Battlefront Zero's Status (Main info topic!!)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Nova Hawk » Fri Jan 02, 2009 6:00 pm

Yay! Finally there is a expected release date! The end of January, not bad...

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Fri Jan 02, 2009 6:51 pm

Nova Hawk wrote:Yay! Finally there is a expected release date! The end of January, not bad...


It's getting closer than you think!! FOOLIS and i made one small Mygeeto map, so we can add the Tri droid and ut-at ;)

I'm also thinking of making a small Kashyyyk map, very simple, for all vehicles like the Troop Carrier Sled and Republic AT-AP..

But i'll see! So far, I'm bugfixing, and positioning huds.. OMG it's starting to look so professional! :D

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Commander_Fett » Fri Jan 02, 2009 8:29 pm

:eek: This thing is going to be so uber PWNage that words can't describe it.
PS. Would you be willing to make an exception on that no released assets post for the tri droid?
*insert bambi yes smiles here*

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Aman/Pinguin » Fri Jan 02, 2009 8:38 pm

Commander_Fett wrote:PS. Would you be willing to make an exception on that no released assets post for the tri droid?
*insert bambi yes smiles here*


I think that would be unfair for people like me which seriously want the AT-AP for example. Just wait.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Commander_Fett » Fri Jan 02, 2009 9:01 pm

I guess so. I was just hoping they might change their minds about not releasing the assets...

EDIT: Oh, wait, nvm. They did say they'd release the assets after 1.9 or 2.o, whenever it's done.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Nova Hawk » Fri Jan 02, 2009 11:39 pm

MandeRek wrote:
Nova Hawk wrote:Yay! Finally there is a expected release date! The end of January, not bad...


It's getting closer than you think!! FOOLIS and i made one small Mygeeto map, so we can add the Tri droid and ut-at ;)

I'm also thinking of making a small Kashyyyk map, very simple, for all vehicles like the Troop Carrier Sled and Republic AT-AP..

But i'll see! So far, I'm bugfixing, and positioning huds.. OMG it's starting to look so professional! :D

Nice! Hopefully everything goes well and it'll come out quickly!

May the Force be with you!

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Sat Jan 03, 2009 9:21 am

Thanks Nova Hawk :)

Updated first post again; we're getting closer and closer! :D bugfixing means lot of munging, and i use that time to write the ReadMe.. We're getting REALLY close..

Anyway, AQT made the loading screens into .lvl files, because they didn't work for me.. Thanks man ;)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby lesovikk1 » Sat Jan 03, 2009 10:16 am

wow only 7 things to go wow that was a lot sinice the last update :D

how big is this? will we be able to have:

battlefront 0
conversion pack 2.0
battlefront extream 2.2

all in the same addon folder with room for other maps? :cpu:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Sat Jan 03, 2009 11:42 am

lesovikk1 wrote:wow only 7 things to go wow that was a lot sinice the last update :D

how big is this? will we be able to have:

battlefront 0
conversion pack 2.0
battlefront extream 2.2

all in the same addon folder with room for other maps? :cpu:


Answered before; yes. This only takes room of 1 map ;)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Nova Hawk » Sat Jan 03, 2009 2:46 pm

Wow, cool! Keep it up!

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Fluffy_the_ic » Sat Jan 03, 2009 3:32 pm

MandeRek wrote:
lesovikk1 wrote:wow only 7 things to go wow that was a lot sinice the last update :D

how big is this? will we be able to have:

battlefront 0
conversion pack 2.0
battlefront extream 2.2

all in the same addon folder with room for other maps? :cpu:


Answered before; yes. This only takes room of 1 map ;)

Well, the problem is a number of missions. I had 539 missions when I had only about 45 mod maps. And a couple were in map packs.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Nova Hawk » Sun Jan 04, 2009 1:30 am

So, since it's not going to be the end of January, I'm going to guess mid...

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Darth Revan » Sat Jan 10, 2009 1:09 am

Wow Awesome cant wait

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Re: Battlefront Zero's Status (Main info topic!!)

Postby wazmol » Fri Jan 30, 2009 6:38 am

BF0 Team please report to our forums please. Thanks

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Re: Battlefront Zero's Status (Main info topic!!)

Postby destructo_bot » Wed Feb 11, 2009 4:11 pm

any new news on this project??? sorry if it has been posted somewhere else, i have looked :angel:. anywhoo looks great :yes:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Wed Feb 11, 2009 5:01 pm

Atm I'm fixing the last hero bugs, and doubting to wait for YaNkFaN or not.. Still, it's almost done :)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby destructo_bot » Thu Feb 12, 2009 4:43 pm

i cant wait :D

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Master_Ben » Thu Feb 12, 2009 8:41 pm

Lol, who can? :lol:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby lesovikk1 » Tue Feb 17, 2009 4:50 am

nearly done wow i cant wait this is going to be 1 hell of a mod......cant wait to see some of the units in action..........and mygetoo hells ashes removed? or was that another one?

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Darth Revan » Wed Feb 18, 2009 5:46 am

Well this mod will make me get off the xbox and back on my cp for a while :)

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