Dark Times II: Rising Son

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Maveritchell
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Dark Times II: Rising Son

Post by Maveritchell »

Image
I've been working on this project for a while now (albeit at a slightly slower rate than its predecessor), but I did want to wait until I hit a nice even breaking point and got most of my assets in before I posted anything about it.

This is the "sequel" to "Dark Times;" while "Dark Times" was set in the period around the formation of the Rebellion, "Rising Son" is set in the period in between Episodes IV and V. Because it's now firmly entrenched in the OT, a lot of the notable figures will change (although of course some will stick around, like Darth Vader and the Emperor). Here's what I have tentatively planned:

-New heroes (nine so far) with hero support
-New modes (a conquest-analogue, maybe a campaign/Galactic Conquest, and probably some new wave modes)
-New vehicles (there are at least a couple different land vehicles I want to find spaces for)
-New maps (I had a couple map ideas that I don't want to make a huge production of, and they'll go nicely here - I also want to throw in a couple older maps of my own)

I know it's not a whole lot - yet - but more will come. For now, here is a short teaser:

The same video in high definition.
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Re: Dark Times II: Rising Son

Post by Nova Hawk »

Dark Times II? :eek: Awesome. Can't wait to see some more pics of the units/vehicles/maps! :thumbs:
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Re: Dark Times II: Rising Son

Post by AQT »

So that's what that ceremonial Luke (the Rising Son?) model was for. It's sounding great so far. I had a feeling you were planning to do some sort of expansion and here it is, a sequel.
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Re: Dark Times II: Rising Son

Post by CodaRez »

Hmm, a LOT of SWG material debuts in this area. (Battle of Restuss anyone?)

Lol anyway, nice work once again dude! :thumbs: I am so gonna follow this.
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Re: Dark Times II: Rising Son

Post by giftheck »

Ah, so this will be a new era as well as The Dark Times? Should fit with the CP still though.

I like the idea of this! Are you not gonna spoil the new heroes?
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Re: Dark Times II: Rising Son

Post by Sky_216 »

Oh dear, your reviewing puns have evolved into mod puns. :roll:

But seriously, looks good (as always). Just a question from the trailer.....will the infantry be the same (practical wise not aesthetic wise) as the original DT infantry?
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Re: Dark Times II: Rising Son

Post by Darth_Spiderpig »

Dark times II?


Dear Lord... :faint:
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Re: Dark Times II: Rising Son

Post by RED51 »

This looks very well done Mav! :thumbs:
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Re: Dark Times II: Rising Son

Post by Master_Ben »

Wow, this looks like it's gonna be pretty amazing, as was the first. Can't wait to see/hear more! :bowdown: and I don't use that smiley any old time.
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Re: Dark Times II: Rising Son

Post by thedoubleMM »

Diet Dr. Pepper ! :(
i cant watch the video because of some kind of copyright thing...it says the video is not available in my country :?

but it sounds very promising... :thumbs:
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Re: Dark Times II: Rising Son

Post by Maveritchell »

ggctuk wrote:Ah, so this will be a new era as well as The Dark Times?
It's going to be part of the "Dark Times" era. On loading a map, it'll be random whether you play with the pre-Episode IV units or post-Episode IV units.
Skyhammer_216 wrote:Just a question from the trailer.....will the infantry be the same (practical wise not aesthetic wise) as the original DT infantry?
Probably. I know that I'm planning to make the basic three units for each side stay the same (with visual changes only). Whether I decide to change the three unlockables (not including hero support, which is obviously changing) is still up in the air.
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Re: Dark Times II: Rising Son

Post by Dom380 »

looks cool, will it need the first DT to run or will you need both
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Re: Dark Times II: Rising Son

Post by Revan-Shan »

Dark Times 2... lol Never thought about it. Certainly almost as kick*** as BF 3.
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Re: Dark Times II: Rising Son

Post by Anakin »

if this is so good like the first one:
Hidden/Spoiler:
I musst have ist
:thumbs:
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Re: Dark Times II: Rising Son

Post by GangsterJawa »

Maveritchell wrote:
ggctuk wrote:Ah, so this will be a new era as well as The Dark Times?
It's going to be part of the "Dark Times" era. On loading a map, it'll be random whether you play with the pre-Episode IV units or post-Episode IV units.
So wait, will this add to the mission count at all?
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Re: Dark Times II: Rising Son

Post by carfanaticphil »

I think it looks great so far :thumbs:
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Re: Dark Times II: Rising Son

Post by Labj »

Keeping on the great mods ? godd work that you are doing
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Re: Dark Times II: Rising Son

Post by Eggman »

Boy, you never quit pumping out the new mods, do you? :P

Sounds/looks cool, the OT era really doesn't get enough attention.
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Re: Dark Times II: Rising Son

Post by 666rulerofclones »

Looks nice! Mav does it again!
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Re: Dark Times II: Rising Son

Post by Null_1138 »

Cool! What maps do you have in mind?
Hidden/Spoiler:
Is the Sith Stalker going to be in this?
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