Battlefront Zero - Version 1.0 Released and Bugs
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- YTGTangerine
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Oh yeah. The ARC Jet trooper is stuck in "jump" position when you use his jetpack, until you shoot.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Only with rocketlauncher, not fixable!YTGTangerine wrote:Oh yeah. The ARC Jet trooper is stuck in "jump" position when you use his jetpack, until you shoot.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Any idea when version 1.5 will be released? Because I like the mod, but with all these bugs in it is kind of annoying.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
soon probably once the new gt gets all fixed up and done with I will be redoing some of the maps that Manderek still has the assets for
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Not soon enough, since i like taking time.. Also, i take that as offend Nova_Hawk. Seeing how much new content is added, it it impossible to make it bug-free, and most bugs are hardly noticable when you just play for playing, and not for checking everything.
- Teancum
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Re: Battlefront Zero - Version 1.0 Released and Bugs
This really isn't a bug, but as I mentioned in the Xbox thread, some maps need retooling -- not major for the most part, they're all really amazing -- just retooling. This is only opinion, so feel free to ignore it:
Jabiim: Shelter Base - Needs more vehicles. A transport/gunship per team and a few speeder bikes/STAPs will dramatically improve gameplay here. As it was I felt like I was going on a hike.
Ilum: Chrystal Cave - It's enormous. And it doesn't feel very 'cavey'. I would recommend stealing the canyon models from Tatooine: Dune Sea, reskinning them, and using them to build some walls, while shrinking the size of the map. It just takes to long to get to a CP, and since planning can't have paths on top of each other, the AI is really dumb. Personally I'd sacrifice a bit of the 'canonicity' (just like the show) for better gameplay. I really like the concept with this one, but would want to see more from it.
Boz Pity: Lowlands - Is GREAT. The only issues I found were the bot pathing I mentioned earlier. It might also be nice to spruce it up with the Trade Federation/Republic lander models along with CPs near them (or better yet, these models near a CP) to really set it apart from Naboo: Plains and other plains-like maps.
Muunilist: Outer City - This one is really a pretty site to see. I got killed a few times because I had to stop and look around. My only issue is that it had a bottle neck. Everyone fought in this one spot. There were no alternate routes (which is fine as that'd be huge), but I'd move the CP away from the one road so everyone doesn't get stuck on that little bridge.
Other than that the only thing I found was that I could never select a REP trooper as they were always locked. I'm sure that's been mentioned though.
Speaking of BF0/the Xbox --- I really, really like Muunilinst but it's really big. Do you mind if I take a look at the source files for it? I think I could do a "Cloud City-esque" type of map with Muunilinst props and models that would fit in the Xbox's memory. Oh, and I'd love to see where Boz Pity goes as that maps got some major Xbox potential - it's small enough and has few enough models to work.
Jabiim: Shelter Base - Needs more vehicles. A transport/gunship per team and a few speeder bikes/STAPs will dramatically improve gameplay here. As it was I felt like I was going on a hike.
Ilum: Chrystal Cave - It's enormous. And it doesn't feel very 'cavey'. I would recommend stealing the canyon models from Tatooine: Dune Sea, reskinning them, and using them to build some walls, while shrinking the size of the map. It just takes to long to get to a CP, and since planning can't have paths on top of each other, the AI is really dumb. Personally I'd sacrifice a bit of the 'canonicity' (just like the show) for better gameplay. I really like the concept with this one, but would want to see more from it.
Boz Pity: Lowlands - Is GREAT. The only issues I found were the bot pathing I mentioned earlier. It might also be nice to spruce it up with the Trade Federation/Republic lander models along with CPs near them (or better yet, these models near a CP) to really set it apart from Naboo: Plains and other plains-like maps.
Muunilist: Outer City - This one is really a pretty site to see. I got killed a few times because I had to stop and look around. My only issue is that it had a bottle neck. Everyone fought in this one spot. There were no alternate routes (which is fine as that'd be huge), but I'd move the CP away from the one road so everyone doesn't get stuck on that little bridge.
