Battlefront Zero Mod Information

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero Mod Information

Postby H_BOMB » Tue Sep 09, 2008 7:55 pm

Whoa! Cato Nemoidia? I can't wait to see how that will turn out.

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Re: Battlefront Zero Mod Information

Postby Challenger33 » Wed Sep 10, 2008 4:07 pm

*bows*

Haha, all kidding aside though - thanks MandeRek, seriously. I am very honored to be part of the team, and just hope I can live up to all that.

Oh, and I updated the screenshot above.

Edit: Gah, of course as soon as I'm almost done, I find a more reliable reference picture... :?

So I have to edit the cockpit, thrusters, and forward...thing (no idea what it is, looks like headlights, haha). And then add the blasters.

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Re: Battlefront Zero Mod Information

Postby wazmol » Thu Sep 11, 2008 2:35 am

Sounds like you have quite a bit to do, not to worry just take your time, i do! xD, even though it ticks M' off!!

In the space muunilinst topic on our forums i think there is a pic of the conv packs Fanblade, you could use some of that as a reference.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Thu Sep 11, 2008 4:09 pm

wazmol wrote:Sounds like you have quite a bit to do, not to worry just take your time, i do! xD, even though it ticks M' off!!

In the space muunilinst topic on our forums i think there is a pic of the conv packs Fanblade, you could use some of that as a reference.


Get to your room young man! :x

Lol.. It's always evil bossy M' xD

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Re: Battlefront Zero Mod Information

Postby Darth Revan » Sat Sep 13, 2008 7:20 pm

YAY (Happiness and Joy with Ewoks dancing) Conversion Pack and BF0 at same time will basically make it a new game

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Re: Battlefront Zero Mod Information

Postby k'kruhk » Sat Sep 13, 2008 7:22 pm

Is Galactic Conquest still going to be expanded?

Either way, this mod looks amazing, keep at it.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Sun Sep 14, 2008 4:41 am

@k'kruhk Atm we're just going for the alpha, meaning a good amount of maps, and tons of sides, heroes and vehicles to rely on. Now we've made some worlds which ONLY have 100% custom models. If we expand Galactic Conquest these will be in there. Ive taken a look into it, and its kinda clear HOW to add a new world. The problem would be adding the world in the small map (menu) but I'll talk to Zerted about that :D

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Sun Sep 14, 2008 9:52 am

I thought Tean said it was 100% impossible...

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Re: Battlefront Zero Mod Information

Postby wazmol » Sun Sep 14, 2008 9:56 am

Fluffy_the_ic wrote:I thought Tean said it was 100% impossible...


A Year ago so was New Walkers.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Sun Sep 14, 2008 10:11 am

True :P

Plus, we can REPLACE maps if we want to.. So replacing Coruscant by ours, etc.. That would be easy i guess :)

Oh this is sweet! Ilum and Terra Sool will be included in the alpha.. Need a few more days i think, since i don't have much time at all, but then it's glamour shot time :)

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Sun Sep 14, 2008 10:20 am

Just don't replace Kamino, as it is probably the among the best of the stock maps :P
@ Wazmol: Touche... jk. Makes sense.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Sun Sep 14, 2008 10:30 am

Fluffy_the_ic wrote:Just don't replace Kamino, as it is probably the among the best of the stock maps :P
@ Wazmol: Touche... jk. Makes sense.


The replacing of Galactic Conquest will be an Battlefront Zero; Extra (more extras are for example the first 2 heroes released, all trailers etc (all downloadable things))

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Sun Sep 14, 2008 10:38 am

Good. I'd use it, anyways. Kamino really doesn't make much as much sense as a republic start point anyways.

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Re: Battlefront Zero Mod Information

Postby Challenger33 » Sun Sep 14, 2008 1:37 pm

I finished the modeling aspect of the Fanblade.

Shaded:

Hidden/Spoiler:
Image


Hidden Line Removal:

Hidden/Spoiler:
Image

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Re: Battlefront Zero Mod Information

Postby woner11 » Sun Sep 14, 2008 1:52 pm

Really nice detail. Excellent job! :D

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Sun Sep 14, 2008 2:02 pm

Ya, that does look great!

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Re: Battlefront Zero Mod Information

Postby wazmol » Sun Sep 14, 2008 4:25 pm

Great work man!!

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Re: Battlefront Zero Mod Information

Postby ARC_Trooper_phi658 » Sun Sep 14, 2008 4:26 pm

sweet job, Challenger33

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Re: Battlefront Zero Mod Information

Postby CloneTrooper919 » Sun Sep 14, 2008 5:15 pm

can this work with the extreme mod? By the way u did an amazing job cant wait for this to come out.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Sun Sep 14, 2008 5:47 pm

CloneTrooper919 wrote:can this work with the extreme mod? By the way u did an amazing job cant wait for this to come out.


It will work with every other mod, since its a mappack. Additions and replacements to stock files will be in Battlefront Zero; Extras ;)

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