is there someone how knows the frequency of the Star Wars main theme??
I'm working on a small c++ programm and wanted to add a little easteregg. But i can only play beeps with different frequences.
I hope you can helpe me
==EDIT==
i played a little bit around with the beep frequences, but there is still a small misstake in there. If you want listen in and maybe you can tell me where the misstake is
Hidden/Spoiler:
[code]
void throne_room()
{
double K((1000/230)*2);
double Db4(277.183);
double F4(349.228);
double Ab4(415.305);
double B4(493.883);
double C5(523.251);
double Db5(554.365);
double Gb4(369.994);
double A4(440);
Beep(Db4,85*K);
Beep(Db4,15*K);
Beep(Db4,15*K);
Beep(Db4,85*K);
Beep(Db4,15*K);
Beep(Db4,15*K);
Beep(Db4,60*K);
Beep(Db4,60*K);
Beep(Db4,30*K);
Beep(Db4,30*K);
Beep(Db4,20*K);
Beep(Db4,20*K);
Beep(Db4,20*K);
Beep(F4,85*K);
Beep(F4,15*K);
Beep(F4,15*K);
Beep(F4,85*K);
Beep(F4,15*K);
Beep(F4,15*K);
Beep(F4,60*K);
Beep(F4,60*K);
Beep(F4,30*K);
Beep(F4,30*K);
Beep(F4,20*K);
Beep(F4,20*K);
Beep(F4,20*K);
Beep(Ab4,85*K);
Beep(Ab4,15*K);
Beep(Ab4,15*K);
Beep(Ab4,85*K);
Beep(Ab4,15*K);
Beep(Ab4,15*K);
Beep(Ab4,60*K);
Beep(Ab4,60*K);
Beep(Ab4,30*K);
Beep(Ab4,30*K);
Beep(Ab4,20*K);
Beep(Ab4,20*K);
Beep(Ab4,20*K);
Beep(B4,170*K);
Beep(B4,20*K);
Beep(B4,20*K);
Beep(B4,20*K);
Beep(C5,170*K);
Beep(C5,20*K);
Beep(C5,20*K);
Beep(C5,20*K);
Beep(Db5, 60*K);
Beep(Db5, 20*K);
Beep(Db5, 20*K);
Beep(Db5, 20*K);
Beep(Db5, 30*K);
Sleep(25*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Beep(Ab4, 80*K);
Beep(A4, 20*K);
Beep(B4, 20*K);
Beep(A4, 115*K);
Beep(Db4, 60*K);
Sleep(30*(1000/230));
Beep(Db4, 30*K);
Beep(Gb4, 85*K);
Beep(Ab4, 30*K);
Beep(A4, 30*K);
Beep(Db4, 30*K);
Beep(A4, 20*K);
Beep(Gb4, 20*K);
Beep(Db5, 20*K);
Beep(B4, 170*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 100*K);
Beep(Ab4, 15*K);
Beep(A4, 40*K);
Beep(Gb4, 15*K);
Beep(Db5, 40*K);
Beep(A4, 15*K);
Beep(Db5, 115);
Beep(Db4, 60*K);
Beep(A4, 20*K);
Beep(Ab4, 20*K);
Beep(Db4, 20*K);
Beep(Db5, 75*K);
Beep(A4, 20*K);
Beep(Db4, 20*K);
Beep(Db4, 55*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Sleep(60*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 20*K);
Beep(Gb4, 115*K);
Beep(Ab4, 75*K);
Beep(A4, 20*K);
Beep(B4, 20*K);
Beep(A4, 115*K);
Beep(Db4, 60*K);
Sleep(30*(1000/230));
Beep(Db4, 30*K);
Beep(Gb4, 85*K);
Beep(Ab4, 30*K);
Beep(A4, 30*K);
Beep(Db4, 30*K);
Beep(A4, 20*K);
Beep(Gb4, 20*K);
Beep(Db5, 20*K);
Beep(B4, 170*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 100*K);
Beep(Ab4, 15*K);
Beep(A4, 40*K);
Beep(Gb4, 15*K);
Beep(Db5, 40*K);
Beep(A4, 15*K);
Beep(Db5, 115);
Beep(Db4, 60*K);
Beep(A4, 20*K);
Beep(Ab4, 20*K);