Other than that the only thing I found was that I could never select a REP trooper as they were always locked. I'm sure that's been mentioned though.
Speaking of BF0/the Xbox --- I really, really like Muunilinst but it's really big. Do you mind if I take a look at the source files for it? I think I could do a "Cloud City-esque" type of map with Muunilinst props and models that would fit in the Xbox's memory. Oh, and I'd love to see where Boz Pity goes as that maps got some major Xbox potential - it's small enough and has few enough models to work.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
I have all source files, if you want i can upload them, and you can use them. As said, mapping was never my thing, and I'm sure those buildings, the big turret and little props (streetlight-pillars, bridge, unused assets) will be off better use with a better mapper. Let me know thatTeancum wrote:Speaking of BF0/the Xbox --- I really, really like Muunilinst but it's really big. Do you mind if I take a look at the source files for it? I think I could do a "Cloud City-esque" type of map with Muunilinst props and models that would fit in the Xbox's memory. Oh, and I'd love to see where Boz Pity goes as that maps got some major Xbox potential - it's small enough and has few enough models to work.
About Boz: YaNkFaN is working it out now. As he said: the concept is truelly amazing, but the gameplay is sortoff boring because it is so simple. I'll also tell Ewok about his Ilum map, and I might delete Jabiim since i lost it's assets!
Thanks a lot for playing and telling me this
- DarthD.U.C.K.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
i dont want to be a kill joy or anything but all housemodels muunilist is build of are modeled by me...
you are allowed to use them teancum, but it would have been better if somebody asked me before giving them somebody to use them outwith bf0
(i made them long time ago for atatfighter and manderek)
you are allowed to use them teancum, but it would have been better if somebody asked me before giving them somebody to use them outwith bf0
(i made them long time ago for atatfighter and manderek)
- Teancum
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Sorry D.U.C.K. - I didn't know. Thanks for permission though
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Re: Battlefront Zero - Version 1.0 Released and Bugs
We hadn't shared files yet, plus i made tons of new Muun assets, and edited yours a lot, and textured them. Still you deserve the credit, and you'll get it/have it already, thanks mateDarthD.U.C.K. wrote:i dont want to be a kill joy or anything but all housemodels muunilist is build of are modeled by me...
you are allowed to use them teancum, but it would have been better if somebody asked me before giving them somebody to use them outwith bf0
(i made them long time ago for atatfighter and manderek)
- Faceman2000
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Is the CR-20 troop carrier going to be in? It's on the finished vehicles list, but I can't find it on any maps.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Probably not; the camera lines were messy, not the sources are gone, and i dunno if i can make whole classes dome objects..Faceman2000 wrote:Is the CR-20 troop carrier going to be in? It's on the finished vehicles list, but I can't find it on any maps.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Well, I found a few bugs, like Muunilust freezing on load screen (sucked cause that was the one i was looking forward to playing) and I cant find any tri droids......Shouldn't they be on Mygeeto? Besides that, it worked fine...I think, I don't know, but I think the rancor is missing on Tatoine
- B.I.G_Cookie
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Re: Battlefront Zero - Version 1.0 Released and Bugs
No there aren't any Tri-droids they will be in the nex version, right?(DDC)TheKingOfNerds wrote:Well, I found a few bugs, like Muunilust freezing on load screen (sucked cause that was the one i was looking forward to playing) and I cant find any tri droids......Shouldn't they be on Mygeeto? Besides that, it worked fine...I think, I don't know, but I think the rancor is missing on Tatoine
There is a Rancor on Tatooine.
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Must be your computer, since Muun requires A LOT. He will be less laggy in upcoming release!(DDC)TheKingOfNerds wrote:Well, I found a few bugs, like Muunilust freezing on load screen (sucked cause that was the one i was looking forward to playing)
Yes they should, on Mygeeto; Macabre Bridge, which will be in the next version!(DDC)TheKingOfNerds wrote:and I cant find any tri droids......Shouldn't they be on Mygeeto?
