Battlefront Zero's Status (Main info topic!!)

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Re: Battlefront Zero's Status

Postby Nova Hawk » Mon Oct 20, 2008 5:36 pm

Hey, I got a question.

Where will this mode be released? In the "Released Maps/Mods" section or this??

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Re: Battlefront Zero's Status

Postby wazmol » Tue Oct 21, 2008 2:39 am

No, this section. We will keep you guys up to date with progress.

The maps your seeing a lot of at the moment aren't what you will get to play just yet, the first version available to you guys is the first pack with geoarena etc.

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Re: Battlefront Zero's Status

Postby MandeRek » Tue Oct 21, 2008 12:25 pm

wazmol wrote:No, this section. We will keep you guys up to date with progress.

The maps your seeing a lot of at the moment aren't what you will get to play just yet, the first version available to you guys is the first pack with geoarena etc.


Seriously? I hoped to finish all wips we have now, at least one per person, which is quite far, and then make that the public beta?

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Re: Battlefront Zero's Status

Postby wazmol » Tue Oct 21, 2008 12:44 pm

That was planned? Keep me up 2 date with that sorta thing.

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Re: Battlefront Zero's Status

Postby Nova Hawk » Wed Oct 22, 2008 12:59 pm

So, how's it comin'?

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Re: Battlefront Zero's Status

Postby MandeRek » Wed Oct 22, 2008 4:29 pm

wazmol wrote:That was planned? Keep me up 2 date with that sorta thing.


Dude, that's not planned.. It was just a suggestion: we always do these kinda things together ;)

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Re: Battlefront Zero's Status

Postby Nova Hawk » Fri Oct 24, 2008 5:25 pm

Hey I was wondering... will this be compatible with the Conversion Pack 2.0??

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Re: Battlefront Zero's Status

Postby MandeRek » Fri Oct 24, 2008 5:37 pm

Nova Hawk wrote:Hey I was wondering... will this be compatible with the Conversion Pack 2.0??


Dude, there's a topic about it in the Battlefront Zero part here

PLEASE start reading and searching before posting stupid questions again.. I won't answer this and i hope no-other will too..

I won't keep saying it, since it's said at least 5 times, and 1 time as TOPIC. ;)

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Re: Battlefront Zero's Status

Postby Nova Hawk » Fri Oct 24, 2008 5:47 pm

Alright... It was just a question...

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Re: Battlefront Zero's Status

Postby NullCommando » Fri Oct 24, 2008 9:21 pm

MandeRek, I just found out the Chaingun in the sides I sent you doesn't function, I put the wrong _ord in the .odf. And Rhen Var will be delayed if I can't find the source of this crash..

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Re: Battlefront Zero's Status

Postby AQT » Sat Oct 25, 2008 1:00 am

Nova Hawk wrote:Alright... It was just a question...

A question answered many times that is... and could be looked up.

Keep up the nice work, Battlefront Zer0 Team! :)

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Re: Battlefront Zero's Status

Postby MandeRek » Sat Oct 25, 2008 2:27 am

NullCommando wrote:MandeRek, I just found out the Chaingun in the sides I sent you doesn't function, I put the wrong _ord in the .odf. And Rhen Var will be delayed if I can't find the source of this crash..


Okay that sucks man.. Let me know if i can help you. I still need to do the Harn. Turret (animating), animate 2 Swoops and rig the SPHA-T... Then Muun will be done.. Lol

Good luck on your work ;)

AQT wrote:
Nova Hawk wrote:Alright... It was just a question...

A question answered many times that is... and could be looked up.

Keep up the nice work, Battlefront Zer0 Team! :)


Thanks man! :D Also thanks for the Bac. pic ;]

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Re: Battlefront Zero's Status

Postby Nova Hawk » Sat Oct 25, 2008 5:06 pm

So how's it comin'?? Will this mod have Captain Rex with his dual pistols??

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Re: Battlefront Zero's Status

Postby Crazy_Ewok » Sat Oct 25, 2008 5:59 pm

Nova Hawk wrote: Hey, I also got a question... will there be Captain Rex with his dual pistols in this pack??


I'm not sure that you needed to ask the same question twice but whether Rex will have dual pistols or not has not yet been decided. The Bf0 team could give dual pistols to anyone (already quite a few people have them) but Rex isn't on any maps where he used dual pistols(for example, on Christophsis he used a rifle. He might have used them later in the battle, but that part is not being made)

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Re: Battlefront Zero's Status

Postby Nova Hawk » Sat Oct 25, 2008 8:13 pm

Are u sure? I thought I remember seeing him with dual pistols...

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Re: Battlefront Zero's Status

Postby wazmol » Sun Oct 26, 2008 4:54 am

Crazy_Ewok wrote:(for example, on Christophsis he used a rifle. He might have used them later in the battle, but that part is not being made)

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Re: Battlefront Zero's Status

Postby MercuryNoodles » Sun Oct 26, 2008 9:11 am

Is anyone working on FPM stuff for the sides? I finally got around to installing the alpha, and it was a little strange seeing 501st gauntlets on the Galactic Marines. I know I'm probably one of like two people that use first person, but I think it's worth mentioning. :P
Last edited by MercuryNoodles on Sun Oct 26, 2008 10:14 am, edited 1 time in total.

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Re: Battlefront Zero's Status

Postby MandeRek » Sun Oct 26, 2008 2:53 pm

First persons are fixed, sorry :P

I updated first post, we've got a NEW finished map and new WIP ;)

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Re: Battlefront Zero's Status

Postby AQT » Sun Oct 26, 2008 3:08 pm

MandeRek wrote:Thanks man! :D Also thanks for the Bac. pic ;]

No problem, glad I could help. :)

Will the AT-AT on Jabimm be reskinned for the Republic look? Did I mentioned it's missing sound?

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Re: Battlefront Zero's Status

Postby MandeRek » Sun Oct 26, 2008 3:17 pm

AQT wrote:
MandeRek wrote:Thanks man! :D Also thanks for the Bac. pic ;]

No problem, glad I could help. :)

Will the AT-AT on Jabimm be reskinned for the Republic look? Did I mentioned it's missing sound?


No you didn't! :P That's another bug..

Not that good that it's missing sounds.. And a reskin might be hard.. I'll ask Waz, since he was thinking of scrapping Jabiim..

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