Battlefront Zero - Version 1.0 Released and Bugs

Discuss the new Battlefront Zer0 mod.

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MandeRek
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Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

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Index
---

1. Introduction (Mod information)
2. Installation Guide
3. Mod Content
4. MandeRek's Note
5. Contact, Mod Guide etc.
6. Credits


1. Introduction (Mod information)
---

Well, here it is, at last. Battlefront Zero. Battlefront Zero is a mod for Star Wars Battlefront 2, which basicly adds VERY MUCH new Clone Wars stuff.
How? Are we replacing sides? The answer is no. Battlefront Zero is a stand alone mod, and can be played with all other mods. No things will be replaced,
only things will be added. This is because Battlefront Zero just adds maps, which include all new stuff, like map objects, new legions, new droids,
new weapons, new vehicles, new heroes, new sounds, new effects and new animations.

Battlefront Zero can be used without any other thing, as said. Still, we really think you should download Zerted's Version 1.3 patch, because this will
add more MODS (like Jedi Hunt) and more display to the addon list. Without this shell from Zerted, the Battlefront Zero maps won't have names in the addon
list, so you'll need to puzzle to find out what to play! With the patch/shell, all map names will be displayed in BLUE FONT, so you know what a Battlefront
Zero map is.

2. Installation Guide
---

1. Take the GameData folder from this package, and merge it with the one from ...\Lucasarts\Star Wars Battlefront II
2. If it asks you if it's okay if files get overwriten, press YES, otherwise BF0 won't work properly
3. After installation, play till your computer crashes because of the drool coming out'f your mouth!

3. Mod Content
---

Down here is a list of what legions, heroes, vehicles, maps and droid units there are. We won't go into it further, like Clone units, weapons, etc. That
would be too much for one .txt file i guess? The things below are what you'll find ingame.. Still, we have for example more legions done, but no map for them.

*(Maps)
- Boz Pity; Lowlands
- Geonosis; Arena
- Ilum; Chrystal Cave
- Jabiim; Shelter Base
- Mygeeto; Hell's Ashes
- Muunilist; Outer City
- Rhen Var; Broken Ruins
- Tatooine; Mos Gamos
- Kashyyyk; Night Hunt
*(Republic Legions)
- 187th
- 22nd
- 41st
- ARCs
- Galactic Marines
*(Droid Units)
- B1 Battledroid
- B2 Super Battledroid
- B3 Ultra Battledroid
- Grappledroid
- Super Grappler Droid
- OOM-Battledroid (Commander)
- Magnaguard (caped, with staff)
- Airdroid
- IG-Lancer Droid
- Destroyer Droid
- Spelunker Chameleon Droid
- Super Battledroid Commander
*(Republic Heroes)
- Agen Kolar
- Echuu Shen-Jon
- Foul Moudama
- General Kenobi (Obi-Wan in Clone suite)
- Kit Fisto
- Plo Koon
- Roron Corobb
- Luminara Unduli
- Bariss Offee
- R2D2
*(Confederacy Heroes)
- Artel Darc
- Cydon Prax
- Durge
- Sev'rance Tann
- Trenox
*(Vehicles)
- 105-K Lancer Bike
- AT-AP
- Trade Federation Troop Carrier

4. MandeRek's Note
---

Again, thanks for downloading Battlefront Zero. For us, the team, Battlefront Zero is more than just a mod. To be honest,
we worked on this longer than 1 year, and saw members coming, going and doing great things. In the end, we have a wonderfull world.
I always wanted to become 'famous' doing modding. Now, i think i managed.. When you play, in the Tri Droid, or as Kit Fisto, which has animated tentacles..
Think of me. I took loads of time in the detail of animations. That's why Ahsoka's and Kit's tentacles are animated.. I sorta found out how to do that.
The walker? Like a new walker like the AT-AP? The next version will have more, like the AT-OT, and Tri-Droid. Also more maps, like Christopshis, and
more legions like the 91st, the 501st and Alpha Squad.

Just keep yourself up to date on www.gametoast.com/forums
We have our own 'Battlefront Zero' part there, full of info and nice pictures. Good luck, and have fun playing!

5. Contact, Mod Guide etc.
---

Battlefront Zero
forums/viewtopic.php?f=71

Status with finished things, WIPs and links:
forums/viewtopic.php?f=71&t=14958

Map overview of legions, sides, heroes etc.
http://www.gametoast.com/forums/viewtop ... 69#p264769

E-mail:
manderek92@live.nl

Don't spam, or it won't be answered. For questions, go to GameToast.

