Mustafar: Burning Platforms

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Mustafar: Burning Platforms

Postby AQT » Sat Sep 05, 2009 7:01 pm

viewtopic.php?f=71&t=19379

When MandeRek sent me the source files to Mustafar: Burning Platforms, it was in its early stage of work, somewhere around 5% to 10% complete. I have been working on this map, on and off, for nearly three months now and I can say that it is nearly done, maybe even making it into the next version of BF0. Screenshots for now:
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Overview

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A Republic Landing Zone

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Jedi Temple

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Dome Entrance

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CIS Reinforcements Landing Zone

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Lava-encrusted Gunship

Credits to MandeRek for the original models and idea. This map will feature a B3 droid factory which is currently (hopefully) in development. If anyone can provide any feedback judging from the six screenshots (I'll have more soon), please do. Thanks!

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Re: Mustafar: Burning Platforms

Postby Nova Hawk » Sat Sep 05, 2009 7:35 pm

Wow, that's pretty impressive, AQT. I love the toasted gunship. :thumbs:

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Re: Mustafar: Burning Platforms

Postby CodaRez » Sat Sep 05, 2009 9:03 pm

The toasted gunship somehow looks like a chesse gunship to me, no offense. there must be a way to make it more realistic.

The jedi temple there gives a BRIGHT beacon of what this map may be relating to other than the norm SWG Mustafar, more acurrately the south? reminds me of the scattered land south. There was a temple there.

Anyway, its a good map, can't wait for the debut! :thumbs:

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Re: Mustafar: Burning Platforms

Postby AQT » Sat Sep 05, 2009 9:27 pm

CodaRez wrote:The toasted gunship somehow looks like a chesse gunship to me, no offense. there must be a way to make it more realistic.
I thought someone might say that. Yeah, I'll try to make it less "chessy" (reminds me of the old Mac & Cheese commericals with the cheesasaurus and volcanoes erupting melted cheese).
The jedi temple there gives a BRIGHT beacon of what this map may be relating to other than the norm SWG Mustafar, more acurrately the south? reminds me of the scattered land south. There was a temple there.
Really? I did not know that. MandeRek originally had the temple in so I just kept it. So it does make sense after all...

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Re: Mustafar: Burning Platforms

Postby CodaRez » Sat Sep 05, 2009 10:17 pm

AQT wrote:
CodaRez wrote:
The jedi temple there gives a BRIGHT beacon of what this map may be relating to other than the norm SWG Mustafar, more acurrately the south? reminds me of the scattered land south. There was a temple there.
Really? I did not know that. MandeRek originally had the temple in so I just kept it. So it does make sense after all...


Trust me, it had jedi temples ALL over the place.

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Re: Mustafar: Burning Platforms

Postby MandeRek » Sun Sep 06, 2009 5:06 am

That's nice, I just thought a Jedi Temple would fit in there. Great job on the map AQT, this is really what I wanted it to be, a sortoff Kamino-on-lava-map. Nice use of the new props I've sent you, the factory IS in progress, only the B3s form a problem. Anyhow, you also had a story in mind with that factory? I could use it for ZERO Squad maybe..

It's looking amazing man, you're the best on the job! :thumbs:

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Re: Mustafar: Burning Platforms

Postby AQT » Sun Sep 06, 2009 4:15 pm

Thanks, MandeRek, and good luck with the factory. :)
Anyhow, you also had a story in mind with that factory? I could use it for ZERO Squad maybe..
Definately, a ZERO Squad mission would be nice. The story should go something like
Hidden/Spoiler:
considering how powerful the B3 droids are and their main source of production being in the droid factories of Mustafar, ZERO Squad was sent in to basically blow everything up. :wink:

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Re: Mustafar: Burning Platforms

Postby MandeRek » Sun Sep 06, 2009 4:17 pm

Hmm, sounds not bad at all! And not difficult too :P If you make some regions at important parts (factory, dome, jedi temple) and also spawn paths (dome_spawn, factory_spawn) I can basicly get an amazing mission! :D

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