Economic system

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Which system would you use?

Traditional
0
No votes
Market
1
14%
Command
0
No votes
Mixed
2
29%
None. Economic systems are not possible for SWBF2.
4
57%
 
Total votes : 7
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Economic system

Postby Darth_Squoobus » Tue Sep 15, 2009 8:49 pm

The DMI needs some sort of economic system to keep the "buying things" idea afloat.

But I don't just mean you get money that comes out of nowhere for random tasks. There needs to be things such as inflation, deflation, recession, and other economic nuances.

So, what system should we use to uphold any sort of currency that might be used for the DMI?

(I know someone already posted a thread about something like this, but it was a bit vague.)

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Re: Economic system

Postby Xavious » Tue Sep 15, 2009 8:54 pm

I'm pretty sure the focus right now is on filling up the empty lots and testing stability. Money and other features come later.

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Re: Economic system

Postby Maveritchell » Tue Sep 15, 2009 8:55 pm

Whatever happens, it's not going to be by popular choice. It's going to be whatever's most feasible and works the best with whatever Rep sets up as incentives. The layman's opinion isn't really worth a whole lot.

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Re: Economic system

Postby mswf » Wed Sep 16, 2009 11:50 am

I'd go for any system that the high guy comes up with. (I'm talking about rep, of course)
An economic system (in a game, or in real life) isn't usually something that is decided using democracy. It generally just sort off happens (real life) or is designed by people who know the stuff they're doing (games).
An economic system, how efficient/giving/logical it is, will always not be like by someone. The best thing that can be done, is that, in this case, it's decided by the guy who runs the system (repsharpshooter). If he'd like to know other peoples opinion about this, he will open up a topic and he will decide what system it's going to be in the end. I hope I'm not coming over too serious, or harsh, but this is just pretty much how it works.

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Re: Economic system

Postby Teancum » Wed Sep 16, 2009 12:43 pm

I think Gametoast staff should have an "incinerate" power to set people on fire at our will. That would be awesome. :thumbs:

Truthfully though what Mav and Xavious said is right -- It's up to Rep, and it's not the focus at the moment, in fact we're talking probably a year+ down the road. (just guessing - I dunno how fast Rep works)

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Re: Economic system

Postby AQT » Wed Sep 16, 2009 1:44 pm

Off topic: I fixed the poll.

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Re: Economic system

Postby kinetosimpetus » Wed Sep 16, 2009 2:16 pm

Teancum wrote:I think Gametoast staff should have an "incinerate" power to set people on fire at our will. That would be awesome. :thumbs:

like an overlay of dancing flames on their avatar?

I dont think an econ system is needed
there was another topic related to this before

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Re: Economic system

Postby General_Nate » Wed Sep 16, 2009 3:32 pm

viewtopic.php?f=70&t=19466

I think we need more lots filled before we get to far involved it that.

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Re: Economic system

Postby [RDH]Zerted » Wed Sep 16, 2009 3:52 pm

Darth_Squoobus wrote:...There needs to be things such as inflation, deflation, recession, and other economic nuances...
So go ahead and write the scripts for it. Release it as a demo map and we'll see how well it works.

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Re: Economic system

Postby Null_1138 » Wed Sep 16, 2009 7:08 pm

Teancum wrote:I think Gametoast staff should have an "incinerate" power to set people on fire at our will. That would be awesome. :thumbs:

:funny2:

Yeah, I have to agree that the priority for Rep right now is to fill up the city. Releasing a map for that alone would be a big accomplishment.

EDIT:
Image
:wink:

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Re: Economic system

Postby RepSharpshooter » Thu Sep 24, 2009 8:44 am

Yeah we need a city before we can have an economy. And not that I'm lazy, I just have a ton of real-world commitments so I am not getting around to modding as much as I did back in the day.

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Re: Economic system

Postby Darth_Squoobus » Thu Sep 24, 2009 3:31 pm

:cpu: Can we just lock this thread already, it's been dead to me for a long time.

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