Dark Times II: Rising Son - Released!

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Wed Nov 30, 2011 1:04 pm

i downloaded the mod it just wont run the installer :cry:

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Re: Dark Times II: Rising Son - Released!

Postby DarthD.U.C.K. » Wed Nov 30, 2011 2:38 pm

yes, indeed, thats why i asked
DarthD.U.C.K. wrote:do you have some kind of antivirus or firewall installed? it might block the exe somehow. i dont know whys it would crash the whole pc though.

meaning the installer with "exe"

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Wed Nov 30, 2011 4:04 pm

nor will it completly extract the exe installer :S

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Re: Dark Times II: Rising Son - Released!

Postby Twilight_Warrior » Wed Nov 30, 2011 4:12 pm

Just answer the question. Do you or do you not have an antivirus or other security program installed.

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Wed Nov 30, 2011 4:14 pm

i do.... but it hasnt stoped other installers

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Re: Dark Times II: Rising Son - Released!

Postby AQT » Wed Nov 30, 2011 4:19 pm

The installer takes a while to start up. Just be patient, and wait approximately 15 to 20 minutes for it. You will then be rewarded with an awesome mod for your patience. You can also try redownloading the installer if this still doesn't work.

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Wed Nov 30, 2011 4:20 pm

ive waited 5 hours before no lies it still didnt work

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Re: Dark Times II: Rising Son - Released!

Postby AQT » Wed Nov 30, 2011 4:29 pm

You did? No way! If your operating system is Windows Vista or 7, try right clicking the installer and running it as an administrator. Then, wait again for approximately 15 to 20 minutes for it to run. If these steps still don't work, then try redownloading the installer. When waiting for the installer to start up, go do something else or you'll be tempted to click on the installer again and cause problems.

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Re: Dark Times II: Rising Son - Released!

Postby Marth8880 » Wed Nov 30, 2011 5:14 pm

AQT wrote:You did? No way! If your operating system is Windows Vista or 7, try right clicking the installer and running it as an administrator. Then, wait again for approximately 15 to 20 minutes for it to run. If these steps still don't work, then try redownloading the installer. When waiting for the installer to start up, go do something else or you'll be tempted to click on the installer again and cause problems.

This should work. But an alternative solution is to turn off UAC filtering, at least while you install the mod.

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Re: Dark Times II: Rising Son - Released!

Postby Unlucky13 » Wed Nov 30, 2011 5:18 pm

My friend had a problem similar to yours, only with the convopack too. When he tried to run the .exe the computer froze and had to be turned off. I know that there was nothing wrong with the installer since I moved the installer I used for my BF2 to his computer and still no luck. I think he had something blocking it because my brother has the exact same computer and it worked just fine. Eventually I just ran the exe on my computer then manually moved the files to his.

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Thu Dec 01, 2011 1:15 pm

i got it to work it crashes when it gets to the map fest? i think. why does it crash there any reasons or answers how to stop it?

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Re: Dark Times II: Rising Son - Released!

Postby anonimus66 » Wed Mar 06, 2013 11:13 am

Halo!
Actually, I was looking for something new and wanted to get an interesting mod. In fact, this one looks nice!
But, I prefer taking action carefuly to doing it without prudence. So I have 2 questions:
1) Does this mode changes normal units in Clone Wars mode and Galactic Civil War mode?
2) (more important) Is there any civilised way to uninstall this mod? I might not like it, so I would like to know, how to remove it from my computer without installing the whole game.

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Re: Dark Times II: Rising Son - Released!

Postby THEWULFMAN » Wed Mar 06, 2013 12:41 pm

anonimus66 wrote:Halo!
Actually, I was looking for something new and wanted to get an interesting mod. In fact, this one looks nice!
But, I prefer taking action carefuly to doing it without prudence. So I have 2 questions:
1) Does this mode changes normal units in Clone Wars mode and Galactic Civil War mode?
2) (more important) Is there any civilised way to uninstall this mod? I might not like it, so I would like to know, how to remove it from my computer without installing the whole game.


1) No it doesn't.
2) Yes, remove the mod's folder from your addon folder.

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Re: Dark Times II: Rising Son - Released!

Postby anonimus66 » Wed Mar 06, 2013 12:47 pm

So, the only thing to remove is this folder from addon folder?
Don't need to change or remove any other files?

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Re: Dark Times II: Rising Son - Released!

Postby Marth8880 » Wed Mar 06, 2013 2:14 pm

Correct.

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Re: Dark Times II: Rising Son - Released!

Postby kitfisto15678 » Tue Apr 02, 2013 7:13 pm

Hi Mav! Now I'm sure you have gotten this response a lot from this mod and it probably doesn't mean anything anymore but I'll say it anyway.

This is amazing. I don't feel like writing an essay on it's awesome-ness so I'll just use this: :runaway: <-- AMAZING!


I actually had a question. In Control mode (my favorite new mode) what are the bonuses that you can gain from taking control points? I know there is hero and bacta, but when I was playing Kashyyyk: Treetops as the IMP's the Rebellion had a shield bonus and I never was able to find the control point that gave me that bonus. Does it change for each map? Do both factions get a bonus no matter what control points they possess?

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Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Tue Apr 02, 2013 9:17 pm

You can read about control mode here: viewtopic.php?f=74&t=21868

The short answer is that the bonuses each point gives are rerolled at the start of the map, so even on multiple playthroughs of the same map, you may not see the same bonus in the same place every time. There are five possible bonuses: AI hero, health regen, shield, energy regen.

Glad you've enjoyed the mod!

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Re: Dark Times II: Rising Son - Released!

Postby noMatt » Wed Apr 03, 2013 6:13 am

Are you going to continue workin on this or is it finished?

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Re: Dark Times II: Rising Son - Released!

Postby kitfisto15678 » Fri Jun 21, 2013 3:26 pm

I have a bug report. On space Raxus Prime icons float.

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Image

Image


I don't know if you will ever do another version with bug fixes but I thought I should tell you in case you didn't know. :wink:

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Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Fri Jun 21, 2013 4:26 pm

I suspect that's an issue with your configuration, not with the mod. Space Raxus Prime is unchanged from Dark Times 1 (and has no floating icons).

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