Since the .lvl was corrupted I believe I can't give a substantially full report(and also on the count that I'm lazy tdy ) But, i did play 2 maps, and I will give my review as such:
-Well, my only issue was that the reinforcement count was maybe too high, leading to a prolonged game, maybe too long. There were some pathing errors too, but I'll get pics for those in my next report.
MOS GAMOS P.O<(I hope you remember what this meant)
-You DO know that I released a version 2 of the tusken cycler right?
If you have a patch you should include this version, trust me its more improved.
-The jawa shots are yellow, that seems odd. Ionization is predominantly blue. But hey, its ur mod.
-Well, there are some probs here, like some stacked boxes having gaps and Nahdar not having quite a proper UVed face(u should check it out) Still, nice addition to the Rep Heroes .
Ill post more pics of those stacked boxes having gaps in my next report.
-You know the first objective? Capture a CP? Theres a deep pond there right? Well, I was jumping around with Nahdar with his super mono-jump(quite interesting and fun really) and well, you can guess what happened. Fell in to the lake, and whats more important is then I fell THRU the ground. Then I fell into the black void till a *Leaving Battlefield* sign saved me. But to save trouble, you should just put a death region, or make sure the lake has a flat surface so eh can at least JUMP out of it (and the droids cant hehe
-Little Googie spawned again for me after I killed him for the objective(quite a nice kitbash btw)
-I believe ur holocron has a messed up UV
-Maybe those turrets u need to destroy for the mission should be auto-turrets?
-The first CP u need to capture? Yeah, how bout making it more of a challenge by letting the AI able to re-capture it again. It was really easy when i made the CP neutral, got cut down, and then just come back and cleared the droids and captured the CP
-You DO know the Z-wing exists right? Ugly Starfighter. But there are no pics for it, so I guess urs suffices
Well, all in all, well done. With these 2 maps, I have faith in the awesomeness of this mod. Most of the crushed bugs (award weapons and weapon icons) were great. Keep it up! And hope to get that PLAIN.lvl fixed
DarthRogueKnight wrote:All the grenades have weird HUD displays.
I wouldn't necessarily call them weird. Maybe thats how he wanted them. I do agree they look a bit bland as just paint colour, but that helps differentiate what they are. He could improve it with a sort of *flare* effect for the display pic. But its up to him.
(awesome plasma grenade effect btw )