6. Credits
---

Real life savers, contributing models, experience, other assets, and loads of help:

FragMe!
RepSharpshooter
Maveritchell
AceMastermind
Teancum

Also credits to:

DarthD.U.C.K.
Satti
Dragonum
AQT
Delta "35"/Delta-1035
SkyHammer

Enjoy the mod! And keep checking out GT, since the new release won't take as long as this one did ;)
I also wanna thank members which left, but contributed to this project:

Wazmol
NullCommando


The Battlefront Zero Team

----

MandeRek Crazy_Ewok YaNkFaN (FOOLIS)


[/code]
Enjoy this. Post all BUGS below, so not things you'ld like to change. I'll post all bugs in this post, and mark them with a color. Green means will be fixed in upcoming patch, red means not fixable, blue means it isn't a bug/it's meant to be

Also note, that glamour shots of BF0 have an own topic. I'ld some nice shots in there :)

MandeRek

Bugs:
Global:
Clones' laser texture missing alpha channel
Most weapons have awards weapons glitch (switching causes freeze)
Bug with cyber maul's saber, when you did the full attack, and he did the lightsaber spin, the lightsaber would freeze for about 3 seconds, and be unuseable Maul will be deleted from the scripts
Should probably force third person view on Durge, the second blaster doesn't show up in first person and the only visible blaster is floating a couple cm away from his hand - Will force third person view
Roron Corrob makes darth Vader's breathing sounds - Intentional; Corobb was a heavy breather


Boz Pity; Lowlands:
Magnaguard misspelled as "magnagaurd."
Plo Koon looks like Yoda? - I'm so sorry of this, was making a new yoda, but forgot to switch back files
DC-17 uses sniper rifle sound (intentional?)
Command post missing captureregion (CP0)
Force lightning sound missing
No sound fx on air droid jetpack
Loadscreen missing? - Done, couldn't wait for it before the release, hehe

Rhen Var; Broken Ruins:
No saber sounds

Tatooine; Mos Gamos:
Jawas missing arccaster sound
Tuskens missing rifle sound (in general Tusken/Jawa sounds missing)
Rancor sounds missing
- Does he have any? -Yes he has, fixed =)

Muunilinst; Outer City:
CP1 buried in ground
Extremely laggy (portals to help, reducing unitcount?)

Kashyyyk; Night Hunt:
-very laggy
-republic trooper cannot swich back to rifle after swiching to pistol
-some floating fire effects
Fish missing texture
AT-AP Collision is huge - This is loads of work, dunno if completed for next release

Illum; Crystal Cave: (all the bugs below will be reported to Ewok)
-cp0 is floating
-should really increase the fog range
-raise terain near entrance, AI have trouble getting up
-not sure if it's fixable, but the droids often jump over the edges of the platforms and plunge to their deaths

##LOCKED, NEW RELEASE ALMOST THERE##
Last edited by MandeRek on Sun Jun 14, 2009 7:26 am, edited 6 times in total.
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Maveritchell
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Maveritchell »

Congratulations on getting a public build out! Will update my post with bugs I find:

Global:
Clones' laser texture missing alpha channel
B1-battledroid has awards weapons glitch (switching rifle causes freeze)

Boz Pity:
Magnaguard misspelled as "magnagaurd."
Plo Koon looks like Yoda?
DC-17 uses sniper rifle sound (intentional?)
Command post missing captureregion (CP0)
Force lightning sound missing
No sound fx on air droid jetpack
Loadscreen missing?

Kashyyyk:
Fish missing texture

Rhen Var:
No saber sounds

Tatooine:
Jawas missing arccaster sound
Tuskens missing rifle sound (in general Tusken/Jawa sounds missing)
Rancor sounds missing

Muunilinst:
CP1 buried in ground
Extremely laggy (portals to help, reducing unitcount?)
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by GangsterJawa »

:D :shock: :o
'Nuff said. Seriously though, Nice work, man.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Fluffy_the_ic »

Finally! Lol, sorry if I bugged you on XFire. I just really couldn't wait!
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by obiboba3po »

also the birds on kashyyyk have no texture either.
i have a lot of suggestions/bugs sort-of
-the plo koon/yoda guy is a bit odd lol
-the at-ap primary weapon had no sound
-i don't really like only being able to play as the riflemen when you first start
-the blue laser texture bug mav mentioned
-did you want the texture to be constant on lowlands?
idk if you wanted the droids on jedi hunt to have an explosion or not, but they have none currently
can't remember the others. otherwise, its fairly nice for a version 1.0, i can tell a lot of work was put into this but i think it could be better (its only version 1 though :P)
oh and like mav mentioned, Muunilinst was really laggy lol
also the loadscreens either pop up like half way through loading or not at all
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Nova Hawk »

Omg! Its released?!?! Could this day get any better?!

I will download ASAP and give a report on the bugs that I find.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Ping »

S-W-E-E-T!!!!!