Beep(Db4, 20*K);
Beep(Db5, 75*K);
Beep(A4, 20*K);
Beep(Db4, 20*K);
Beep(Db4, 55*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Sleep(60*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 20*K);
}
[/code]
void throne_room()
{
double K((1000/230)*2);
double Db4(277.183);
double F4(349.228);
double Ab4(415.305);
double B4(493.883);
double C5(523.251);
double Db5(554.365);
double Gb4(369.994);
double A4(440);
Beep(Db4,85*K);
Beep(Db4,15*K);
Beep(Db4,15*K);
Beep(Db4,85*K);
Beep(Db4,15*K);
Beep(Db4,15*K);
Beep(Db4,60*K);
Beep(Db4,60*K);
Beep(Db4,30*K);
Beep(Db4,30*K);
Beep(Db4,20*K);
Beep(Db4,20*K);
Beep(Db4,20*K);
Beep(F4,85*K);
Beep(F4,15*K);
Beep(F4,15*K);
Beep(F4,85*K);
Beep(F4,15*K);
Beep(F4,15*K);
Beep(F4,60*K);
Beep(F4,60*K);
Beep(F4,30*K);
Beep(F4,30*K);
Beep(F4,20*K);
Beep(F4,20*K);
Beep(F4,20*K);
Beep(Ab4,85*K);
Beep(Ab4,15*K);
Beep(Ab4,15*K);
Beep(Ab4,85*K);
Beep(Ab4,15*K);
Beep(Ab4,15*K);
Beep(Ab4,60*K);
Beep(Ab4,60*K);
Beep(Ab4,30*K);
Beep(Ab4,30*K);
Beep(Ab4,20*K);
Beep(Ab4,20*K);
Beep(Ab4,20*K);
Beep(B4,170*K);
Beep(B4,20*K);
Beep(B4,20*K);
Beep(B4,20*K);
Beep(C5,170*K);
Beep(C5,20*K);
Beep(C5,20*K);
Beep(C5,20*K);
Beep(Db5, 60*K);
Beep(Db5, 20*K);
Beep(Db5, 20*K);
Beep(Db5, 20*K);
Beep(Db5, 30*K);
Sleep(25*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Beep(Ab4, 80*K);
Beep(A4, 20*K);
Beep(B4, 20*K);
Beep(A4, 115*K);
Beep(Db4, 60*K);
Sleep(30*(1000/230));
Beep(Db4, 30*K);
Beep(Gb4, 85*K);
Beep(Ab4, 30*K);
Beep(A4, 30*K);
Beep(Db4, 30*K);
Beep(A4, 20*K);
Beep(Gb4, 20*K);
Beep(Db5, 20*K);
Beep(B4, 170*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 100*K);
Beep(Ab4, 15*K);
Beep(A4, 40*K);
Beep(Gb4, 15*K);
Beep(Db5, 40*K);
Beep(A4, 15*K);
Beep(Db5, 115);
Beep(Db4, 60*K);
Beep(A4, 20*K);
Beep(Ab4, 20*K);
Beep(Db4, 20*K);
Beep(Db5, 75*K);
Beep(A4, 20*K);
Beep(Db4, 20*K);
Beep(Db4, 55*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Sleep(60*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 20*K);
Beep(Gb4, 115*K);
Beep(Ab4, 75*K);
Beep(A4, 20*K);
Beep(B4, 20*K);
Beep(A4, 115*K);
Beep(Db4, 60*K);
Sleep(30*(1000/230));
Beep(Db4, 30*K);
Beep(Gb4, 85*K);
Beep(Ab4, 30*K);
Beep(A4, 30*K);
Beep(Db4, 30*K);
Beep(A4, 20*K);
Beep(Gb4, 20*K);
Beep(Db5, 20*K);
Beep(B4, 170*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 100*K);
Beep(Ab4, 15*K);
Beep(A4, 40*K);
Beep(Gb4, 15*K);
Beep(Db5, 40*K);
Beep(A4, 15*K);
Beep(Db5, 115);
Beep(Db4, 60*K);
Beep(A4, 20*K);
Beep(Ab4, 20*K);
Beep(Db4, 20*K);
Beep(Db5, 75*K);
Beep(A4, 20*K);
Beep(Db4, 20*K);
Beep(Db4, 55*K);
Beep(Db4, 40*K);
Beep(Db4, 15*K);
Beep(Gb4, 115*K);
Sleep(60*(1000/230));
Beep(Db4, 40*K);
Beep(Db4, 20*K);
}
[/code]