Battlefront Zero's Status (Main info topic!!)

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby lesovikk1 » Wed Feb 18, 2009 8:41 am

Darth Revan wrote:Well this mod will make me get off the xbox and back on my cp for a while :)


:funny2:

i know a few games that will get you off your xbox just pm me and il send you some links

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Re: Battlefront Zero's Status (Main info topic!!)

Postby B.I.G_Cookie » Mon Feb 23, 2009 12:48 pm

any news for bf0? :wink:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Armageddon » Mon Feb 23, 2009 1:02 pm

What about challenger? He must do 2 maps!!

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Ping » Mon Feb 23, 2009 5:21 pm

Guys, not trying to be rude or anything, but modding is hard and takes a while. You need to have patience. You'll get more respect around here if you just don't ask things like "how far along is this" or "when is it going to be released". Sorry if this sounds rude, but this is info you should know.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby B.I.G_Cookie » Mon Feb 23, 2009 7:07 pm

i'm sorry :oops:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Ping » Mon Feb 23, 2009 7:19 pm

B.I.G_Cookie wrote:i'm sorry :oops:

Don't worry, we were all new at some point :)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Thu Feb 26, 2009 10:46 am

Updated first post.. I'm doubting if i should wait for Chris. It would mean loads of new content like the Tri-Droid and a new ZERO-Squad mission.. It would also give me more time to add extra content, and improve old ones..

So while writing this post i made the cnoclusion :P I'll wait for Ewok's Christopshis, so i can improve and add more stuff :)

Don't be sad, everything is bug-free already, but some collision could take some work, and some models could use a bumpmap etc..

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Re: Battlefront Zero's Status (Main info topic!!)

Postby B.I.G_Cookie » Thu Feb 26, 2009 12:37 pm

yeah a mon calamari map :eek:

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Re: Battlefront Zero's Status (Main info topic!!)

Postby GangsterJawa » Thu Feb 26, 2009 12:43 pm

Same here, but I hadn't heard anything about the Mon Cal map until just now. What gives?

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Nova Hawk » Thu Feb 26, 2009 1:36 pm

Yeah, I don't remember seeing anything about that.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Fluffy_the_ic » Thu Feb 26, 2009 7:11 pm

I have. In one topic, he has a pic of a SCUBA trooper.
Mon Cal=WIN. You gonna do anything w/ Fisto's model/skin for it?

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Delta 47 » Thu Feb 26, 2009 8:44 pm

Click. Scroll down a ways until you see the pic.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby AQT » Fri Feb 27, 2009 1:01 am

So MandeRek, how are the loadscreens working? :)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Actiroan » Fri Feb 27, 2009 9:21 am

Wow Lorri! This is looking amazing! :D

Really nice man.. I can't wait for the release. When you try and model playermodels, you'll see how hard it is to make such awesome ones as you did! Plus i can't wait to pulverize those clones with that Tri-Droid, haha >=D

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Fri Feb 27, 2009 9:28 am

@Actiroan - Thanks man ;)

@rest - Yup, I'm making an Mon Cal map. It's a simple layout: The Crab Walker will be the CIS CP (he'll have huge amounts of health) and the droids (aqua-B1s) spawn from there. The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper. This venator can also be destroyed. Meaning.. If you destroy the enemy cp, you're done. Still, these are very high healthed props/walker. Now locals spawn from sides of the bottom sea. ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs) Still, ordnance can leave the water, so you can gun down everything.. Quarren locals, and mon calamari locals. SCUBAs .vs. B1s+Manta Sub Droids. Quarren Commando .vs. Kit Fisto (will give him no cloth on chest). Vehicles are secret for now. So far, i don't plan on including this into the first release. Still, i got loads of models done already :)

Hope this is info enough.

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Taivyx » Fri Feb 27, 2009 9:51 am

MandeRek wrote:The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper.


MandeRek wrote:ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs)

:o
Say wha....? How in the name of squiggly noodles are you doing that?

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Re: Battlefront Zero's Status (Main info topic!!)

Postby MandeRek » Fri Feb 27, 2009 9:55 am

Taivyx wrote:
MandeRek wrote:The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper.


MandeRek wrote:ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs)

:o
Say wha....? How in the name of squiggly noodles are you doing that?


It's actually very simple.. But i won't give it away to keep this map original, haha :P

If you really want i can tell you on X' one day ;)

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Re: Battlefront Zero's Status (Main info topic!!)

Postby Delta-1035 » Fri Feb 27, 2009 10:37 am

Wow.the Mon Cal map sounds very interesting :P have you some pics?

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Re: Battlefront Zero's Status (Main info topic!!)

Postby B.I.G_Cookie » Fri Feb 27, 2009 12:09 pm

sounds great :wink:
but where is the venator? :P
I think there are Acclamators on Mon Calamari?!

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Re: Battlefront Zero's Status (Main info topic!!)

Postby destructo_bot » Fri Feb 27, 2009 4:22 pm

MandeRek wrote:@Actiroan - Thanks man ;)

@rest - Yup, I'm making an Mon Cal map. It's a simple layout: The Crab Walker will be the CIS CP (he'll have huge amounts of health) and the droids (aqua-B1s) spawn from there. The SCUBA's spawn in the hangar of a venator, and need to jump into the water, land on the bottom, and kick some Diet Dr. Pepper. This venator can also be destroyed. Meaning.. If you destroy the enemy cp, you're done. Still, these are very high healthed props/walker. Now locals spawn from sides of the bottom sea. ARC-Fighters can take off from the hangar, but can't enter the water (they'll crash onto it). This is the same the other way around (subs) Still, ordnance can leave the water, so you can gun down everything.. Quarren locals, and mon calamari locals. SCUBAs .vs. B1s+Manta Sub Droids. Quarren Commando .vs. Kit Fisto (will give him no cloth on chest). Vehicles are secret for now. So far, i don't plan on including this into the first release. Still, i got loads of models done already :)

Hope this is info enough.


This single post has just added another massive pile of anticipation. Great work man. :thumbs:

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