Battlefront Zero Mod Information

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero

Postby jan765 » Sat Jul 19, 2008 10:13 pm

Xavious wrote:
DarthD.U.C.K. wrote:
Bantha55 wrote:I would suggest to make it grey. Grey would look more authentic i think.


Image

:lol:


Yeah, that's what it looks like in the cartoon, but this isn't a cartoon mod. I agree with the grey. (And maybe some CIS blue as well)


the cartoon version is really based on the real thing itself.. So.. this is pretty accurate :D

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Re: Battlefront Zero Mod Information

Postby MandeRek » Sun Jul 20, 2008 3:37 am

Hello!! I'm back, wasn't there for 2 days or so, the most terrible days of my life :P

Well, Geonosis; Arena is done! The spectacular map of Wazmol is done now, i found a way to make CPs non-capturable, without making new cps, and this was handy since wazmol only uses 1 layer.. the base.. :lol:

Basicly, all 4 maps are done now.. I'm also up-to-date with all localisations, meaning I'll now continue with the ARC Trooper, and the KotOR models, and then, when voting is over, the heroes ofcourse!

I think we're going great Wazzie! :D

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Re: Battlefront Zero Mod Information

Postby Delta 47 » Sun Jul 20, 2008 3:12 pm

This looks insanely awesome Waz!

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Re: Battlefront Zero Mod Information

Postby Challenger33 » Mon Jul 21, 2008 6:06 am

Sorry I haven't been able to do much towards this yet, guys. I've been extremely busy recently-this is the first time I log onto GT in over two weeks, I think.

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Re: Battlefront Zero Mod Information

Postby Darth Skraal » Thu Jul 24, 2008 10:29 am

Will these maps be compatible in multiplayer? Thanks.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Thu Jul 24, 2008 10:36 am

Good question Skraal. At the moment we haven't focused on that yet, and to be true, I never have in my entire 2 years of BfII modding. If it's possible to make maps usable for online play we'll do everything to make these maps multiplayer as well!

And welcome to GT btw ;)

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Re: Battlefront Zero Mod Information

Postby bobfinkl » Sat Jul 26, 2008 9:01 pm

Wow this mod may just get me to go on Vista :faint: . Keep up the good work and don't release it early I want this to be as good as it can be, good luck :thumbs: .

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Re: Battlefront Zero Mod Information

Postby wazmol » Sun Jul 27, 2008 6:00 am

bobfinkl wrote:Wow this mod may just get me to go on Vista :faint: . Keep up the good work and don't release it early I want this to be as good as it can be, good luck :thumbs: .


Your wish is my command.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Thu Jul 31, 2008 4:14 am

With my crash lately, this is how bf0 is atm:

Maps Teams Heroes
Tatooine; Mos Gamos-- 187th vs Confederate, Mace and Echuu vs Trenox and Sev'rance Tann
Mygeeto; Hell's Ashes-- Galactic Marines vs Confederate, Ki-Adi Mundi vs Sev'rance Tann
Geonosis; Arena-- Confederate vs ARC Troopers, Count Dooku vs (ep2)Anakin Skywalker and Mace Windu
[i]Jabiim; Attack Shelter Base[/b]-- ARC Troopers vs Confederate, Mace Windu vs (caped)Grievous (thanks Ace :) )

The above things mean they're 100% done. We also got WIPs, but we'll only update the topic with finished things, or 'finished but i might add something'-status.

And yes, MandeRek found his XSI key and is back on tha track! Durge update soon, for now:

Hidden/Spoiler:
Image


:lol:

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Re: Battlefront Zero Mod Information

Postby wazmol » Thu Jul 31, 2008 1:04 pm

good to have you back in town!

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Re: Battlefront Zero Mod Information

Postby MandeRek » Thu Jul 31, 2008 2:10 pm

Ladies and gentleman, Durge is going to be TOO awesome.. Almost done, and i can.. hardly..resist..uploading..WIP..picture! :runaway:

Update soon... Moderators, could you please UNLOCK the Marines, heroes, vehicles and 187th topics?

Thanks!

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Re: Battlefront Zero Mod Information

Postby modman222 » Tue Aug 05, 2008 3:36 pm

hello, I am modman222, I have come to say great job and to keep up the AWESOME work.

this mod has things NO other mod has.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Tue Aug 05, 2008 4:37 pm

modman222 wrote:hello, I am modman222, I have come to say great job and to keep up the AWESOME work.

this mod has things NO other mod has.


I know, because we made it, and never share it :P

Welcome on GT, and thanks for the nice comment :)

Small, nice pic for BF0 BoC (and maybe more?)

Image

A brand new venator capital ship, by evilejedi, and modified plus improved by our main space train trainmaster611 :) (and a bit of uv help from me :P )

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Re: Battlefront Zero Mod Information

Postby modman222 » Tue Aug 05, 2008 5:18 pm

BoC what does that mean

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Tue Aug 05, 2008 5:22 pm

Battle over Coruscant

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Re: Battlefront Zero Mod Information

Postby modman222 » Tue Aug 05, 2008 5:47 pm

I have two questions,
1. are you guys including the B6 juggernaught?

2. where can I find the 0.9 release?

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Re: Battlefront Zero Mod Information

Postby Fluffy_the_ic » Tue Aug 05, 2008 5:57 pm

1: Nope. There is no B6 juggernaut.
2: I believe it wasn't released because Manderek's computer crashed. Please read the rest of the forum.

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Re: Battlefront Zero Mod Information

Postby MandeRek » Wed Aug 06, 2008 2:49 am

Wow Fluffy! :D

No indeed, we haven't made the B6 yet. We've got the small one A5-R, and atm we're focusing on the main walkers of the Republic, not only because we love them, also because we think the community will love them..

And crash or not, v.0.9 wasn't done yet. If it will be released it will be in a Version 0.9 Download named topic in this forum, and on swbf2filefront..

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Re: Battlefront Zero Mod Information

Postby Aman/Pinguin » Wed Aug 06, 2008 5:40 am

MandeRek wrote:and on swbf2filefront..


O_o Oh noes...that will get spammed with n00b comments ala "DoSnd w0rK!". xD

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Re: Battlefront Zero Mod Information

Postby Commander_Poecky » Wed Aug 06, 2008 6:30 am

LOOOKS GREAT!!!!!

but can i install it in combination with the convo pack?

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