Battlefront Zero - Envoy of the Beginning

Discuss the new Battlefront Zer0 mod.

Moderator: Moderators

Post Reply
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by MandeRek »

Darth_Spiderpig wrote:...doesn't the middle anti-infantry gun on the Mauler needs to be lower altituded than the other two?


It is lower, but just a bit. Maybe the perspective makes it looks even, I'm sure they're not though.
Here's a possible Hero Support unit for Dash; Bothan Commando. What do you think?

Image
DL-18 Blaster (High Explosive Ordnance)
Timebombs
Concussion Grenades
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by CodaRez »

MandeRek wrote:
Darth_Spiderpig wrote:...doesn't the middle anti-infantry gun on the Mauler needs to be lower altituded than the other two?


It is lower, but just a bit. Maybe the perspective makes it looks even, I'm sure they're not though.
Here's a possible Hero Support unit for Dash; Bothan Commando. What do you think?

Hidden/Spoiler:
Image

DL-18 Blaster (High Explosive Ordnance)
Timebombs
Concussion Grenades


Honestly to be realistic high explosive ordnance shouldn't shoot out from such a, to quote:
"wimpy looking pistol"

I mean, u want a Bulldog RLR? :shock:

I bet there are some high explosive rounds that are packed that small, but i wonder if this bothan could buy it.

Maybe you can compensate with something you know, with a bigger barrel

On that note, is he an Alliance or a pirate commando (lol pirate commando)

Sry but I whined bout his weapon. the model itself is a neat kitbash :thumbs: Nice work
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by kinetosimpetus »

What pistol model is that? If it is released I could really use it.
User avatar
CodaRez
Field Commander
Field Commander
Posts: 940
Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by CodaRez »

kinetosimpetus wrote:What pistol model is that? If it is released I could really use it.


He probably made it himself, but that is a DL18 pistol.

You can get it from the BFX assets, though it is made by someone else.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by kinetosimpetus »

I would like to download it from something else then. :wink: Now that I know the name though I can use the search function.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by MandeRek »

The weapon is indeed modelled by me, don't know for sure if someone else made it.. He is an alliance commando, and commandos always carry elite weapons right?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by kinetosimpetus »

I did find another model released by Syth.
User avatar
Dairosh
Private Third Class
Posts: 51
Joined: Fri Apr 02, 2010 10:37 pm
Games I'm Playing :: SWBF2
Location: Kamino cloning facilities

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by Dairosh »

man I got an idea. why don't you add Proxy as support for starkiller???
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by Nihillo »

Dairosh wrote:man I got an idea. why don't you add Proxy as support for starkiller???


Not that that isn't a good idea, but how would that work?
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by impspy »

Nihillo wrote:
Dairosh wrote:man I got an idea. why don't you add Proxy as support for starkiller???


Not that that isn't a good idea, but how would that work?


Well, you could give him a disguise kit, a lightsaber, better jump, and low power push and pull (according to the book, he used grav pads in his hands to mimic push and pull). Still, I don't think a unit like that would be much fun.
User avatar
Nihillo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1548
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by Nihillo »

impspy wrote:Well, you could give him a disguise kit, a lightsaber, better jump, and low power push and pull (according to the book, he used grav pads in his hands to mimic push and pull). Still, I don't think a unit like that would be much fun.


Perhaps, but that wouldn't simulate the true nature of his combat mimicry. From what I gather, Proxy is essentially a metamorph, he has access to pre-set combat forms programmed in his "brain"; when he takes a form, he assumes the behavior, characteristics and - most importantly - techniques of the individual being represented, so if you were to create an accurate Proxy in Battlefront II, you would have to give him the ability to access a variety (three would be enough, I guess) of 'combat profiles' with differing moves and abilities. To me, that seems complicated.
Teancum
Jedi Admin
Jedi Admin
Posts: 11031
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by Teancum »

Plus Mav found out that the disguise kit crashes the game when playing online.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII-ES5-BL2
xbox live or psn: No gamertag set
Location: RCC Institute of Technology
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by RED51 »

Why does it crash?
Blade117
Command Sergeant Major
Command Sergeant Major
Posts: 293
Joined: Thu Nov 26, 2009 9:10 pm
Projects :: No Mod project currently.
Location: location, location

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by Blade117 »

I believe it causes a desynch.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by skelltor »

a what? i know it works online in bf1 though.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by kinetosimpetus »

Not in BF2 though. Like cable launchers.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by skelltor »

dang it there gos my rebals.
RevanSithLord
Sith Master
Sith Master
Posts: 2633
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by RevanSithLord »

I really miss out on a lot of stuff and I am ashamed for it.

Anyways, awesome models Manderek. Sad that I can't view the pic of the Shocktrooper on the front page, though. Heh....anyways... I'm here for support. And...as I messaged you awhile back....you still want me to do that thing you asked for in which I am not giving any hints? :)
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Envoy of the Beginning [GCW] - Vehicles and hero update

Post by MandeRek »

Perfect timing! I got a week off so I've decided to finish it all! Mustafar has GCW included, Vader .vs. Rendar.
I've also decided to make another small map, focusing on vehicles mostly. So, finish Endor and finish this map and you'll get yourself a downloadlink!

@Revan -- Oh yeah, let me finish some things and it's yours! Can't wait.. I really want this to be the up-to-top populair release, so you can help me with that ;) Thanks man, pm soon
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battlefront Zero - Envoy of the Beginning

Post by Sky_216 »

I've got a huge amount of uni work atm, so there's no way I can get the Mygeeto map to you in the next month, let alone the next week. however, I've got another (smaller) mygeeto map that uses the big tower I made, if you want to use that as a placeholder I can send it to you within next fortnight, but you'll have to set up CPs/vehicles/etc yourself.

Off-topic:
kind of lost interest in BF2 modding tbh (not having a functioning copy of the main game does that) so this'll probs be one of the last things I do. Will release any model assets I can from a non-BF2 project i'm working on though.
Post Reply