Dark Space Version 1 - Released

Work-in-progress and discussion for the "Last Days" map pack.

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Re: Dark Space Version 1 - Released

Postby Sky_216 » Sun Oct 25, 2009 7:14 pm

Updated DL slightly....exactly the same but slightly smaller thanks to Mav (obviously don't dl if you already have).

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Re: Dark Space Version 1 - Released

Postby Jpskida » Fri Oct 30, 2009 12:37 am

:faint: What an amazing mod. I hope it gets uploaded to swbf soon.

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Re: Dark Space Version 1 - Released

Postby darthtyren » Mon Nov 02, 2009 5:31 pm

I've been waiting for this. Downloading now. I hope the space on my computer that gets lost is not wasted.

EDIT: Just played it. Amazing!!!

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Re: Dark Space Version 1 - Released

Postby 666rulerofclones » Thu Nov 05, 2009 6:09 pm

Darth Vader wrote:Most Impressive.


That about sums it up for me! Nice work!

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Re: Dark Space Version 1 - Released

Postby darthtyren » Sat Nov 07, 2009 2:27 pm

666rulerofclones wrote:
Darth Vader wrote:Most Impressive.


That about sums it up for me! Nice work!


I know, right. Have fun with the next version.

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Re: Dark Space Version 1 - Released

Postby (Anonymous) » Tue Nov 24, 2009 2:41 pm

no way :shock: :faint:

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Re: Dark Space Version 1 - Released

Postby Eggman » Thu Nov 26, 2009 10:32 pm

Finally had a chance to play v1, and I'm really enjoying it. The sides are interesting and the quality of the maps is superb. Great work by everyone involved. :thumbs:

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Re: Dark Space Version 1 - Released

Postby DarthHamster » Fri Nov 27, 2009 4:28 am

Just downloaded, very nice! :bowdown:

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Re: Dark Space Version 1 - Released

Postby Master of Stickmen » Sat Dec 05, 2009 8:28 pm

The DT era crashes for me :(

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Re: Dark Space Version 1 - Released

Postby Deviss » Sun Dec 06, 2009 12:05 am

nice effects and i love Ark Mion and galidan map ;) anyway there are models need fix as galactic marine with gogs, i will glad in help you :D

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Re: Dark Space Version 1 - Released

Postby Nihillo » Sun Dec 06, 2009 3:19 am

Master of Stickmen wrote:The DT era crashes for me :(


It has been confirmed that DT crashes in a couple maps, could you, by chance, have attempted to play on those exact same maps? Have you tried the others?

Silly question, I guess: are you certain that you have the "BDT" (Dark Times) folder inside "Addon", along with the "FAI" (Dark Space) folder? You will need it to play.

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Re: Dark Space Version 1 - Released

Postby Master of Stickmen » Sun Dec 06, 2009 11:53 am

Yeah that was the problem. I had accidentally uninstalled Dark times last month. :P

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Re: Dark Space Version 1 - Released

Postby inky » Tue Apr 06, 2010 4:20 pm

I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.

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Re: Dark Space Version 1 - Released

Postby mswf » Wed Apr 07, 2010 4:36 am

inky wrote:I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.

I think you're generalising a bit too much here. I personally found that mission very easy, you are forgetting that there are a lot of other players out there, making that level any easier would take out the challenge for almost the entire audience of this mod.

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Re: Dark Space Version 1 - Released

Postby Sky_216 » Wed Apr 07, 2010 10:42 am

mswf wrote:
inky wrote:I havn't played all the maps yet, but everything seems fine me.
However, when I used the campaign option for the first map, the one where you have to first capture the 2 cps by the river, I had to use the fake console to win. No biggie, but I think that it's too hard to get those first 2 cps without using the fake console. I can get the one closest to the river, but not the other one.

I think you're generalising a bit too much here. I personally found that mission very easy, you are forgetting that there are a lot of other players out there, making that level any easier would take out the challenge for almost the entire audience of this mod.


Actually, I agree with him.... I too find it very hard. Originally it was easier - I changed a few things and didn't fix up the reinforcement count before releasing it.

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Re: Dark Space Version 1 - Released

Postby inky » Wed Apr 07, 2010 12:00 pm

It was the Maloss map I believe.

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Re: Dark Space Version 1 - Released

Postby mswf » Wed Apr 07, 2010 12:52 pm

Oh, well then I'll take my previous post back and leave my statement at that I personally didn't have any problems with the mission.

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Re: Dark Space Version 1 - Released

Postby impspy » Wed Apr 07, 2010 9:55 pm

I just got around to D/L'ing this and, color me impressed (man I wish I had gotten this sooner :roll: ) The maps were some of the most well done I have ever seen, your campaign on Maloss was excellent, the sides were very well done; I really like it :)

Thank you Sky, and well done, :thumbs:
Last edited by impspy on Wed Apr 07, 2010 10:45 pm, edited 1 time in total.

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Re: Dark Space Version 1 - Released

Postby Sky_216 » Wed Apr 07, 2010 10:43 pm

impspy wrote:I just got around to D/L'ing this and, color me impressed (man I wish I had gotten this sooner :roll: ) :bowdown: The maps were some of the most well done I have ever seen, your campaign on Maloss was excellent, the sides were very well done; I really like it :)

Thank you Sky, and well done, :thumbs:


hehe thanks...the Maloss campaign I personally don't like but just kept in there because it was a bit of a waste.

Hopefully I'll have the time to make some new campaign mission's for v2.

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Re: Dark Space Version 1 - Released

Postby Jodandotson » Thu Apr 08, 2010 12:44 am

I thought the beginning of the Maloss campaign was very hard, but I developed an aggressive strategy and was able to get past it pretty easily after a while. It was a nice campaign!

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