Dark Space: Map Update p 22

Work-in-progress and discussion for the "Last Days" map pack.

Moderator: Moderators

Where should the DS:TCW Sides Preview be On?

Poll ended at Mon Jun 01, 2009 7:19 am

Maloss
8
44%
A Stock Map (specify)
10
56%
 
Total votes : 18
Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Dark Space: Map Update p 18

Postby Nova Hawk » Sat Jul 04, 2009 1:59 pm

Looks really good, Yank!

Droid Pilot Assassin
User avatar
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am

Re: Dark Space: Map Update p 18

Postby Sky_216 » Sun Jul 05, 2009 8:32 am

Looks sick YaNkFaN. :D



BTW, someone got ZE to work again. It crashes seemingly at random and is a bit slow, but it sure beats hexing things together. :P

Progress Update:

Sides - Almost done. Need final localisations and some more fp icons. Then its Add in all the other Clone Legions time.
Maps
Fai'Kaal: is extremely annoying. Planning is taking forever. Oh well a few AI walking into/off things aside its finished.
Sraiden: Ash Forest is getting included. Probably.
Ark Mion: Need to stop it crashing. Blast. Once crash is fixed its finished.
Jarda VI (previously the new Sraiden, part way through getting a retexture job): well its mostly done...various objects need to be fixed and the base needs to have more tech and elevators added.
Kadrala/Gaalidran: new Kadrala map (endor trees stopped mysteriously not existing, no idea why) -- depending on whether I can be bothered finishing it or not either it or Gaalidran (has some weird foliage issues that need ironing out) -- will be included.
Still got room for a few more maps, so if anyone's got a map they want included let me know. :)


Stuff that'll be released with/at a close time to DS
Assets
- a few before, some more after.
Last Days Era support - scripting stuff, more scripting stuff, and a template side to add your own Clone Legion(s) into the random Legion setup.
Scripting stuff - scripts for modes that I used/made and some I decided not to.



Oh and an example of somethings that I've kitbashed and will release as a mini asset pack soon - CIS blaster variants
Left - Blast Cannon, Right - Captain's/Marine's Rifle
Hidden/Spoiler:
Image

Rebel Sergeant
User avatar
Posts: 205
Joined: Wed Apr 08, 2009 12:19 pm

Re: Dark Space: Map Update p 18

Postby Dom380 » Sun Jul 05, 2009 9:01 am

The new CIS blasters look cool good to hear the sides are almost done

High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Location: Frankfurt am Main, Germany
Games I'm Playing :: Battlefield 4

Re: Dark Space: Map Update p 18

Postby B.I.G_Cookie » Sun Jul 05, 2009 9:22 am

great news and great rifle. :P


Skyhammer_216 wrote:Still got room for a few more maps, so if anyone's got a map they want included let me know. :)


I still have my Unknown Planet map
Send me a pm if you want the map. :)
I'm going to finish the map then.

Master Bounty Hunter
User avatar
Posts: 1622
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Dark Space: Map Update p 18

Postby Nihillo » Sun Jul 05, 2009 9:43 am

Awesome guns Sky, heh; good luck with that crashing ZE. :P


B.I.G_Cookie wrote:
Skyhammer_216 wrote:Still got room for a few more maps, so if anyone's got a map they want included let me know. :)
I still have my Unknown Planet map
Send me a pm if you want the map. :)
I'm going to finish the map then.


Cookie has a nice idea there.

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Dark Space: Map Update p 18

Postby Nova Hawk » Sun Jul 05, 2009 8:54 pm

Wow Sky, you have been working on this mappack for qutie sometime now. All these maps are going to be really fun to play, I bet and will stay in my addon folder for a very long time. I hope you can get all these problems fixed and that such maps like Fai'Kaal wont have to be excluded from the mappack. Best of luck to ya and I hope you don't have another crash like you did before and lost a lot of maps!

May the Force be with you, Skyhammer! :plokoon:

Gametoast Staff
User avatar
Posts: 4983
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Dark Space: Map Update p 18

Postby AQT » Sun Jul 05, 2009 10:44 pm

Nova Hawk wrote:May the Force be with you, Skyhammer! :plokoon:

Skyhammer_216 wrote:And one more thing:

Please, never, ever say "May the force be with you!" in a thread started by me.

Glad to hear that this map pack is continuing just fine. And awesome looking CIS blasters!

Sith Master
User avatar
Posts: 2641
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: Dark Space: Map Update p 18

Postby Delta-1035 » Mon Jul 06, 2009 2:53 am

The new CIS blasters are awesome.

Droid Pilot Assassin
User avatar
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am

Re: Dark Space: Map Update p 18

Postby Sky_216 » Mon Jul 06, 2009 3:36 am

Download links for Sky_216's CIS Kitbashed Blasters:

MediaFire

Credits - Me. And Pandemic but you'll be crediting them anyway.

For some weird reason it has "jaspo" as creator. Wrong.

