Imdaar: Shore

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Re: Imdaar: Shore

Post by DarthHamster »

EraOfDesann wrote:
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That looks like something you would see on a postcard! So realistic. Well done.
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Re: Imdaar: Shore

Post by DarthD.U.C.K. »

a postcard with a pic of dead trees together with some ruins in a desolated region with bad weather :|
i can imagine better postcard-motives
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Re: Imdaar: Shore

Post by DarthHamster »

DarthD.U.C.K. wrote:a postcard with a pic of dead trees together with some ruins in a desolated region with bad weather :|
i can imagine better postcard-motives
:oops: Ah well you no what I mean, very realistic.
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Re: Imdaar: Shore

Post by DarthD.U.C.K. »

yeah, but i simply couldnt resist :P
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Re: Imdaar: Shore

Post by Maveritchell »

Have gone ahead and given the "Dark Times" treatment to Imdaar - other than the obvious unit updates, this (for now) includes map tweaks, new skies, and control mode. The map itself was done really well, the only thing I wanted to touch up was the replacement of the Yavin tower turrets with a different turret model (as seen in the first picture). I thought it fit the scenery better.
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Re: Imdaar: Shore

Post by Blade117 »

Cool turrent model.
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Re: Imdaar: Shore

Post by Delta-1035 »

Looks very good! :thumbs:
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Re: Imdaar: Shore

Post by sampip »

The Lighting on the first pic is very nice :D
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Re: Imdaar: Shore

Post by The_Emperor »

Hey cool, it's Dengar :D
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Re: Imdaar: Shore

Post by Teancum »

I dunno -- the map loses the feel of the planet in the first and third pics. I suppose the third wouldn't be too bad if the brush and objects followed suit with the sky and terrain. The first one feels less dreary than you'd expect Imdaar to be.
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Re: Imdaar: Shore

Post by Eggman »

The new turrets are a good idea - for whatever reason I've just never liked Yavin turets anywhere but Yavin.
Teancum wrote:I dunno -- the map loses the feel of the planet in the first and third pics. I suppose the third wouldn't be too bad if the brush and objects followed suit with the sky and terrain. The first one feels less dreary than you'd expect Imdaar to be.
I like the look of the first screenshot, but I don't really know exactly what the planet is supposed to look like. I agree about the third screenshot though - the contrast between the terrain and the props just doesn't work.
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Re: Imdaar: Shore

Post by Maveritchell »

Eggman wrote:I agree about the third screenshot though - the contrast between the terrain and the props just doesn't work.
Picky picky picky. :wink:

To be honest I am surprised that was even picked up on, but that was a screenshot I took before I had finished setting up the sky settings for each version of the sky. It was without any distance fog changes (which at that distance make the lighting on buildings/props look different). For comparison:
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And the first one is not going to be changed; no matter how grey the day is, at sunrise there is always a bit of extra brightness. I think the aesthetic remains intact between all of these environments.
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Re: Imdaar: Shore

Post by Twilight_Warrior »

Maveritchell wrote:
Hidden/Spoiler:
Image
I was about to say something, too, then you posted this! Definitely better, lol.
Maveritchell wrote: And the first one is not going to be changed; no matter how grey the day is, at sunrise there is always a bit of extra brightness. I think the aesthetic remains intact between all of these environments.
Also was going to say something to this degree. You just managed to beat my post. Although, like Eggman, I have never seen the planet, no area is 24/7 dreary. It looks to me like a great morning here on Imdaar! :thumbs:

Great job, Eggman and Mav! The excitement continues to grow....
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Re: Imdaar: Shore

Post by Sky_216 »

Twilight_Warrior wrote:Great job, EraOfDesann and Mav! The excitement continues to grow....
Fixed.


Anyway, nice environment stuff Mav. Agree that second night screen is much better. Really like your skies too.


Off-topic: my maps coming along, still modelling more stuff for it though.
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Re: Imdaar: Shore

Post by Nova Hawk »

Skyhammer_216 wrote:Anyway, nice environment stuff Mav. Agree that second night screen is much better. Really like your skies too.


Off-topic: my maps coming along, still modelling more stuff for it though.
Oh good, I was beginning to wonder if you were gonna make a map for this mod, Sky.

On topic: Very nice, Mav. Glad to see there's gonna be a nighttime version, not many maps have those.
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Re: Imdaar: Shore

Post by Maveritchell »

Skyhammer_216 wrote:Really like your skies too.
A lot of the skies I use are not mine - while I have made a couple originals using Terragen, most of skies I use for bases (if they are not stock skies) were made by CGArtist.
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Re: Imdaar: Shore

Post by Twilight_Warrior »

Skyhammer_216 wrote:
Twilight_Warrior wrote:Great job, EraOfDesann and Mav! The excitement continues to grow....
Fixed.
*Face-palm*
Sorry, Era...I was thinking you, but typed Egg...I needz moar sleep...
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Re: Imdaar: Shore

Post by Caleb1117 »

Love it! Looks like Morrowind. Not knowing anything about the cannon version of the planet, I think some of Skyhammer's mushroom trees with some dullish coloring would look great in this.
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Re: Imdaar: Shore

Post by AQT »

Hmm, just curious here: will an Imdaar Alpha with the "claw" TIE Phantom factory make an appearance in any of the random skies?

Well, nice work to both of you, Era and Mav!
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Re: Imdaar: Shore

Post by Nihillo »

AQT wrote:will an Imdaar Alpha with the "claw" TIE Phantom factory make an appearance in any of the random skies?
Well, the factory was invisible.
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