Rancor is just there mate, and glad it's working fine!(DDC)TheKingOfNerds wrote:Besides that, it worked fine...I think, I don't know, but I think the rancor is missing on Tatoine
All small bugs are fixed now (as far as i can test, this doesn't mean much ) and I'm working on bigger bugs now, like the AT-AP collision. Here is the list so far:
Code: Select all
Battlefront Zero Version 1.2
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Things fixed/added:
-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added
-Muunilist is less laggy
-Plo Koon has his original mesh, and bumped skin
-HUD Tags have been improved
-Geonosis Hunt has been removed
-Geonosis Weapon Assault (ZERO Squad Campaign) has been added
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
-Galactic Marine has new skin (Delta-1035's)
-Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock
-Jabiim; Shelter Base has been removed
-Saleucami has been added
-Boz Pity has been redone
-Kit Fisto has new animations
(-AT-AP collision fixed) - Almost done
- B.I.G_Cookie
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Why did you remove Jabiim?
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Re: Battlefront Zero - Version 1.0 Released and Bugs
OK Thanks for telling me. I guess ill wait for next version.MandeRek wrote:Must be your computer, since Muun requires A LOT. He will be less laggy in upcoming release!(DDC)TheKingOfNerds wrote:Well, I found a few bugs, like Muunilust freezing on load screen (sucked cause that was the one i was looking forward to playing)Yes they should, on Mygeeto; Macabre Bridge, which will be in the next version!(DDC)TheKingOfNerds wrote:and I cant find any tri droids......Shouldn't they be on Mygeeto?Rancor is just there mate, and glad it's working fine!(DDC)TheKingOfNerds wrote:Besides that, it worked fine...I think, I don't know, but I think the rancor is missing on Tatoine
All small bugs are fixed now (as far as i can test, this doesn't mean much ) and I'm working on bigger bugs now, like the AT-AP collision. Here is the list so far:
Code: Select all
Battlefront Zero Version 1.2 - Things fixed/added: -DC15A has no freezing issue -E-5 has no freezing issue -DC17 has no freezing issue -Z6 has no freezing issue -DC15 Carbine has no freezing issue -Wrist weapons have no freezing issues -Durge is forced in 3rd person -Most missing sounds fixed -Blue ordnance laser texture fixed -Loading screens pop up immediately -Boz Pity loading screen has been added -Muunilist is less laggy -Plo Koon has his original mesh, and bumped skin -HUD Tags have been improved -Geonosis Hunt has been removed -Geonosis Weapon Assault (ZERO Squad Campaign) has been added -Durge has Jetpack sounds -R2-D2 has been improved: -R2-D2 has Jetpack sounds -R2-D2 has Jetpack effect -R2-D2 has explosion -R2-D2 has chunk -Mygeeto; Macabre Bridge has been added -Tri-Droid improved: -Tri-Droid has new chunks -Tri-Droid has explosion and death anim -Tri-Droid has new weapon odf -AT-AP has been improved -AT-AP has new chunks -AT-AP has new explosion and death anim -Captain Fordo, Phase 1 created -DC15 Carbine possible to use besides a DC-17 (Combi) -Captain Fordo added to Muunilist; Outer City -Unit count lowered on Muunilist; Outer City (less laggy) -Galactic Marine has new skin (Delta-1035's) -Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock -Jabiim; Shelter Base has been removed -Saleucami has been added -Boz Pity has been redone -Kit Fisto has new animations (-AT-AP collision fixed) - Almost done
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Re: Battlefront Zero - Version 1.0 Released and Bugs
How come Jabiim has been removed? I really liked that map...
- Faceman2000
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Re: Battlefront Zero - Version 1.0 Released and Bugs
What map is BTS in the addon folder?
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Re: Battlefront Zero - Version 1.0 Released and Bugs
Jabiim lacked lighting, foliage, precipitation and vehicles. We lost assets, and it can't be fixed. That's why we might redo it, but for now, this one is scrapped! Don't worry about, the next version will have maps which will make you forget Jabiim very easy