Battlefront Zero Mod Information

Discuss the new Battlefront Zer0 mod.

Moderator: Moderators

Locked
User avatar
Super_Clone
High General
High General
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Florida

Re: Battlefront Zero Mod Information

Post by Super_Clone »

does anyone ever pay attention to any of my posts? :runaway:
JPI Dictator4life
2nd Lieutenant
2nd Lieutenant
Posts: 409
Joined: Wed Feb 06, 2008 8:07 pm

Re: Battlefront Zero Mod Information

Post by JPI Dictator4life »

Ive looked at the other stuff in the BF0 forum, and what about the other clone legions in the maps? I saw a pcture of a purple trooper. What legion is that?
ARC_Trooper_phi658
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Physics Department

Re: Battlefront Zero Mod Information

Post by ARC_Trooper_phi658 »

@ MandeRek

if I may be so bold as to make a suggestion for Durge. I always liked the current conversion pack model for Durge with one exception, it looked too much like the cartoon, which exaggerated his height and shoulder bredth compared to that of humans. In the model you plan to make od Durge, would you consider having him look like in these pictures?

http://www.paralada.org/Estonia_self/Es ... rge23.html

http://www.flickr.com/photos/i_said_boo/525415370/

that way, he would not tower over all the other heroes and would not be the biggest unit on the battlefield. Also, his current model makes it a little awkward when going in close up, over the shoulder view during gameplay. Making a model like in the pics would eliminate this problem.
User avatar
Super_Clone
High General
High General
Posts: 803
Joined: Sat Jul 12, 2008 7:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Florida

Re: Battlefront Zero Mod Information

Post by Super_Clone »

i guesse no one does pay attention to me or my posts "crys in a corner very lonly and upset"







can someone please give me the link to the Cyber Maul assets couse i cant find the JKA Thread?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Battlefront Zero Mod Information

Post by AQT »

Wazmol's Assets Pack 2 Release Thread <-CLICK
Cyber Maul is in it. I'm not sure why it would be in the JKA Thread.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Battlefront Zero Mod Information

Post by redgroupclan »

AQT wrote:Wazmol's Assets Pack 2 Release Thread <-CLICK
Cyber Maul is in it. I'm not sure why it would be in the JKA Thread.

Thanks for that :thumbs:
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero Mod Information

Post by MandeRek »

ARC_Trooper_phi658 wrote:@ MandeRek

if I may be so bold as to make a suggestion for Durge. I always liked the current conversion pack model for Durge with one exception, it looked too much like the cartoon, which exaggerated his height and shoulder bredth compared to that of humans. In the model you plan to make od Durge, would you consider having him look like in these pictures?

http://www.paralada.org/Estonia_self/Es ... rge23.html

http://www.flickr.com/photos/i_said_boo/525415370/

that way, he would not tower over all the other heroes and would not be the biggest unit on the battlefield. Also, his current model makes it a little awkward when going in close up, over the shoulder view during gameplay. Making a model like in the pics would eliminate this problem.
I agree. I saw that Durge was ported from JKA as well, and was basicly made to look like the cartoon.. I'll make one like your pics, but also so he's a bit BF2 like ;)

About the cyber maul, good luck! He has weighting problems, and misses the perfect side, new weapon, new anims etc.. You've got yourself an old outdated model ;) :lol:

As for all things we make.. We won't release the assets until we stop with this.. It might be that we release a .lvl file of a certain hero or vehicle one day, to make a bit of advertisement.. We don't see why we would release it, if all special is available to all, it isn't special anymore :)
Jabbabob
Private Recruit
Posts: 15
Joined: Wed Jul 16, 2008 4:24 pm

Re: Battlefront Zero Mod Information

Post by Jabbabob »

Darn. I hoped once I got SWBF2, I could try this. :( Darn. Oh, well, good luck!
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Battlefront Zero Mod Information

Post by Caleb1117 »

I kinda like durge's exaggerated shoulders and size, he isn't Human after all.
ARC_Trooper_phi658
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Physics Department

Re: Battlefront Zero Mod Information

Post by ARC_Trooper_phi658 »

still, I guess it might be nice to have 2 durge models, 1 thats faithful to the cartoons, and 1 that is a little easier to picture in live action.
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Battlefront Zero Mod Information

Post by redgroupclan »

Who is Durge? I mostly only know characters that were in the movie...and noticed alot...

