Ryloth: Incursion

Discuss the new Battlefront Zer0 mod.

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Re: Ryloth: Incursion

Postby Delta-1035 » Wed Mar 04, 2009 9:53 am

the map looks very nice.

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Re: Ryloth: Incursion

Postby YaNkFaN » Wed Mar 04, 2009 12:35 pm

the cliffs are from tat and runis are yavin the clone legion i belive are phase 1 white clone troopers but i'll have to get back on you on any other colors but i know they are definately phase 1.

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Re: Ryloth: Incursion

Postby Nova Hawk » Wed Mar 04, 2009 1:43 pm

Could I put in a suggestion? How about the Phase I 212th? Seeing how they are going to be on that planet in the next CW episode.

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Re: Ryloth: Incursion

Postby MandeRek » Wed Mar 04, 2009 4:48 pm

Nova Hawk wrote:Could I put in a suggestion? How about the Phase I 212th? Seeing how they are going to be on that planet in the next CW episode.


I think you're right.. I'll wait a bit more for reference pics for the different armors/skins, but Cody was also there.. I'll get back on this. SBD Commander done though, check him out in CIS topic ;)

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Re: Ryloth: Incursion

Postby YaNkFaN » Thu Mar 05, 2009 9:39 am

here's the clone legion i found

Hidden/Spoiler:
Image


also i think that at-te and at-rt would be good for cis maybe a snail tank or spider walker would also fit

@manderek i have included some twi-lek skins in the folder feel free to use them

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Re: Ryloth: Incursion

Postby MandeRek » Thu Mar 05, 2009 9:48 am

YaNkFaN wrote:here's the clone legion i found

Hidden/Spoiler:
Image


also i think that at-te and at-rt would be good for cis maybe a snail tank or spider walker would also fit

@manderek i have included some twi-lek skins in the folder feel free to use them


Okay sweet, then i'll edit some models.. Btw, spider and snail were never there.. I do have that great AAT-skin, plus staps. Don't forget the Flag Gun is also very powerfull :)

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Re: Ryloth: Incursion

Postby YaNkFaN » Thu Mar 05, 2009 11:04 am

so you're planning aat, stap, atte and at-r and the big CIS gun i just need to know for space and planning wise what i need to add..

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Re: Ryloth: Incursion

Postby MandeRek » Thu Mar 05, 2009 11:07 am

YaNkFaN wrote:so you're planning aat, stap, atte and at-r and the big CIS gun i just need to know for space and planning wise what i need to add..


Yup.. I'm still doubting if i should make the Flak Gun an unit, or walker :?

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Re: Ryloth: Incursion

Postby YaNkFaN » Thu Mar 05, 2009 12:11 pm

make it a turret

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Re: Ryloth: Incursion

Postby Maveritchell » Thu Mar 05, 2009 2:16 pm

I think I like the physical design of your map (it is of course hard to tell based on four screenshots), but it is visually lacking, especially compared to what I know you can do. Lighting seems very flat and you've got default textures on everything (except maybe? a minor change on the Yavin assets).

If I were you (and to be fair I am not), I would make your ground textures sync with cliff textures, and I would make them both non-Tatooine, and then I would give unique (and somewhat matching) textures to your ruins and buildings. This could be a nice map, but right now it doesn't seem to rise above mediocre by your own standards (although again this could be misplaced, four pictures do not a map make). Just some friendly criticism.

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Re: Ryloth: Incursion

Postby lesovikk1 » Sun Mar 08, 2009 12:57 pm

hey that is wicked just one thing....will there be a space map of ryloth because of the episode before it..its 212th attack battalion check on starwars.com and the episode guide explains all

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Re: Ryloth: Incursion

Postby MandeRek » Sun Mar 08, 2009 1:41 pm

lesovikk1 wrote:hey that is wicked just one thing....will there be a space map of ryloth because of the episode before it..its 212th attack battalion check on starwars.com and the episode guide explains all


Thanks for the info, it helped a lot ;)

We might do a space ryloth, but for now, we're not really focusing on space maps. It would be cool to have a member which is REALLY good in them. But i can't think of someone at the moment :?

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Re: Ryloth: Incursion

Postby RogueKnight » Sun Mar 08, 2009 1:48 pm

MandeRek wrote:
lesovikk1 wrote:hey that is wicked just one thing....will there be a space map of ryloth because of the episode before it..its 212th attack battalion check on starwars.com and the episode guide explains all


Thanks for the info, it helped a lot ;)

We might do a space ryloth, but for now, we're not really focusing on space maps. It would be cool to have a member which is REALLY good in them. But i can't think of someone at the moment :?

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Re: Ryloth: Incursion

Postby YaNkFaN » Tue Mar 10, 2009 5:36 pm

here are more updated pics

Hidden/Spoiler:
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Hidden/Spoiler:
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Re: Ryloth: Incursion

Postby MandeRek » Tue Mar 10, 2009 6:06 pm

Wow man! Looks way better; a nice new environment!

About the pm.. Wookiees were always allied with republic. AT-AP will be fixed. Boz-Pity.. I say we keep it this way. I know others love the open battle, plus the variety of units makes it loads of fun (i think)
Muun: thanks, but nothing can be done about world. Maybe the ordnance, indeed

All missing sounds have been fixed btw, from all maps/modes

Talk soon mate

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Re: Ryloth: Incursion

Postby YaNkFaN » Tue Mar 10, 2009 6:42 pm

o i thought that wookiees after kashyyyk turned on the republic after the republic tried to kill yoda

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Re: Ryloth: Incursion

Postby Sky_216 » Wed Mar 11, 2009 2:50 am

YaNk: Looks great, just one q, are the walls meant to be both types (old ruins and new tatooine like)?

DartRougueKnight: no I'm not. So, so not.

MandeRek: send you the jet sfx ASAP.

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Re: Ryloth: Incursion

Postby Grev » Wed Mar 11, 2009 6:56 am

Skyhammer_216 wrote:YaNk: Looks great, just one q, are the walls meant to be both types (old ruins and new tatooine like)?

DartRougueKnight: no I'm not. So, so not.

MandeRek: send you the jet sfx ASAP.

Yes. Yes you are. If I didn't know you better I'd think you were fishing for compliments, but it's really true.
Nice work Yankfan! Looks fitting for an epic battle.

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Re: Ryloth: Incursion

Postby YaNkFaN » Wed Mar 11, 2009 8:36 am

@ sky i purposely put in the two kinds of walls i was looking at the Star Wars Clone Wars episode 20 (Innocents of Ryloth) and I saw there was a ruins area and also a Twi'lek village so i needed a ruins wall and also a normal wall that looked like it had been made

also @ manderek i will be uploading Ryloth to FF today so expect a pm

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Re: Ryloth: Incursion

Postby Teancum » Wed Mar 11, 2009 9:48 am

Love the new pics, but I would darken the Tatooine buildings so they're not so much of a 'sand' color

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