I'll download it soon. Can't wait to play (assuming the 2 gigs of free space left on my comp can handle it lol)
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Joe'sMama »

:eek: It's out? Now? This completely took my by surprise! I had no idea this was coming out today! I'll download right away! :D

Did I mention I was happy to see this out?
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Taivyx »

Congrats on the release of this amazing mod, you've worked long and hard on this and kudos to the whole BF0 team because, as Mav once put it, your baby is here. :)
And what a baby. :D
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Nova Hawk »

Alright, here's my review so far:

- There are no textures for the clone lasers. They're just square blue/white projectiles.
- The Kashyyyk birds have no textures.
- On Muunilist you can't capture one of the CPs.
- The hunt mode on Geonosis; Arena crashes to desktop when you try to load it.
- There are some floating objects in Mos Gamos.
- Like Obi said, the plo koon/yoda skin is really weird.

That's it so far! Will get back to you soon.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Delta-1035 »

it's out! downloading now...
and thanks for the credits :wink:
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

First of all, thanks for all nice comments. This is really my baby, I'm also sad to see that obi thinks it could be better. We're going for nice gameplay, and custom, new content. Not as complicated as some other mods, but it should add enough to the BF2 you have. I worked long on this, on every asset, and stupid me seriously didn't notice these bugs, or forgot to fix them :oops:

Thanks in special Mav', for the bugs, i updated the first post with some comments and questions. Most bugs should be fixed in the version, i also want to include ZERO Squad then, but i need to see if someone can help me with my script.

Thanks all, and just.. enjoy it :) Please don't look at those 2 floating objects at this moment, but enjoy the awesome gameplay. I really made this in a way I LOVE playing the maps: they're really a battle. Hope you enjoy it too :)
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Maveritchell »

Re: Sounds missing (specifically Dooku's, which you marked as "not a bug"):
Just because something's from the assets doesn't mean that it's not going to have missing sounds - if you don't load a sound .lvl file with the right sound in it, you won't have the sound. On Boz Pity, whatever sound .lvl you used for it doesn't call for the lightning sound.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

Maveritchell wrote:Re: Sounds missing (specifically Dooku's, which you marked as "not a bug"):
Just because something's from the assets doesn't mean that it's not going to have missing sounds - if you don't load a sound .lvl file with the right sound in it, you won't have the sound. On Boz Pity, whatever sound .lvl you used for it doesn't call for the lightning sound.
Well, quoted for truth i guess. Just experienced that too, this is why there were missing sounds on Tat too. Never looked at these things.

So Mav', how is it in general? (besides bugs) And when version 1.1 is done, how do i upload it to SWBF2 filefront? :oops:
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by YaNkFaN »

Congratulations Manderek on V1 looks great will definately download let's make v2 even better.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Delta-1035 »

MandeRek wrote:I worked long on this, on every asset, and stupid me seriously didn't notice these bugs, or forgot to fix them :oops:
oh this happens, don't worry, i think we can play this amazing mod also if it has some bugs. :wink:

EDIT: the B2 sbd commander's Mortar Launcher has no sounds.
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by Commander_Fett »

Well, a few bugs/ suggestions-

Global- clone blaster texture is just blocks
-bug with cyber maul's saber, when you did the full attack, and he did the lightsaber spin, the lightsaber would freeze for about 3 seconds, and be unuseable
-should probably force third person view on Durge, the second blaster doesn't show up in first person and the only visible blaster is floating a couple cm away from his hand

-Roron Corrob makes darth Vader's breathing sounds

Illum-cp0 is floating
-should really increase the fog range
-raise terain near entrance, AI have trouble getting up
-not sure if it's fixable, but the droids often jump over the edges of the platforms and plunge to their deaths

Kashyyk-very laggy
-republic trooper cannot swich back to rifle after swiching to pistol
-some floating fire effects
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by MandeRek »

Thanks for posting the bugs Commander_Fett, they're added and explained in first post!
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by RED51 »

The maps in this mod are really breath taking once you've actually played. However, I hate to say it but, their are alot of bugs in this, but the most of them are minor. I did find several Award freezers, but I forgot what units had them. I'll play through the maps again to find them, but here's a couple of the units I remember:

(I think) The commander droid in munlist. When you switch his weapon, I think when you have the award pistol, the game freezes.

The clone trooper Fett metioned.

There where more, but I forgot, so I'll post them when I remember them.
btw, the B3 is like a, a, I can't even think of something to describe it. I toke down an AT-AT within a minute with it! But my team still lost because I was too focused joy gunning with the B3 and not helping my team...Oh, and this is really a great mod BF0 team!
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Re: Battlefront Zero - Version 1.0 Released and Bugs

Post by CaptainOrdo »

By no means do i have a gaming computer but i turned down LOD to around 30% and view distance to 60% and lighting to med and Muunilist and Kashyyk works fine with no lag for me
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