V.I.P. Mode

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Blade117
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Re: V.I.P. Mode

Post by Blade117 »

Cool concept, both the mode and the above post.
CressAlbane
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Re: V.I.P. Mode

Post by CressAlbane »

Maveritchell wrote:forbidden from entering vehicles(/turrets) and immune to mines
Phew, that was one of the worst things about the AI heros in Dark Times, they would go in the turrets and get exploded.
ImmuneToMines-good! People tend to spam them online.
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RC-1207
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Re: V.I.P. Mode

Post by RC-1207 »

CressAlbane wrote:ImmuneToMines-good! People tend to spam them online.
Haha. Ya, I'm pro eliminating mines altogether, but I know that would make over half the online players mad.
This mode looks great Mav'. Any ETA on the final product of DTII? It looks so good, I understand the wait.
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Maveritchell
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Re: V.I.P. Mode

Post by Maveritchell »

RC-1207 wrote:
CressAlbane wrote:ImmuneToMines-good! People tend to spam them online.
Haha. Ya, I'm pro eliminating mines altogether, but I know that would make over half the online players mad.
This mode looks great Mav'. Any ETA on the final product of DTII? It looks so good, I understand the wait.
As always the ETA will be mentioned as soon as I feel confident enough in a timeframe to mention it. I'm not there yet, but I'm getting there. I have a big update coming soon that I know will be enjoyed and once I'm done with that I'll be a lot closer to knowing.
Nova Hawk
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Re: V.I.P. Mode

Post by Nova Hawk »

Maveritchell wrote:As always the ETA will be mentioned as soon as I feel confident enough in a timeframe to mention it. I'm not there yet, but I'm getting there. I have a big update coming soon that I know will be enjoyed and once I'm done with that I'll be a lot closer to knowing.
Sounds good to me. Looking forward to the update.
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