New BF0 map: Tatooine - Wayfar

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New BF0 map: Tatooine - Wayfar

Postby mswf » Mon Sep 21, 2009 2:06 pm

Hello y'all!

Here, I present you my second map: And it's set on Tatooine :D (again, I know)
Mande and I agreed that I could make a new map for BF0, so here it is.

I'm going to be lazy and provide you a Download link to a preview of this map, since a new episode of RvB is coming out and I want to watch it when as soon as it comes out :P , so here are the rules:
-Download
-Only conquest and 1flag_Capture the flag are set up correctly
-Play
-Explore

Three screenshots:
Hidden/Spoiler:
Image
Image
Image


I know it's not done yet and I'm aware of some of the bugs, but I'm calling it a day soon and didn't want to let this sit alone on my comp.

All screenshots/comments/suggestions (glamour, funny, jawa's, flames) go beneath.

A cookie to the person who posts a picture of the pun I made above.
Hidden/Spoiler:
With the letters!


DOWNLOAD

Hidden/Spoiler:
Credits:
Darthduck: Fixed stock Tatooine Stairs
Squipple/Eddie: arch model (I used it above the gates of the city)
Manderek: Skyobject
Me: Texture of skyobject, object placement
Pandemic: SWBFII
George Lucas: Duuuh, Star Wars

Greetings,
Mswf
(and for those who haven't noticed yet, I've joined the BF0-team)
Last edited by mswf on Tue Sep 22, 2009 12:25 pm, edited 2 times in total.

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Re: New BF0 map: Tatooine - ...

Postby Wonderboy » Mon Sep 21, 2009 3:45 pm

Are all the skiffs in the second picture enterable? If so, I would make only a couple like that and the rest props. About the 3rd picture, you should make the sandcrawler smaller. It looks like it is almost taller than the palace. Other than that, keep up the good work.

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Re: New BF0 map: Tatooine - ...

Postby TK432 » Mon Sep 21, 2009 3:49 pm

i think Wayfar is the name of the city close to jabbas palace, so i think that'd be a good name

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Re: New BF0 map: Tatooine - ...

Postby Nova Hawk » Mon Sep 21, 2009 4:05 pm

Wow, nice use of Tatooine assets as well as making Jabba's Palace. Very nice. :thumbs:

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Re: New BF0 map: Tatooine - ...

Postby mswf » Tue Sep 22, 2009 2:39 am

@ wonderboy: If you'd play the map, you' have noticed that all the skiffs are props.
About the sandcrawler; I'll think I'll move. (btw, has anyone noticed something when standing close to it?)
@others; wayfar sounds good. I think that'going to be the name.

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Re: New BF0 map: Tatooine - ...

Postby CodaRez » Tue Sep 22, 2009 3:46 am

mswf wrote:@ wonderboy: If you'd play the map, you' have noticed that all the skiffs are props.
About the sandcrawler; I'll think I'll move. (btw, has anyone noticed something when standing close to it?)
@others; wayfar sounds good. I think that'going to be the name.


Hmmm, Wayfar is good. So what? Wayfar: Midday Brawl/Scuffle?

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Re: New BF0 map: Tatooine - ...

Postby mswf » Tue Sep 22, 2009 4:33 am

What do you think of Wayfar: Desolate? :?

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Re: New BF0 map: Tatooine - ...

Postby CodaRez » Tue Sep 22, 2009 7:38 am

mswf wrote:What do you think of Wayfar: Desolate? :?


Hmmm, not really fitting, it doesnt LOOK desolate.

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Re: New BF0 map: Tatooine - ...

Postby mswf » Tue Sep 22, 2009 7:41 am

Well, I'd recommend you to play the map first. Those three screenshots are only from the city, there is a very big desert outside there. But you're right, I'll look further for a good name.

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Re: New BF0 map: Tatooine - ...

Postby CodaRez » Tue Sep 22, 2009 8:55 am

Ok sry if these are inappropriate or downright obvious, but I got some stuff to report then:

(these are all CW bugs, as BF0 mostly centers around that era only)

-Opening shot ain't right

-well, I can go far to the little desert outside, so u don't got no boundaries.

Hidden/Spoiler:
Image

-Floating background props

Hidden/Spoiler:
Image

-when I zoomed in at Jabba's Palace, this came out(the black slit, is it a model?)

Suggestions:

-Wayfar wasn't that big, in fact it fit the size of an outpost. Removing some props can also help minmize object limit, and perhaps lag. Its ur map though, so ur work is up to u

-Add skiff vehicles?

-The stairs reach up to places on the buildings you would need high athletics to jump up to. Looks weird for stars to lead up to a slightly tall ledge. If u can somehow make them meet, that would be awesome.

-The cantina, I believe Rends or Darth D.U.C.K can help u get some prop anims in it.(Wuher wasnt there though, trademark :D )

Other than that, you have done quite well dude! :thumbs: Pathing is excellent and gameplay was quite fun. Can't wait to see this added to the BF0 arsenal. Keep it up :plokoon: .

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Re: New BF0 map: Tatooine - ...