EDIT:

Some (very) WIP Kadrala Screens:
Hidden/Spoiler:
Image
Image

bobfinkl deserves credit for foliage skins.
Last edited by Sky_216 on Mon Jul 06, 2009 5:46 am, edited 1 time in total.

Sith Master
User avatar
Posts: 2641
Joined: Mon Aug 04, 2008 10:32 am
Location: Pizza Land
Projects :: TOR GCWII GCW1035
xbox live or psn: Johnny_Sciroppo

Re: Dark Space: Map Update p 18

Postby Delta-1035 » Mon Jul 06, 2009 5:35 am

Thanks for the weapons.

Kadrala looks good and better than the old version for me.

Master Bounty Hunter
User avatar
Posts: 1622
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Dark Space: Map Update p 18

Postby Nihillo » Mon Jul 06, 2009 6:58 am

I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess. :wink: That's too bad, one less sniping spot for me.

Although I haven't seen enough to say that I prefer this Kadrala over the old one, I like what I see.

Sith Master
User avatar
Posts: 2786
Joined: Mon Jun 12, 2006 3:46 pm

Re: Dark Space: Map Update p 18

Postby Xavious » Mon Jul 06, 2009 8:37 am

Nihillo wrote:I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess. :wink: That's too bad, one less sniping spot for me.


You can put another ladder at an angle that allows easier climbing. RepSharpshooter did this in Battle Arena 1.0.

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Dark Space: Map Update p 18

Postby Nova Hawk » Mon Jul 06, 2009 2:25 pm

Skyhammer_216 wrote:
EDIT:

Some (very) WIP Kadrala Screens:

Hidden/Spoiler:
Image
Image



bobfinkl deserves credit for foliage skins.
Wow, the new Kadrala looks hecka sweet! Can't wait to see more!

Hoth Battle Chief
User avatar
Posts: 3352
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc

Re: Dark Space: Map Update p 18

Postby Fluffy_the_ic » Mon Jul 06, 2009 2:28 pm

Looks awesome! Just remember one thing- Reskin the wooden props! They stand out a lot and very nearly hurt my eyes! :runaway:

Master Bounty Hunter
User avatar
Posts: 1693
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands

Re: Dark Space: Map Update p 18

Postby mswf » Mon Jul 06, 2009 4:54 pm

Xavious wrote:
Nihillo wrote:I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess. :wink: That's too bad, one less sniping spot for me.


You can put another ladder at an angle that allows easier climbing. RepSharpshooter did this in Battle Arena 1.0.

OR you could make a small teleport from the base of the ladder to the top of the ladder.
(or make several, like at the base, 1/4, at the half, 3/4 and the top if you want to go for more realism)

Corporal
User avatar
Posts: 144
Joined: Sat Apr 05, 2008 4:30 pm

Re: Dark Space: Map Update p 18

Postby MasterFang1 » Tue Jul 07, 2009 1:05 am

i suggest reskinning some of the wooden props to have snow on them. theres no way those things can sit out there in the snow without collecting some on them.

Master Bounty Hunter
User avatar
Posts: 1618
Joined: Tue Nov 18, 2008 7:37 pm
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: Dark Space: Map Update p 18

Postby GangsterJawa » Tue Jul 07, 2009 10:07 am

MasterFang1 wrote:i suggest reskinning some of the wooden props to have snow on them. theres no way those things can sit out there in the snow without collecting some on them.

Definitely. That's the only problem I could see from the pics.

Droid Pilot Assassin
User avatar
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am

Re: Dark Space: Map Update p 18

Postby Sky_216 » Sat Jul 11, 2009 7:58 pm

Got a question for y'all:

How many maps would you like to see in this? Currently have between 10 and 20. 10 would be minimum, 20 would be max and would include maps like Speck's old ones (Rhen Var + Raxus), Sraiden, Gaalidraan and YaNkFaN's Grathe (so basically the maps which have similar newer maps in the pack to).

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Dark Space: Map Update p 18

Postby Nova Hawk » Sat Jul 11, 2009 8:00 pm

I think 20 is quite enough. But may I suggest a couple maps???

Dathomir: Exile's Revengehttp://starwarsbattlefront.filefront.com/file/Dathomir_Exiles_Revenge;84093
Last edited by Nova Hawk on Sat Jul 11, 2009 8:12 pm, edited 8 times in total.

Master Bounty Hunter
User avatar
Posts: 1622
Joined: Sun Jan 04, 2009 9:53 pm
Location: Brazil

Re: Dark Space: Map Update p 18

Postby Nihillo » Sat Jul 11, 2009 8:07 pm

Skyhammer_216 wrote:Got a question for y'all:

How many maps would you like to see in this? Currently have between 10 and 20. 10 would be minimum, 20 would be max and would include maps like Speck's old ones (Rhen Var + Raxus), Sraiden, Gaalidraan and YaNkFaN's Grathe (so basically the maps which have similar newer maps in the pack to).


Well, that depends, would you mind listing which maps you intend to use (besides the ones that are already in your post)? There were so many changes and additions... I'm lost.

PreviousNext

Return to Last Days

Who is online

Users browsing this forum: No registered users and 1 guest