Keep rocking this mod, guys! Image
tylerman29
Second Lance Corporal
Second Lance Corporal
Posts: 110
Joined: Thu Jul 10, 2008 9:15 am
Projects :: No Mod project currently.
Games I'm Playing :: LoL SWBFII
xbox live or psn: No gamertag set
Location: Muunilist

Re: Battlefront Zero Mod Information

Post by tylerman29 »

you people need to watch the clone wars series.. cuz your missing a lot of info :yes:

Durge is a bounty hunter who lived thousands of years and is non human .. has an arsenal of weapons and cant really die.. alien that reforms himself if injured.. obi defeated him twice in the series but still wasnt dead and carried on his bounty hunting career. :jango: thats just basic info just go on wookie for a complete life story :google:
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Battlefront Zero Mod Information

Post by wazmol »

tylerman29 wrote:you people need to watch the clone wars series.. cuz your missing a lot of info
Says the person who spelt "Muunilinst" wrong in hes location. Lol.


Battle over Muunilinst is coming along nicely, i will post a few more pics of it later...
User avatar
Bantha55
2nd Lieutenant
2nd Lieutenant
Posts: 407
Joined: Sun Jun 10, 2007 1:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Battlefront Zero

Post by Bantha55 »

wazmol wrote:Yep, its animated.

Model= Me
Skin= Me and MandeRek
Animation= MandeRek

Yeah, i do agree about the gun platforms, they do seem too green but i cant really get a better shade. What do you suggest?
I would suggest to make it grey. Grey would look more authentic i think.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Battlefront Zero

Post by DarthD.U.C.K. »

Bantha55 wrote: I would suggest to make it grey. Grey would look more authentic i think.
Image

:lol:
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero Mod Information

Post by MandeRek »

Fwew.. With the 3 maps, also the Galactic Marines, 187th, Confederate and HEROES are done..

I'm going to improve the Magna's collision for his cloak, and then I'll complete Geonosis Arena.. Wazzie, we've got a cursed combination: perfect working odfs+perfect working weapon model+perfect working unitmodel+perfect working animations = perfect unit that makes the screen freeze after 10 seconds..

Okay! :|
wazmol
High General
High General
Posts: 892
Joined: Sat Sep 02, 2006 6:47 pm
Projects :: Thinking...
Games I'm Playing :: Black Ops
Location: London
Contact:

Re: Battlefront Zero Mod Information

Post by wazmol »

As i said, scratch the base pose, its messing things up.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Battlefront Zero Mod Information

Post by MandeRek »

Dude, i did!! I think the shooting anim is messing something up, maybe because i've got a messy computer but that shouldn't be a reason.. I'll make new ones and see if they work.. For all my heroes they work fine! Updated Confederate thread: the Magnaguard has a 100% working cloak with cloth props! :lol:
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Battlefront Zero Mod Information

Post by Caleb1117 »

ARC_Trooper_phi658 wrote:still, I guess it might be nice to have 2 durge models, 1 thats faithful to the cartoons, and 1 that is a little easier to picture in live action.
Oh well I'll definitely agree, the texture could use realizing to make it non-CartoonNetwork.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Battlefront Zero

Post by Xavious »

DarthD.U.C.K. wrote:
Bantha55 wrote: I would suggest to make it grey. Grey would look more authentic i think.
Image

:lol:
Yeah, that's what it looks like in the cartoon, but this isn't a cartoon mod. I agree with the grey. (And maybe some CIS blue as well)
Locked