Postby mswf » Tue Sep 22, 2009 9:13 am

CodaRez wrote:-Opening shot ain't right
That's mostly because I released this as a quick demo
-well, I can go far to the little desert outside, so u don't got no boundaries.
That will be fixed. I think I'm going to ad invisible objects around the map instead of a boundary.
-Floating background props
Yeah, I mostly just jotted them down in a hurry, because I wanted to show of the current work.
-when I zoomed in at Jabba's Palace, this came out(the black slit, is it a model?)
That's a model. It's missing a texture and up till now I've had no luck finding it.

Suggestions:

-Wayfar wasn't that big, in fact it fit the size of an outpost. Removing some props can also help minmize object limit, and perhaps lag. Its ur map though, so ur work is up to u
I've also looked it up on Wookiepedia, you're right. I may make a seperate Wayfar on the outskirts, 2 towns should make for some interesting gameplay. About all the objects; I've redone most part of the background in the city, it is now a bit more tidy and I've reduced the use of objects
-Add skiff vehicles?
Maybe. There'll be a big battlefield outside the main city and Manderek and I have agreed that it would make a good location for his new AT-OT
-The stairs reach up to places on the buildings you would need high athletics to jump up to. Looks weird for stars to lead up to a slightly tall ledge. If u can somehow make them meet, that would be awesome.
I'll look into that. I can't simply raise the stairs up, maybe I can lower the buildings instead. Then place sniper nodes... Yeah, that's what I'll do.
-The cantina, I believe Rends or Darth D.U.C.K can help u get some prop anims in it.(Wuher wasnt there though, trademark :D )
I don't know. They sure are nice, but they are all made for Rends his map, so I don't want to go ask for them.

Other than that, you have done quite well dude! :thumbs: Pathing is excellent and gameplay was quite fun. Can't wait to see this added to the BF0 arsenal. Keep it up :plokoon: .


Thanks. It's far from finished, but I'm glad you liked it.

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Re: New BF0 map: Tatooine - ...

Postby CodaRez » Tue Sep 22, 2009 9:31 am

Np.

mswf wrote:
CodaRez wrote:Maybe. There'll be a big battlefield outside the main city and Manderek and I have agreed that it would make a good location for his new AT-OT



Oooo, the tension rises :D . Strange though, of all places to insert an AT-OT Mande chose tatooine, you would have to grit up the texture then. The open sky would make it easy to pick off troopers on the AT-OT if u were on a high enough vantage point.

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Re: New BF0 map: Tatooine - ...

Postby mswf » Tue Sep 22, 2009 9:38 am

Well, it was more lik this: in a PM conversation "now to find a good place for my AT-OT, I just can't seem to find a right place in the current maps" "What if I'd make a new map? With room for the AT-OT?" "ok"
And that's how it happened, more or less. :)

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Re: New BF0 map: Tatooine - ...

Postby MandeRek » Tue Sep 22, 2009 10:47 am

This map wasn't really designed for the AT-OT seperately right? Anyhow, there are more maps where he'll be on, but since it'll be my best masterpiece (if it works after tons of work i'm doing on it now) i want it ofcourse on as much planets possible :P

Haven't played yet, quite busy, looks amazing though! :D About the cantina, that doesn't sound like a good idea to me actually, most Tat maps have a cantina. I can make something special however, actually I HAVE something special for you, if you really want (3 floors building with interior)

About the name.. Isn't Tatooine; Wayfar quite obvious? :roll:

Anyhow, great work man, glad to have you on the team :thumbs:

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Re: New BF0 map: Tatooine - ...

Postby RogueKnight » Tue Sep 22, 2009 11:54 am

About the name.. Isn't Tatooine; Wayfar quite obvious?

My thoughts exactly.

Good map, I had trouble finding any bugs that weren't mentioned here already.

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Re: New BF0 map: Tatooine - Wayfar

Postby mswf » Tue Sep 22, 2009 3:10 pm

WIP of the wayfar outpost:
Image
Reference:
Image
(flag is being worked on)

DarthRogueKnight wrote:I had trouble finding any bugs that weren't mentioned here already.

Hehe, I know.
Hidden/Spoiler:
Thanks :D

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Re: New BF0 map: Tatooine - Wayfar

Postby CodaRez » Wed Sep 23, 2009 3:50 am

Ahh good ol' SWG. The cantina was the centerpiece of the town I believe. Gj :thumbs:

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Re: New BF0 map: Tatooine - Wayfar

Postby DarthD.U.C.K. » Wed Sep 23, 2009 11:25 am

maybe i missed the bugreports---
here are some bugs i found:
-some stones in the canyon float
-walls in the right of the city float (when you look at jabbas palce, you can see them only from the canyon/outskirts
-"jawafires" miss a texture
-lukes house (or the model which was supposed to be it in the swbf1tatooinemap) floats
-the dockingbay under the groundlevel misses textures (as allready said)
-the "animated" parts of the skiff are floating in its middle (maybe the skiffs arent animated props)

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Re: New BF0 map: Tatooine - Wayfar

Postby mswf » Wed Sep 23, 2009 11:33 am

Yeah, the environment outside this city was pretty much plumped down for a release (it was late. Really late)
About the ones where I have trouble whith:
-I can't seem to find the texture for the fires
-I more or less is simply transformed the skiff into a prop :oops: , is there a way I can turn it them into turrets?

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Re: New BF0 map: Tatooine - Wayfar

Postby DarthD.U.C.K. » Wed Sep 23, 2009 11:39 am

did you make it an ANIMATED prop?

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