Dark Times II: Rising Son - Released!

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Sky_216
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Re: Dark Times II: Rising Son - Released!

Post by Sky_216 »

Nova Hawk wrote:Cuz I was playing on some of Sky's Last Days mod and I didn't get any of the new units.


Yep, like Mav said its compatible (thats very helpful btw Mav, thanks) but not updated. The last days ones will be for the next last Days release.
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Re: Dark Times II: Rising Son - Released!

Post by Anakin »

this mod is great. some questions:
1: in space i've toke the Y-Wing. prest and holt the 1st wepon and then shot. the pic:
Hidden/Spoiler:
Image

what's happen there?? this hasn't made any damage so what is this good for??

2: are the CPs in the controll mod also random?? if not can you say me what cp is good for what on Korriban?? and what bonus can i get??i've some thought so here a pic:
Hidden/Spoiler:
Image


and yes i've read the documentation.

here an screenshot to show the power of an old man(double kill)
Hidden/Spoiler:
Image
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Re: Dark Times II: Rising Son - Released!

Post by sim-al2 »

Anakin wrote:this mod is great. some questions:
1: in space i've toke the Y-Wing. prest and holt the 1st wepon and then shot. the pic:
[
what's happen there?? this hasn't made any damage so what is this good for??


Try that when the shield is still up. When the laser is charged it becomes an ion cannon, which doesn't do much damage to physical targets but drops shields quickly.


2: are the CPs in the controll mod also random?? if not can you say me what cp is good for what on Korriban?? and what bonus can i get??i've some thought so here a pic:


and yes i've read the documentation.


Yes they're random.
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Re: Dark Times II: Rising Son - Released!

Post by Anakin »


Yes they're random.

realy i played two times korriban and both times the cps were the same

i don't have much luck everytime i play a darktimes map i have bad weather. :(
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Re: Dark Times II: Rising Son - Released!

Post by Minwu325 »

How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?
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Re: Dark Times II: Rising Son - Released!

Post by Maveritchell »

Minwu325 wrote:How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?

If you know how to "uninstall" the 1.3 patch then you know how to "uninstall" this. The mod in and of itself doesn't change or replace anything; it just adds a mod folder to the addon folder. You shouldn't have to do any replacement on the 1.3 patch anyway, though, since it doesn't break any compatibility online or otherwise. If you need to modify settings of the 1.3 patch, the 1.3 installer is included with the download. All the locations of all the files are listed in the mod's documentation.
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Re: Dark Times II: Rising Son - Released!

Post by Minwu325 »

Maveritchell wrote:
Minwu325 wrote:How easy would it be to uninstall this properly so I have the same files I started out with? Is there an uninstaller that does it well, or should I take note of which files to copy to another location?

If you know how to "uninstall" the 1.3 patch then you know how to "uninstall" this. The mod in and of itself doesn't change or replace anything; it just adds a mod folder to the addon folder. You shouldn't have to do any replacement on the 1.3 patch anyway, though, since it doesn't break any compatibility online or otherwise. If you need to modify settings of the 1.3 patch, the 1.3 installer is included with the download. All the locations of all the files are listed in the mod's documentation.



Thanks. So as I understand everything is in the same folder as the maps? On another note, could I get the campaign to work online?
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Re: Dark Times II: Rising Son - Released!

Post by Maveritchell »

Minwu325 wrote:Thanks. So as I understand everything is in the same folder as the maps? On another note, could I get the campaign to work online?

Every part of the mod, aside from the 1.3 patch, is located in the "BDT" addon folder (which by itself, is just like any addon map - although it obviously has more content). You're welcome to play around with the campaign modes online in a similar way to how the stock campaign is played online. It's been brought up before and is outlined in this post:
viewtopic.php?p=406967#p406967

Please keep in mind that the campaign is supported and designed for single-player only (just like the stock campaign) and may not function as desired online.
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Re: Dark Times II: Rising Son - Released!

Post by Minwu325 »

Thanks, I'll work with all of that swell :)


Great job on the mod, I was looking forward to this since I tried the first one.
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Re: Dark Times II: Rising Son - Released!

Post by PilotX »

Finally got around to downloading this great mod. I have to say it is the most well thought out mod I have ever expeienced. I really like the attention to detail, especially the whale on Mon Calamari: Glacier.
Last edited by PilotX on Wed Sep 08, 2010 10:11 am, edited 1 time in total.
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Re: Dark Times II: Rising Son - Released!

Post by Lozza »

This sounds great, I really liked the first Dark Times, I hope this is even better : )
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Re: Dark Times II: Rising Son - Released!

Post by sim-al2 »

The Page Title wrote:Dark Times II: Rising Son - Released!


Unless I've misinterperted your post's tense. But yes, it really is that awesome. :D
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Re: Dark Times II: Rising Son - Released!

Post by Potential303YA »

I can't get it to work I've installed it but it doesn't show in game. :/
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Re: Dark Times II: Rising Son - Released!

Post by commander501stappo »

Potential303YA wrote:I can't get it to work I've installed it but it doesn't show in game. :/


Do you have the 1.3 patch installed?
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Re: Dark Times II: Rising Son - Released!

Post by frel2aw »

excuse me sir, while i remove BDT in my addon folder, there is still "dark time : rising son" in my galactic conquest menu ... please tell me how to remove it completely without re-intalling
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Re: Dark Times II: Rising Son - Released!

Post by THEWULFMAN »

frel2aw wrote:excuse me sir, while i remove BDT in my addon folder, there is still "dark time : rising son" in my galactic conquest menu ... please tell me how to remove it completely without re-intalling



Just remove the user script file in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data. I forget the name of the file right now, and I am not at my computer to check it.
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Re: Dark Times II: Rising Son - Released!

Post by frel2aw »

thanks for your response :D allright,i will wait
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Re: Dark Times II: Rising Son - Released!

Post by Unlucky13 »

Just checked, the name is custom_gc_11.lvl.
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Re: Dark Times II: Rising Son - Released!

Post by ZaxusFett »

im having problems with this and i really wanna play it :cry: it doesnt ever start the extractor and it freezes the computer when i try to click it and crashes the computer AND NO I DONT SPAM CLICK IT can someone give me a answer
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Re: Dark Times II: Rising Son - Released!

Post by DarthD.U.C.K. »

do you have some kind of antivirus or firewall installed? it might block the exe somehow. i dont know whys it would crash the whole pc though.
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