Battlefront Zero Mod Information

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero Mod Information

Postby MercuryNoodles » Sun Sep 28, 2008 4:13 am

I've had some problems, when switching back from 2nd primary, related to AWARD weapons.. I dunno how to fix them, but will try something! :D


I just noticed this. Let me guess, if you get the award and switch to second primary, you can't switch back to the first, right? That's because the normal weapon is locked out, though you've successfully removed the award weapon. If you have any odf (attached to a unit, like a weapon) with a line in it related to an active award, the game will count actions that affect whether you can achieve it.

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Re: Battlefront Zero Mod Information

Postby JPI Dictator4life » Thu Oct 02, 2008 6:19 pm

Why dont you guys do a countdown to release for the alpha and the final like the convo pack did?

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Re: Battlefront Zero Mod Information

Postby Darth Revan » Thu Oct 02, 2008 9:23 pm

That would be pretty sweet

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Re: Battlefront Zero Mod Information

Postby AQT » Fri Oct 03, 2008 12:17 am

JPI Dictator4life wrote:Why dont you guys do a countdown to release for the alpha and the final like the convo pack did?

The alpha has already been released.
MandeRek wrote:The alpha has been sent to the testers! This means we got 5 finished maps and tons of assets to rely on! From now on you guys will be updated often again! :D

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Re: Battlefront Zero Mod Information

Postby MercuryNoodles » Fri Oct 03, 2008 10:05 pm

Simply put, professional schedules are based on deadlines. It's not necessary for modding, and such things may reduce a mod's overall quality.

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Re: Battlefront Zero Mod Information

Postby Darth Revan » Fri Oct 03, 2008 10:09 pm

lol you are very wise!

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Re: Battlefront Zero Mod Information

Postby MandeRek » Mon Oct 13, 2008 11:51 am

Okay, we should get all talkings, questions etc back to this topic again, since every topic has a single purpose concerning info and stuff.. This one's purpose is talking :P

Here is a quick model of mine, still i think very nice....

IG-Lancer Droid

Image

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Re: Battlefront Zero Mod Information

Postby modman222 » Mon Oct 13, 2008 12:52 pm

other then the REALLY tiny head, it looks good!

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Re: Battlefront Zero Mod Information

Postby JPI Dictator4life » Mon Oct 13, 2008 2:25 pm

Agreed, head should be bigger. Also, are the lancer droids/clones going to use lancers on speeder bikes? If so, could we see a pic of them?

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Re: Battlefront Zero Mod Information

Postby MandeRek » Mon Oct 13, 2008 2:30 pm

Okay, so when i work all day you guys only note the head should be bigger? :? I'm fine with critism :P But some positive points would also make me feel good (so not looks cool..)
And don't worry about the head, i made it already bigger ;)

Yes, the Lancer Droid and Lance Trooper will have lances on there swoop, it works ingame. No, you can't see a pic, since the bikes aren't done yet.. Stay tuned!

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Re: Battlefront Zero Mod Information

Postby Darth Revan » Tue Oct 14, 2008 2:59 am

Manderek that lancer droid looks fine by my standards with a very nice head.

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Re: Battlefront Zero Mod Information

Postby Nova Hawk » Tue Oct 14, 2008 1:12 pm

Lol, the Lancer Droid reminds me of the days when I used to play Toontown and battled Cogs that looked like that. :D

I'll be anxiously awaiting this!

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Re: Battlefront Zero Mod Information

Postby wazmol » Tue Oct 14, 2008 1:13 pm

Nova Hawk wrote:Lol, the Lancer Droid reminds me of the days when I used to play Toontown and battled Cogs that looked like that. :D


I don't know what that means but it sounds kinda funny.

Anyway M' nice model man, always doing a good job.

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Re: Battlefront Zero Mod Information

Postby Darth Revan » Wed Oct 15, 2008 2:21 am

Lol not many people would understand that one of them being me

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Re: Battlefront Zero Mod Information

Postby The_Jedi_Master » Wed Oct 15, 2008 5:43 pm

Haha, good thing you *used* too. *Cough* Bitter over Disney closing VMK. *Cough*
I definitely see what you mean.

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Re: Battlefront Zero Mod Information

Postby Super_Clone » Wed Oct 15, 2008 6:12 pm

The_Jedi_Master wrote:Haha, good thing you *used* too. *Cough* Bitter over Disney closing VMK. *Cough*
I definitely see what you mean.

I agree about VMK... :cry:

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Re: Battlefront Zero Mod Information

Postby NullCommando » Wed Oct 15, 2008 6:19 pm

Going offtopic guys..

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Re: Battlefront Zero Mod Information

Postby Grev » Wed Oct 15, 2008 10:23 pm

Looks great! I just recently saw the episode with them, and I would suggest that you make the head larger up.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Thu Oct 16, 2008 2:49 am

Grev wrote:Looks great! I just recently saw the episode with them, and I would suggest that you make the head larger up.


Done that already:

MandeRek wrote:And don't worry about the head, i made it already bigger ;)

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Re: Battlefront Zero Mod Information

Postby lordt0m » Thu Oct 23, 2008 8:45 am

When will you release it? Can you make a countdown? I can't wait for this. :vader2: :maulsaber: :emp:

EDIT
And are there any KotOR and Yuuzhan Vong sides? And i can see here only the units of the clones, and the CIS. No GCW? :(

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