Rising Son: Countdown to Release (Day 1 up)

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Jendo7
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Re: Rising Son: Countdown to Release (Day 3 up)

Post by Jendo7 »

Really looking forward to this. The Dark times added a whole new aspect to the game.
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Re: Rising Son: Countdown to Release (Day 3 up)

Post by Blade117 »

Maveritchell wrote:
Blade117 wrote:Thanks for the info. Any idea how much HDD space this will occupy?
I have a very good idea. The addon folder is 1.53 GB and the custom GC is of negligible size (appx. 15 KB). The download includes the 1.3 patch, which will of course be negligible if you already have the 1.3 patch. The download itself will be 361 MB.
Seems reasonable to me. I can find something to get rid of, if it comes to that.
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Re: Rising Son: Countdown to Release (Day 3 up)

Post by StarkillerMarek »

Congrats on getting ready to release! However, I am still debating whether I want to download, as the computer I always run Battlefront on, is not really graphically capable to play swbf2 anymore(at a fun frame rate). So I will most likely have to buy a new one, and reinstall bf2 anyway(and all my mods), so I am taking a break from all modding and playing.


Again, looks great, and I am greatly anticipating being able to play it.
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Re: Rising Son: Countdown to Release (Day 3 up)

Post by 0001111000 »

Well Done with this mod Mav its definitely got a lot that makes it stand out from a lot of other mods.
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Maveritchell »

The "day 2" countdown has been added to the first post - check it out!
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by skelltor »

cool :thumbs: just two more days :runaway:
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Blade117 »

Very nice update.
*excitement*
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Two questions...

Post by chubber »

Sorry first gonna say that this is sweet and sooooooooooooooo cool :lol:
1. Will this still be compatible with the convo pack?

2. Do you have plans for future mods? :maulsaber:
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by CressAlbane »

:bowdown:
Wow. This mod is going to be permanent in my addon. I didn't like the Dark Times original too much, but you've added so many things (maps, improvements, hero assaults...) that this is gonna be a keeper.
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by TML »

After watching the trailer again I noticed that Gunner Assualt will be on Nar Shaddaa! Excellent choice Mav! :thumbs: Now hopefully we got some extra assualt-only heroes like in the last Dark Times :wink:
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Nova Hawk »

The new wave mod for Jabba's Palace and Nar Shadaa look great! Only two days until this mod is released! Can't wait!
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by acryptozoo »

WOOW Mav can't wait till this is out youve made some gold here

a full stay in my ADDON folder :P
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by inky »

^Im going to agree with you about that. I always kept the first Dark Times in my AddOn folder.
The second Dark Times looks awesome and the long wait looks to have paid off. :thumbs:
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by AgentSmith_#27 »

What I'm worried about is how many missions it's going to take up? I'm pretty near 500 myself, and it looks like this will have a lot of new maps and units.
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Maveritchell »

AgentSmith_#27 wrote:What I'm worried about is how many missions it's going to take up? I'm pretty near 500 myself, and it looks like this will have a lot of new maps and units.
It adds 105 missions. As with any map or mod, if because of this your cup runneth over, simply take some of your maps or mods and put them in a temporary, different cup. When I'm not using a map or mod, I always keep it in a folder called "addonbackup" to ensure that I don't go over on the mission count.
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by AgentSmith_#27 »

:eek: Great Scott!


:runaway:
I guess I probably shouldn't post here, but in that case, is there an easy way of disabling the conversion pack without having to move all my files around all the time? I use conversion pack stuff the least out of all my maps, so it wouldn't be missed as anything esle.
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Re: Rising Son: Countdown to Release (Day 2 up)

Post by Teancum »

So I just wanted to give :thumbs: on this project. You guys'll love it. It's got a steeper difficulty than the original game, but the sheer amount of content and love that was put into this is amazing. There's no doubt in my mind that this one's a permanent install on everyone's machine.
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YAAY

Post by chubber »

It's July 24 so it's coming out today!!!!!!! :runaway: :faint:
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Re: YAAY

Post by Nihillo »

chubber wrote:It's July 24 so it's coming out today!!!!!!! :runaway: :faint:
... Noo... it's July 23. Unless you live in the east.

Edit: small grammar correction.
Last edited by Nihillo on Fri Jul 23, 2010 1:41 pm, edited 1 time in total.
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Re: YAAY

Post by TML »

chubber wrote:It's July 24 so it's coming out today!!!!!!! :runaway: :faint:
It may be the 24th where you live, but the mod won't be released til tomorrow :wink: (Well, according to the first page, we still have 2 days because Mav hasn't updated it yet :P)
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