Aldura: Coastline

Work-in-progress and discussion for the "Last Days" map pack.

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Re: Aldura: Coastline

Postby Nova Hawk » Thu Mar 10, 2011 3:31 pm

Wow, that's a really nice map! I'm very anxious for the release of this mod!

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Re: Aldura: Coastline

Postby Lephenix » Thu Mar 10, 2011 3:35 pm

Excellent as always , that's all 8) .

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Re: Aldura: Coastline

Postby Jendo7 » Fri Mar 11, 2011 12:10 pm

Looks really good! :thumbs:

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Re: Aldura: Coastline

Postby acryptozoo » Fri Mar 11, 2011 9:03 pm

lookin' great :D

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Re: Aldura: Coastline

Postby Sky_216 » Fri Mar 11, 2011 9:13 pm

Thanks all!

Answering a few comments:
-TK432 - eh, dull/bland colours is part of the theme of the map, its meant to be pretty desolate. Personally I don't like the mountains that much, but moddeled mountains would have pushed the visual limits a bit too far....
-Camoflauge never makes you completely invisible, but you'll be close too when completely still.

Nova Hawk wrote:I'm very anxious for the release of this mod!


As you seem to have been for several years. :) Some of that anxiety might get reduced pretty soon though. ;)

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Re: Aldura: Coastline

Postby TK432 » Sat Mar 12, 2011 5:11 pm

I didn't mean to add another whole new color. I just ment adding some darker spots here and there. Around the buildings for example. But thats just my opinion.

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Re: Aldura: Coastline

Postby Grev » Sat Mar 12, 2011 5:26 pm

I would agree, although I don't know how possible it is to add contrast (which is both what I want and how I'm interpreting TK432's request) from the map's side. If I remember correctly, that could be done in settings though.

Looks great, keep up the good work!

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Re: Aldura: Coastline

Postby Eaol » Sat Mar 12, 2011 8:37 pm

Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?

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Re: Aldura: Coastline

Postby Sky_216 » Sat Mar 12, 2011 9:38 pm

Eaol wrote:Just a question: Will having shadows enabled look weird on this map? Just noticed the new plant models (At least they look new).

Also, usually when the right objects cast shadows and the right ones don't, you can get away with playing smoothly on max settings even on a not-so-good computer. You taking shadows into consideration?


Plant models are just stock endor/yavin ones. No, not taking shadows into consideration for the most part (mostly because large increase in modelling time and I almost always CAN'T play with shadows on), especially on this map since shadows aren't enabled (justification being even with the faint sun, its a pretty overcast day).

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Re: Aldura: Coastline

Postby Eaol » Wed Mar 16, 2011 12:30 am

Gotcha. The map looks great. I like the rather low saturation. Gives it a grittier feel to me. Which is good.

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Re: Aldura: Coastline

Postby modmaster13 » Wed Mar 16, 2011 5:27 pm

Awesome! :thumbs: :thumbs: :thumbs:

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Re: Aldura: Coastline

Postby Generalfacu » Wed Dec 11, 2013 12:50 pm

I am a grat fan of "Aldura Campaign" by Eggman. I have been following this project since I started playing Battlefront II. :cpu: I am very anxious to know when would it be released, or maybe an approx. date. Screenshots look awesome! :thumbs:

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