Battlefront Zero; Finished Maps

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Re: Finished Map list

Postby Crazy_Ewok » Thu Sep 04, 2008 5:09 pm

The moment I said I'd do Christophsis, I thought about Teth, and it still sits in the back of my mind. We shall see if it ever happens.

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Re: Finished Map list

Postby wazmol » Thu Sep 04, 2008 5:15 pm

Crazy_Ewok wrote:The moment I said I'd do Christophsis, I thought about Teth, and it still sits in the back of my mind. We shall see if it ever happens.


Mhahahah....

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Re: Finished Map list

Postby Fluffy_the_ic » Thu Sep 04, 2008 5:44 pm

Well, I sorta said I'd do Christophsis immediately after the battle of Christophis... During the movie. Ah well, your mod tools actually work. Christophsis=all yours!

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Re: Finished Map list

Postby modman222 » Thu Sep 04, 2008 5:46 pm

Crazy_Ewok wrote:The moment I said I'd do Christophsis, I thought about Teth, and it still sits in the back of my mind. We shall see if it ever happens.



that would be cool if done,

this mod will OWN the others, one mod to beat them all

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Re: Finished Map list

Postby Fluffy_the_ic » Thu Sep 04, 2008 5:52 pm

Oh yeah, if Teth happens... How are the clones gonna get to the top? Will you make a vehicle that's invisible and makes your trooper start using a custom climbing animation as an elevator that goes along a rope model? And BTW, does anyone feel like Teth had appeared before the Clone Wars movie? Wookiepedia says that's its first appearance...

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Re: Finished Map list

Postby NullCommando » Thu Sep 04, 2008 7:26 pm

I think it's impossible to do a vertical battle in SWBF2 ( unless you turn you PC sideways :P ).

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Re: Finished Map list

Postby modman222 » Thu Sep 04, 2008 7:36 pm

I dont think so,

anyways check this out:

Jabiim- vehicles- Rep- AT-AT CIS- ?

Mygeeto- vehicles- Rep- UT-AT CIS- Tri Droid, Crab droid?

Kashyyk- vehicles- Rep- AT-AP, AT-OT CIS - Snail tank droid?, dwarf spider droid?

Christophsus- Vehicles- Rep- AT-RT?, AT-Te? CIS- Tri Droid

I made this list to show what vehicles go where, I will delete this post if told too, will add more as time goes on

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Re: Finished Map list

Postby Wolfblade » Thu Sep 04, 2008 8:00 pm

sweet keep up the good work!! gtpwn btw an at-ot would pwn on kashyyk
Last edited by Wolfblade on Thu Sep 04, 2008 8:03 pm, edited 1 time in total.

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Re: Finished Map list

Postby modman222 » Thu Sep 04, 2008 8:03 pm

ummm, I am not a BF0 member, I made that post to clear things up, you do know that right Wolfblade

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Re: Finished Map list

Postby Wolfblade » Thu Sep 04, 2008 8:03 pm

Of course im just saying an at-ot would pwn on kashyyk

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Re: Finished Map list

Postby Caleb1117 » Thu Sep 04, 2008 11:12 pm

NullCommando wrote:I think it's impossible to do a vertical battle in SWBF2 ( unless you turn you PC sideways :P ).


You may have just given the answer... Horizontal column, vertical ground model. Troops wouldn't look right though.

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Re: Finished Map list

Postby Maveritchell » Thu Sep 04, 2008 11:27 pm

They wouldn't be hard to do as animated turret/props. (I think you can do animated buildings; I know you can do animated props.)

The map is still an illogical concept for a video game, though, so I wouldn't dwell on it.

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Re: Finished Map list

Postby MandeRek » Fri Sep 05, 2008 10:56 am

Maveritchell wrote:They wouldn't be hard to do as animated turret/props. (I think you can do animated buildings; I know you can do animated props.)

The map is still an illogical concept for a video game, though, so I wouldn't dwell on it.


QFT.. We'll see what we can do. And for the vehicles, i'll make a post of it later, since modman's is not completely correct. I'm in a hurry now, so please check later :)

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Re: Finished Map list

Postby modman222 » Fri Sep 05, 2008 4:29 pm

oh, oops, I hope you fix it then,

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Re: Finished Map list

Postby MandeRek » Fri Sep 05, 2008 5:09 pm

Updated first post with vehicle info. Won't go off-topic by posting vehcs of wips; this is about finished maps

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Re: Finished Map list

Postby modman222 » Fri Sep 05, 2008 6:13 pm

cool, thanks, manderek

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Re: Finished Map list

Postby MandeRek » Fri Sep 05, 2008 6:23 pm

Topic locked to avoid further meaningless posts, we've got a General Info thread to talk about whatever related to it :)

Will be unlocked when we can upload the first post for real!

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Re: Battlefront Zero; Finished Maps

Postby MandeRek » Mon Dec 29, 2008 6:28 pm

I worked from 11 oclock in the morning till 11.30 in the evening.. And Muunilist is almost completely new, but VERY nice, and done! :D Info in first post. Pic in glamour shots topic

Edit: Loading screens added to first post. This should be enough info to give you a general idea, but also enough 'i-wanna-play-this!' feeling :P

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Re: Battlefront Zero; Finished Maps

Postby MandeRek » Sat Jan 03, 2009 8:03 am

After hard work, the first map/legions are finally 100% bug-/floating icon-/strange-looking free! :D

Boz Pity is finally done; I made the 22nd legion, topic on them soon. Also, 3 republic heroes, 2 CIS heroes, no vehicles (even though wiki says there were) and some Diet Dr. Pepper nice cis units.

Check out info and loading screen on first page! :D

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Re: Battlefront Zero; Finished Maps

Postby Delta 47 » Sun Jan 04, 2009 4:16 pm

Awesome, those loading-screens are amazing!

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