Aldura: Coastline

Work-in-progress and discussion for the "Last Days" map pack.

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Aldura: Coastline

Postby Sky_216 » Tue Jan 25, 2011 6:30 am

Aldura: Coastline

The second of the new maps to be appearing in Last Days is inspired mostly by Eggman's "Aldura Campaign" Map series. Aldura: Coastline is set on a clifftop CIS base guarding a small Alduran continent, their final stronghold on the planet. Gameplay wise it's a fairly mixed map, with open pathways, heath/rock areas and underground tunnels to fight through.

This map also features the first LD campaign (more on that later) mission, Aldura - Spearhead, set at the end of the long and bloody campaign Eggman's map series featured. The seperatists last stronghold on Aldura is heavily defended from troop deployment and air attack via powerful anti-aircraft defences along the coastline. Republic troops attempt to destroy a clifftop base to punch through the Seps last line of defence...

Modes are campaign and conquest.


Screens:

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Image


Image

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Re: Aldura: Coastline

Postby Darth_Spiderpig » Tue Jan 25, 2011 7:07 am

Sounds cool, looks even better.
I always liked Eggman's Aldura maps, and this one looks like a nice final to them.

Great job Sky! :thumbs:

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Re: Aldura: Coastline

Postby Delta-1035 » Tue Jan 25, 2011 10:19 am

Darth_Spiderpig wrote:Sounds cool, looks even better.

I agree, good work! :thumbs:

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Re: Aldura: Coastline

Postby Eggman » Tue Jan 25, 2011 12:11 pm

Looks good. :wink: I look forward to seeing what you've done with the campaign/story.

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Re: Aldura: Coastline

Postby Lephenix » Tue Jan 25, 2011 12:36 pm

I cant wait , awesome job :thumbs: .

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Re: Aldura: Coastline

Postby Anakin » Tue Jan 25, 2011 3:09 pm

hope it comes soon

:thumbs: :thumbs: :thumbs:

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Re: Aldura: Coastline

Postby commander501stappo » Tue Jan 25, 2011 3:11 pm

Looks really awesome to play :thumbs:

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Re: Aldura: Coastline

Postby Jendo7 » Tue Jan 25, 2011 6:54 pm

Another great looking map Sky. I like the way the color of the environment is reflected in the buildings. Very natural looking :thumbs:

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Re: Aldura: Coastline

Postby Nova Hawk » Tue Jan 25, 2011 8:19 pm

Looks really nice, Sky. I'm eager for the release of this fantastic mod!

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Re: Aldura: Coastline

Postby acryptozoo » Wed Jan 26, 2011 7:02 pm

looks awesome :thumbs:
400x better than my coastline based map :lol:

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Re: Aldura: Coastline

Postby Nihillo » Thu Jan 27, 2011 2:48 pm

Is that first picture from the campaign or is there a CP there? It looks pretty cool, the clone troopers coming out of the gunship and all that. Nice map, Sky!

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Re: Aldura: Coastline

Postby Darth_Spiderpig » Thu Jan 27, 2011 2:56 pm

Nihillo wrote:Yes, I'm still alive.



Yay for Nihillo. :P

@Sky: Looks like the clone trooper's skins are taken from the TOR trailer "Hope"
Sweet. :thumbs:
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Re: Aldura: Coastline

Postby Sky_216 » Fri Jan 28, 2011 11:41 pm

@Nihilo: Yep, campaign section includes landing on a beach and scaling the cliffs below the main conquest area.

@Spiderpig: they're made by AQT's, guess he might have been inspired by that triailer. Think I just asked for some legion skins using red as the main colour.

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Re: Aldura: Coastline

Postby [Padawan]Helkaan » Sat Jan 29, 2011 5:05 am

Definitly sounds cool.

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Re: Aldura: Coastline

Postby Eaol » Sun Jan 30, 2011 11:11 am

Sexy.
Anyway, ENB Series will do wonders for this map hehe. This looks amazing. Looks like a professional, stock map, and I can't say that about most maps. Good job.

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Re: Aldura: Coastline

Postby Lephenix » Sun Jan 30, 2011 1:20 pm

Eaol wrote:Sexy.
Anyway, ENB Series will do wonders for this map hehe. This looks amazing. Looks like a professional, stock map, and I can't say that about most maps. Good job.


I am not agree , it is far better than stock maps 8) .

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Re: Aldura: Coastline

Postby Sky_216 » Thu Mar 10, 2011 8:56 am

Minor updates to this map:

- Cut out the underground base section because of graphical limits. It'll probably make a reappearance somewhere else (was mainly made of modular tunnels glued together in XSI anyway, so easy to reuse). Base has been replaced by a mountain path.
- Probably won't have random skies - tried a couple and they didn't really work out well. Might just have rain on/off.

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Re: Aldura: Coastline

Postby Anakin » Thu Mar 10, 2011 11:06 am

that's great. is it possible to hide complete with stealth function??

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Re: Aldura: Coastline

Postby Nihillo » Thu Mar 10, 2011 12:14 pm

Anakin wrote:that's great. is it possible to hide complete with stealth function??


Only if you are stationary. If you walk, you will become partially transparent, if you run, you might as well turn off the cloaking device, because you will be completely visible.

Map looks nice, Sky!

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Re: Aldura: Coastline

Postby TK432 » Thu Mar 10, 2011 1:29 pm

This looks really nice, it all fits together. I like how you made the mountains.
Some more texture/color viarity wouldn't hurt.

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