Dark Times II: Rising Son - Released!

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

Moderator: Moderators

Jedi Admin
User avatar
Posts: 7385
Joined: Mon Aug 21, 2006 11:03 pm

Dark Times II: Rising Son - Released!

Postby Maveritchell » Sat Jul 24, 2010 12:52 pm

Here you go! This is the full release for Dark Times II: Rising Son.

The download is a .zip file, and included in that .zip file is a readme.txt, which should be read before installing. Also included is a folder with documentation, which can be read while the installer is working.

Thanks for giving it a try, and enjoy!

(I'll be hosting a server later on in the day, so if you're interested, take some time to get acquainted with the new maps, modes, units, etc., and when we're online I can add maps or modes by request.)

Download "Rising Son" (361 MB)
ModDB download mirror
SWBFFiles download mirror

Brigadier General
User avatar
Posts: 630
Joined: Fri Jul 31, 2009 5:49 pm
Location: Everywhere.
Games I'm Playing :: SWBF2 and Warframe

Re: Dark Times II: Rising Son - Released!

Postby Eaol » Sat Jul 24, 2010 12:54 pm

This is fun

On a scale of one to NOICE, thats pretty [diet dr pepper] NOICE!
Last edited by Eaol on Sat Jul 24, 2010 12:55 pm, edited 1 time in total.

Rebel Warrant Officer
Posts: 301
Joined: Thu Nov 26, 2009 9:10 pm
Location: location, location
Projects :: No Mod project currently.

Re: Dark Times II: Rising Son - Released!

Postby Blade117 » Sat Jul 24, 2010 12:55 pm

*insert hallelujah chorus here*
Thanks for all the work on this Mav, I'm sure it will be great.

Sith Lord
User avatar
Posts: 1707
Joined: Wed Jun 03, 2009 3:14 pm
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo

Re: Dark Times II: Rising Son - Released!

Postby acryptozoo » Sat Jul 24, 2010 12:59 pm

OMG this is one of the best mods ever thx lot mav :runaway:

Private
User avatar
Posts: 32
Joined: Sat Jun 26, 2010 3:24 pm
Location: Seattle, WA

Re: Dark Times II: Rising Son - Released!

Postby chubber » Sat Jul 24, 2010 1:03 pm

YAAAY! If there wasn't a no spam rule I would :spam: this message with so many yays! Downloading now!!! :faint:


I am over my mission count though :shock: . Is there a way to remove missions manually? For example, I never play capture the flag, can I remove all the CTF missions??
Last edited by chubber on Sun Jul 25, 2010 2:34 am, edited 5 times in total.

Private Second Class
User avatar
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Dark Times II: Rising Son - Released!

Postby TML » Sat Jul 24, 2010 1:07 pm

Maveritchell wrote:(I'll be hosting a server later on in the day, so if you're interested, take some time to get acquainted with the new maps, modes, units, etc., and when we're online I can add maps or modes by request.)


Sounds fun! I usually don't play online, but I'll definately try to find some time today get on the server!

Second Lance Corporal
Posts: 111
Joined: Thu Apr 01, 2010 8:15 pm

Re: Dark Times II: Rising Son - Released!

Postby inky » Sat Jul 24, 2010 1:10 pm

Downloading now! And do you have a specific time range that you're going to host the server in?

Chief Warrant Officer
User avatar
Posts: 337
Joined: Thu Feb 11, 2010 3:10 pm
Location: Zeroeditor
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set

Re: Dark Times II: Rising Son - Released!

Postby AgentSmith_#27 » Sat Jul 24, 2010 1:24 pm

I'll probably join... If the download finishes today... 1 hour, 42 minutes remaining (and my internet is at top speed too)

Gametoast Staff
User avatar
Posts: 2675
Joined: Sat Jun 24, 2006 4:16 pm

Re: Dark Times II: Rising Son - Released!

Postby Fusion » Sat Jul 24, 2010 1:38 pm

Just an fyi for those of you downloading...

Despite the ReadMe saying to install to the ...\BattlefrontII folder, don't, install to gamedata like the installer says to. Had to move some files around afterward. >.>

Second Lance Corporal
Posts: 111
Joined: Thu Apr 01, 2010 8:15 pm

Re: Dark Times II: Rising Son - Released!

Postby inky » Sat Jul 24, 2010 2:08 pm

Hey, I extracted the downloaded files (4 total) to my desktop. I double-clicked the installer, pressed "Run", and waited. I went to lunch, then came back and there was still no installer going on. Am I doing something wrong?

EDIT: Went to Task Manager and selected the properties of "Rising Son.exe. I noticed that at the bottom it said "This file came from another computer and might be blocked" or something like that. There was an "unblock" option. I selected it, and a few moments later the installer started.

Jedi Admin
User avatar
Posts: 7385
Joined: Mon Aug 21, 2006 11:03 pm

Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Sat Jul 24, 2010 2:36 pm

Fusion wrote:Despite the ReadMe saying to install to the ...\BattlefrontII folder, don't, install to gamedata like the installer says to. Had to move some files around afterward. >.>

You need to make sure to pay attention to where the installer is directing you to. It creates a GameData folder in its default directory location, and if you select a different location, the installer appends \GameData to the install path. As long as you let it be automated and just select your "Star Wars Battlefront II" folder, then it will work. If you're manually typing it in or if you remove the "\GameData" from the install path after it has been automatically added for you, then you will see the abovementioned.

