Dark Times II: Rising Son - Released!

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Re: Dark Times II: Rising Son - Released!

Postby Sky_216 » Wed Aug 18, 2010 7:21 am

Nova Hawk wrote:Cuz I was playing on some of Sky's Last Days mod and I didn't get any of the new units.


Yep, like Mav said its compatible (thats very helpful btw Mav, thanks) but not updated. The last days ones will be for the next last Days release.

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Re: Dark Times II: Rising Son - Released!

Postby Anakin » Sun Aug 22, 2010 9:20 am

this mod is great. some questions:
1: in space i've toke the Y-Wing. prest and holt the 1st wepon and then shot. the pic:
Hidden/Spoiler:
Image

what's happen there?? this hasn't made any damage so what is this good for??

2: are the CPs in the controll mod also random?? if not can you say me what cp is good for what on Korriban?? and what bonus can i get??i've some thought so here a pic:
Hidden/Spoiler:
Image


and yes i've read the documentation.

here an screenshot to show the power of an old man(double kill)
Hidden/Spoiler:
Image

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Re: Dark Times II: Rising Son - Released!

Postby sim-al2 » Sun Aug 22, 2010 10:11 am

Anakin wrote:this mod is great. some questions:
1: in space i've toke the Y-Wing. prest and holt the 1st wepon and then shot. the pic:
[
what's happen there?? this hasn't made any damage so what is this good for??


Try that when the shield is still up. When the laser is charged it becomes an ion cannon, which doesn't do much damage to physical targets but drops shields quickly.


2: are the CPs in the controll mod also random?? if not can you say me what cp is good for what on Korriban?? and what bonus can i get??i've some thought so here a pic:


and yes i've read the documentation.


Yes they're random.

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Re: Dark Times II: Rising Son - Released!

Postby Anakin » Mon Aug 23, 2010 5:26 am


Yes they're random.

realy i played two times korriban and both times the cps were the same

i don't have much luck everytime i play a darktimes map i have bad weather. :(

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Re: Dark Times II: Rising Son - Released!

Postby Minwu325 » Sat Sep 04, 2010 10:40 pm

How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?

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Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Sat Sep 04, 2010 10:49 pm

Minwu325 wrote:How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?

If you know how to "uninstall" the 1.3 patch then you know how to "uninstall" this. The mod in and of itself doesn't change or replace anything; it just adds a mod folder to the addon folder. You shouldn't have to do any replacement on the 1.3 patch anyway, though, since it doesn't break any compatibility online or otherwise. If you need to modify settings of the 1.3 patch, the 1.3 installer is included with the download. All the locations of all the files are listed in the mod's documentation.

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Re: Dark Times II: Rising Son - Released!

Postby Minwu325 » Sat Sep 04, 2010 11:56 pm

Maveritchell wrote:
Minwu325 wrote:How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?

If you know how to "uninstall" the 1.3 patch then you know how to "uninstall" this. The mod in and of itself doesn't change or replace anything; it just adds a mod folder to the addon folder. You shouldn't have to do any replacement on the 1.3 patch anyway, though, since it doesn't break any compatibility online or otherwise. If you need to modify settings of the 1.3 patch, the 1.3 installer is included with the download. All the locations of all the files are listed in the mod's documentation.



Thanks. So as I understand everything is in the same folder as the maps? On another note, could I get the campaign to work online?

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Re: Dark Times II: Rising Son - Released!

Postby Maveritchell » Sun Sep 05, 2010 1:37 am

Minwu325 wrote:Thanks. So as I understand everything is in the same folder as the maps? On another note, could I get the campaign to work online?

Every part of the mod, aside from the 1.3 patch, is located in the "BDT" addon folder (which by itself, is just like any addon map - although it obviously has more content). You're welcome to play around with the campaign modes online in a similar way to how the stock campaign is played online. It's been brought up before and is outlined in this post:
viewtopic.php?p=406967#p406967

Please keep in mind that the campaign is supported and designed for single-player only (just like the stock campaign) and may not function as desired online.

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Re: Dark Times II: Rising Son - Released!

Postby Minwu325 » Sun Sep 05, 2010 4:17 am

Thanks, I'll work with all of that swell :)


Great job on the mod, I was looking forward to this since I tried the first one.

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Re: Dark Times II: Rising Son - Released!

Postby PilotX » Tue Sep 07, 2010 11:47 pm

Finally got around to downloading this great mod. I have to say it is the most well thought out mod I have ever expeienced. I really like the attention to detail, especially the whale on Mon Calamari: Glacier.
Last edited by PilotX on Wed Sep 08, 2010 10:11 am, edited 1 time in total.

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Re: Dark Times II: Rising Son - Released!

Postby Lozza » Wed Sep 08, 2010 3:54 am

This sounds great, I really liked the first Dark Times, I hope this is even better : )

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Re: Dark Times II: Rising Son - Released!

Postby sim-al2 » Wed Sep 08, 2010 5:21 am

The Page Title wrote:Dark Times II: Rising Son - Released!


Unless I've misinterperted your post's tense. But yes, it really is that awesome. :D

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Re: Dark Times II: Rising Son - Released!

Postby Potential303YA » Fri Jul 08, 2011 11:42 pm

I can't get it to work I've installed it but it doesn't show in game. :/

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Re: Dark Times II: Rising Son - Released!

Postby commander501stappo » Mon Jul 18, 2011 7:30 am

Potential303YA wrote:I can't get it to work I've installed it but it doesn't show in game. :/


Do you have the 1.3 patch installed?

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Re: Dark Times II: Rising Son - Released!

Postby frel2aw » Sun Sep 25, 2011 8:38 pm

excuse me sir, while i remove BDT in my addon folder, there is still "dark time : rising son" in my galactic conquest menu ... please tell me how to remove it completely without re-intalling

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Re: Dark Times II: Rising Son - Released!

Postby THEWULFMAN » Sun Sep 25, 2011 9:05 pm

frel2aw wrote:excuse me sir, while i remove BDT in my addon folder, there is still "dark time : rising son" in my galactic conquest menu ... please tell me how to remove it completely without re-intalling



Just remove the user script file in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data. I forget the name of the file right now, and I am not at my computer to check it.

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Re: Dark Times II: Rising Son - Released!

Postby frel2aw » Sun Sep 25, 2011 10:10 pm

thanks for your response :D allright,i will wait

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Re: Dark Times II: Rising Son - Released!

Postby Unlucky13 » Mon Sep 26, 2011 8:17 am

Just checked, the name is custom_gc_11.lvl.

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Re: Dark Times II: Rising Son - Released!

Postby ZaxusFett » Tue Nov 29, 2011 8:55 pm

im having problems with this and i really wanna play it :cry: it doesnt ever start the extractor and it freezes the computer when i try to click it and crashes the computer AND NO I DONT SPAM CLICK IT can someone give me a answer

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Re: Dark Times II: Rising Son - Released!

Postby DarthD.U.C.K. » Wed Nov 30, 2011 11:28 am

do you have some kind of antivirus or firewall installed? it might block the exe somehow. i dont know whys it would crash the whole pc though.

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