spoiler:
Image

Yay for the garish maroon colour scheme!

Gametoast Staff
User avatar
Posts: 4861
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: The DMI Showcase Thread

Postby AQT » Thu Jun 17, 2010 3:13 am

All right, here's my new and greatly improved, texture and object count friendly lot after four days of hard work. :D
Hidden/Spoiler:
Overview:
Image
Through the front door:
Image
From another angle:
Image
One of the two hangout rooms:
Image
Closer overview shot showing off a line of civilian AAC-1 tanks:
Image
Just for fun, tanks are armed with nonlethal concussion missiles:
Image

Lieutenant General
User avatar
Posts: 690
Joined: Sun Jun 28, 2009 4:01 pm
Location: 127.0.0.1
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby General_Nate » Thu Jun 17, 2010 11:35 am

:o That's awesome! Nice use of the stock models!

I'm going to try and show off my lot today, although it needs a tad more work.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The DMI Showcase Thread

Postby kinetosimpetus » Thu Jun 17, 2010 11:54 am

Image

This is inside my base, in an armory, there is a workbench, an old set of armor (might reskin for damage, and add cobwebs), some CW era weapons (custom) some GCW era weapons (also custom) a few fusion cutters, a rare pistol. I think I will add some droids, destroyed ammo and health on the bench, an astromech to the right side on the floor. and racks and racks of Imperial Heavy Repeaters on the walls. :D

Still working on it.

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Thu Jun 17, 2010 2:40 pm

@AQT Holy cow that looks amazing! Can't wait to drop it in the world.


@kinetosimpetus - that looks cool too. I'd suggest using a different tex for the floor though just to make it stand out better. Oh and I deleted the extra 'base' model in your old lot, and I could then actually walk through it! I was wondering why it was all like that.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: The DMI Showcase Thread

Postby kinetosimpetus » Thu Jun 17, 2010 3:23 pm

Added a few more pieces, Altered the texture.

Image

I now have to export it in 2 pieces. You can snap them together in ZE and no one could tell right?

EDIT: I just added a sign above the work bench, it's in aurebesh like the main sign outside.

Says, "DMI E-1
Engineering
Please put away all the tools before leaving the workbench," or something like that.

Sith Master
User avatar
Posts: 2786
Joined: Mon Jun 12, 2006 3:46 pm

Re: The DMI Showcase Thread

Postby Xavious » Thu Jun 17, 2010 6:07 pm

I made my building a little bigger.

Hidden/Spoiler:
Image
This is just the building itself. I haven't gotten to details yet (and I still have some changes to make to the building model).

Image
To say it's a long way up is an understatement. I should probably make an elevator.

Image
Hooray, I finally made it!

...and there's nothing up here yet.

Image
Pretty nice view, though. Hopefully the sky dome will be fixed so I won't be able to see the edge of the map.

Lieutenant General
User avatar
Posts: 690
Joined: Fri Apr 03, 2009 11:04 pm
Location: Atlanta, GA xfire=myers73 IngameName=mYers

Re: The DMI Showcase Thread

Postby myers73 » Mon Jun 21, 2010 4:46 pm

a building im working on

click image to see vid

Image

Gametoast Staff
User avatar
Posts: 1353
Joined: Tue Jul 10, 2007 4:10 pm

Re: The DMI Showcase Thread

Postby RepSharpshooter » Tue Jul 27, 2010 11:19 am

Those look really nice guys, :) but remember the deadline is this weekend!

General
User avatar
Posts: 799
Joined: Thu Jun 07, 2007 6:26 pm
Location: Far Far away....
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set

Re: The DMI Showcase Thread

Postby computergeek » Fri Jul 30, 2010 3:08 pm

Here's my hastily put together lot (all the models had been done, I just textured some that needed it)

Hidden/Spoiler:
Image
Image
Image
Image

Master Bounty Hunter
User avatar
Posts: 1650
Joined: Fri Dec 18, 2009 8:02 am
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2

Re: The DMI Showcase Thread

Postby CressAlbane » Sat Jul 31, 2010 8:43 am

Wow. These all put my lot to shame.

1st Lieutenant
User avatar
Posts: 433
Joined: Thu Jul 10, 2008 10:36 am

Re: The DMI Showcase Thread

Postby Culvar » Tue Aug 03, 2010 7:36 pm

lol My lot is pathetic compared to these. I think I made it right after my first(crappy) map. Love the lighting/environment. Kinda reminds me of Dantooine.

Previous

Return to The Dynamic Project

Who is online

Users browsing this forum: No registered users and 1 guest