Private Second Class
User avatar
Posts: 61
Joined: Fri Feb 19, 2010 5:37 pm

Re: Dark Times II: Rising Son - Released!

Postby TML » Sat Jul 24, 2010 3:39 pm

I've been playing it and Mav, you've really out done yourself! This has to be one of the best Battlefront mods out there! When do you think you'll have the server up? :thumbs:

Second Lance Corporal
Posts: 111
Joined: Thu Apr 01, 2010 8:15 pm

Re: Dark Times II: Rising Son - Released!

Postby inky » Sat Jul 24, 2010 4:15 pm

^What he said. I've been playing the campaign, and that outshines whatever Pandemic gave us.
If you wanted to, you could slap a Star Wars Battlefront 3 logo on this mod and be able to pass it off as a real one.

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Dark Times II: Rising Son - Released!

Postby Nova Hawk » Sat Jul 24, 2010 4:18 pm

I believe I am going to faint. :faint: I can't believe the day has finally come!! I downloading this as soon as I get home tomorrow. You always go way beyond the call of duty, Mav.

Three cheers for Maveritchell!

Jedi Admin
User avatar
Posts: 7385
Joined: Mon Aug 21, 2006 11:03 pm

Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Sat Jul 24, 2010 4:31 pm

If you're online, look for a server called "Rising Son." It'll be up and down today, so if you don't see it, don't worry - but make sure to search all regions.

Chief Warrant Officer
User avatar
Posts: 337
Joined: Thu Feb 11, 2010 3:10 pm
Location: Zeroeditor
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set

Re: Dark Times II: Rising Son - Released!

Postby AgentSmith_#27 » Sat Jul 24, 2010 4:33 pm

inky wrote:^What he said. I've been playing the campaign, and that outshines whatever Pandemic gave us.
If you wanted to, you could slap a Star Wars Battlefront 3 logo on this mod and be able to pass it off as a real one.



That's what I saw people saying for the conversion pack, and tbh I was very disappointed in the end.

I've only played a few levels, and so far I'm really liking the maps and sides, but don't see why control mode is a necessary addition, it seems really so similar to conquest that IMO it's not worth the extra space and missions it takes up. But so far my biggest gripe is this: When my download finished, I deleted the 1.3 r129 installer because I thought: I've already been through this, and it is now set up the way I like, good thing I don't have to deal with it again. Well, I was wrong. I started up my game and BLAMMO, I was greeted with a lovely changed HUD.

It is pretty distracting, instead of finding myself in awe of how great this mod is, I keep thinking: Gee, I hope that this doesn't happen with every mod I download from now on.


Edit: I've been playing the campaign and just finished the 3rd (i think) mission, pretty good so far, I noticed that the electrostaff has a HUD icon other than the typical saber icon, I was wondering how you did that, because I had read that the floating icons fix didn't work with melee weapons.

Brigadier General
User avatar
Posts: 630
Joined: Fri Jul 31, 2009 5:49 pm
Location: Everywhere.
Games I'm Playing :: SWBF2 and Warframe

Re: Dark Times II: Rising Son - Released!

Postby Eaol » Sat Jul 24, 2010 6:56 pm

There's a new HUD?

Chief Warrant Officer
User avatar
Posts: 337
Joined: Thu Feb 11, 2010 3:10 pm
Location: Zeroeditor
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set

Re: Dark Times II: Rising Son - Released!

Postby AgentSmith_#27 » Sat Jul 24, 2010 7:09 pm

The same one that the 1.3 patch adds, I prefer the original because for one thing your field of view is diminished with the new, more "realistic" HUD. Also I prefer black lettering or numbers as opposed to white, for some reason mine is still white, even when removing the HUD changes.

Gametoast Staff
User avatar
Posts: 4844
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: Dark Times II: Rising Son - Released!

Postby AQT » Sat Jul 24, 2010 7:17 pm

AgentSmith_#27 wrote:because I had read that the floating icons fix didn't work with melee weapons.

You read that where? It doesn't matter whether it is a melee weapon or not, the fix will work for all weapons.

Jedi Admin
User avatar
Posts: 7385
Joined: Mon Aug 21, 2006 11:03 pm

Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Sat Jul 24, 2010 7:58 pm

AgentSmith_#27 wrote:When my download finished, I deleted the 1.3 r129 installer because I thought: I've already been through this, and it is now set up the way I like, good thing I don't have to deal with it again. Well, I was wrong. I started up my game and BLAMMO, I was greeted with a lovely changed HUD.

In my defense, the readme.txt covers this, and it explains exactly what settings the 1.3 patch has. As always "read me."

The melee weapon HUDs work fine; I don't know where you got this idea (okay I do, I posted in FragMe!'s fix topic that I didn't think it worked). :wink:

Next

Return to The Dark Times

Who is online

Users browsing this forum: No registered users and 1 guest