Dark Space Version 1 - Released

Work-in-progress and discussion for the "Last Days" map pack.

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Sky_216
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Re: Dark Space Version 1 - Released

Post by Sky_216 »

Updated DL slightly....exactly the same but slightly smaller thanks to Mav (obviously don't dl if you already have).
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Re: Dark Space Version 1 - Released

Post by Jpskida »

:faint: What an amazing mod. I hope it gets uploaded to swbf soon.
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Re: Dark Space Version 1 - Released

Post by darthtyren »

I've been waiting for this. Downloading now. I hope the space on my computer that gets lost is not wasted.

EDIT: Just played it. Amazing!!!
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Re: Dark Space Version 1 - Released

Post by 666rulerofclones »

Darth Vader wrote:Most Impressive.
That about sums it up for me! Nice work!
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Re: Dark Space Version 1 - Released

Post by darthtyren »

666rulerofclones wrote:
Darth Vader wrote:Most Impressive.
That about sums it up for me! Nice work!
I know, right. Have fun with the next version.
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Re: Dark Space Version 1 - Released

Post by (Anonymous) »

no way :shock: :faint:
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Re: Dark Space Version 1 - Released

Post by Eggman »

Finally had a chance to play v1, and I'm really enjoying it. The sides are interesting and the quality of the maps is superb. Great work by everyone involved. :thumbs:
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Re: Dark Space Version 1 - Released

Post by DarthHamster »

Just downloaded, very nice! :bowdown:
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Re: Dark Space Version 1 - Released

Post by Master of Stickmen »

The DT era crashes for me :(
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Re: Dark Space Version 1 - Released

Post by Deviss »

nice effects and i love Ark Mion and galidan map ;) anyway there are models need fix as galactic marine with gogs, i will glad in help you :D
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Re: Dark Space Version 1 - Released

Post by Nihillo »

Master of Stickmen wrote:The DT era crashes for me :(
It has been confirmed that DT crashes in a couple maps, could you, by chance, have attempted to play on those exact same maps? Have you tried the others?

Silly question, I guess: are you certain that you have the "BDT" (Dark Times) folder inside "Addon", along with the "FAI" (Dark Space) folder? You will need it to play.
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Re: Dark Space Version 1 - Released

Post by Master of Stickmen »

Yeah that was the problem. I had accidentally uninstalled Dark times last month. :P
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Re: Dark Space Version 1 - Released

Post by inky »

I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.
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Re: Dark Space Version 1 - Released

Post by mswf »

inky wrote:I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.
I think you're generalising a bit too much here. I personally found that mission very easy, you are forgetting that there are a lot of other players out there, making that level any easier would take out the challenge for almost the entire audience of this mod.
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Re: Dark Space Version 1 - Released

Post by Sky_216 »

mswf wrote:
inky wrote:I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.
I think you're generalising a bit too much here. I personally found that mission very easy, you are forgetting that there are a lot of other players out there, making that level any easier would take out the challenge for almost the entire audience of this mod.
Actually, I agree with him.... I too find it very hard. Originally it was easier - I changed a few things and didn't fix up the reinforcement count before releasing it.
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Re: Dark Space Version 1 - Released

Post by inky »

It was the Maloss map I believe.
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Re: Dark Space Version 1 - Released

Post by mswf »

Oh, well then I'll take my previous post back and leave my statement at that I personally didn't have any problems with the mission.
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Re: Dark Space Version 1 - Released

Post by impspy »

I just got around to D/L'ing this and, color me impressed (man I wish I had gotten this sooner :roll: ) The maps were some of the most well done I have ever seen, your campaign on Maloss was excellent, the sides were very well done; I really like it :)

Thank you Sky, and well done, :thumbs:
Last edited by impspy on Wed Apr 07, 2010 10:45 pm, edited 1 time in total.
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Re: Dark Space Version 1 - Released

Post by Sky_216 »

impspy wrote:I just got around to D/L'ing this and, color me impressed (man I wish I had gotten this sooner :roll: ) :bowdown: The maps were some of the most well done I have ever seen, your campaign on Maloss was excellent, the sides were very well done; I really like it :)

Thank you Sky, and well done, :thumbs:
hehe thanks...the Maloss campaign I personally don't like but just kept in there because it was a bit of a waste.

Hopefully I'll have the time to make some new campaign mission's for v2.
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Re: Dark Space Version 1 - Released

Post by Jodandotson »

I thought the beginning of the Maloss campaign was very hard, but I developed an aggressive strategy and was able to get past it pretty easily after a while. It was a nice campaign!
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