Alaris Prime: Colony

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Alaris Prime: Colony

Postby Eggman » Sat Jun 27, 2009 7:50 pm

Guess who's making maps for BF0 now? :P

I bring you the planet (well, moon) Alaris Prime, as seen in the Clone Wars video game by Pandemic.

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Will feature BF0's phase I clones, a variety of droids, and of course, Wookiee locals.

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Re: Alaris Prime: Colony

Postby B.I.G_Cookie » Sat Jun 27, 2009 7:52 pm

Lol one more awesome map for bf0? :P

Looks great! :)
Just a little bit flat at the moment.

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Re: Alaris Prime: Colony

Postby Grev » Sat Jun 27, 2009 11:22 pm

Don't mean to sound mean, but it looks a bit bland so far, nothing compared to your other works. I'd suggest ambience-ing it up a bit.

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Re: Alaris Prime: Colony

Postby MandeRek » Sun Jun 28, 2009 6:16 am

Looks like a great beginning! I'm sure it will turn out great since Eggman is making it, hehe. If you need anything, from new Wookiee houses/bases to vehicles.. Let me know ;)

Great to have you on the team! The era of good maps started with YaNk, and I'm so happy you're in it as well!

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Re: Alaris Prime: Colony

Postby Eggman » Sun Jun 28, 2009 10:21 am

Grev wrote:Don't mean to sound mean, but it looks a bit bland so far, nothing compared to your other works. I'd suggest ambience-ing it up a bit.


No offense taken. It's still in the very early stages, and part of the reason for posting now was to get a bit of feedback on it.

For the flatness, it's probably just an illusion from the angle of the screenshots. The terrain is gently rolling hills, which I suppose could be considered flat, but most of the combat takes place in the village where flat-ness isn't an issue with all the buildings.

The village itself still needs work. I'll be playing around with the size and layout until I find the right match. And of course I'll be adding more props to it, since it's only buildings at the moment.

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Re: Alaris Prime: Colony

Postby YaNkFaN » Sun Jun 28, 2009 10:55 am

i'd add maybe some rock valley like in Clone Wars where there are spider walkers and etc it looks pretty good at the moment but could use improvement maybe adding some more vertical objects such as rocks and ridges (possibly tat) but overall i like it good work

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Re: Alaris Prime: Colony

Postby Teancum » Sun Jun 28, 2009 11:05 am

Grev wrote:Don't mean to sound mean, but it looks a bit bland so far, nothing compared to your other works. I'd suggest ambience-ing it up a bit.


True, but so far he's nailed what Alaris Prime looks like if you look at it in SW: Clone Wars.

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Re: Alaris Prime: Colony

Postby YaNkFaN » Sun Jun 28, 2009 11:08 am

I definitely agree however converting a map perfectly from Clone Wars from BF2 will ruin the map for BF2 just because of the gameplay of Clone Wars (mainly vehicle based) in order to make a good conversion you must add detailing that was lacking in Clone Wars in order to make it more SP friendly instead of just vehicle with a little bit of detailing this map could really be a fun map

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Re: Alaris Prime: Colony

Postby Eggman » Sun Jun 28, 2009 11:59 am

YaNkFaN wrote:I definitely agree however converting a map perfectly from Clone Wars from BF2 will ruin the map for BF2 just because of the gameplay of Clone Wars (mainly vehicle based) in order to make a good conversion you must add detailing that was lacking in Clone Wars in order to make it more SP friendly instead of just vehicle with a little bit of detailing this map could really be a fun map


What I'm basically trying to do is keep the look and feel of the Clone Wars version but make the gameplay more suitable to BF2. I have rock cliffs on either side, but I might move those in a bit closer still, and I'm going to make sure I have in plenty of smaller details. So you can run around as a normal unit and not feel as though you're in a vast empty space, but you can also jump in a tank and have room to move around.

EDIT: @Teancum: good to know I'm doing well at recreating the world. I haven't played that game in ages, so my only reference points are fragments of memory and the two or three screenshots I've been able to find. :)

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Re: Alaris Prime: Colony

Postby Nova Hawk » Mon Jun 29, 2009 10:04 pm

Wow, another map?? Well, it does look pretty good, but it does look like the one that YankFan is working on for Sky...

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Re: Alaris Prime: Colony

Postby Sky_216 » Mon Jun 29, 2009 10:27 pm

Nova Hawk wrote:Wow, another map?? Well, it does look pretty good, but it does look like the one that YankFan is working on for Sky...


Unless there is some map YaNkFaN is making for Sky that Sky hasn't seen then no it doesn't.

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Re: Alaris Prime: Colony

Postby B-1Burt » Sun Jul 05, 2009 1:17 am

Heh, I never knew the moon was Alaris Prime, I just knew it as "that moon of Kashyyk." You have the look down, but I think a rock canyon would do nicely. Or maybe a destroyable Harbinger CP vehicle!

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Re: Alaris Prime: Colony

Postby 0001111000 » Mon Jul 13, 2009 5:25 am

if you made the harbinger it would have to have the hanger interiors where the tanks launch out of it.

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Re: Alaris Prime: Colony

Postby Eggman » Mon Jul 13, 2009 8:42 am

0001111000 wrote:if you made the harbinger it would have to have the hanger interiors where the tanks launch out of it.


I can tell everyone right now that I'm not making the Harbinger for this.

There's really not a huge amount of work left to do. I just need to add Wookiee locals, work on tiny details to "ambience it up" as Grev put it :) , and incorporate BF0 sides. Not too time-consuming, I just need to find a few free hours to do all that.

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Re: Alaris Prime: Colony

Postby Grev » Mon Jul 13, 2009 11:37 am

It's nice to hear that it will in fact be "ambienced-up". Seems like a simple enough map, we'll have to see.

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Re: Alaris Prime: Colony

Postby Frisbeetarian » Mon Jul 13, 2009 2:13 pm

0001111000 wrote:if you made the harbinger it would have to have the hanger interiors where the tanks launch out of it.

If he wanted something like that, he would just use the C-9979 that's already in the assets (though slightly under scale).

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