Maps with Dark Times Support

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Maps with Dark Times Support

Postby Lephenix » Tue Dec 20, 2011 3:35 pm

Last edited by Lephenix on Fri Mar 01, 2013 1:54 pm, edited 11 times in total.

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Re: Maps with Dark Times Support

Postby ShadowWing » Fri Dec 23, 2011 10:26 pm

Thanks for the list.
This is pretty helpful. :P

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Re: Maps with Dark Times Support

Postby Lephenix » Sat Dec 24, 2011 2:00 pm

ShadowWing wrote:Thanks for the list.
This is pretty helpful. :P


You're welcome.

EDIT: Added Gylesh: Seabed by Xavious.

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Re: Maps with Dark Times Support

Postby Jendo7 » Tue Jan 17, 2012 6:13 pm

Just a heads up as I've just deleted Tatooine: Outpost 2.0 from moddb, so the link is now dead. I have just uploaded version 3.0. though, so it should be available on the site by tomorrow.

Edit: Tatooine: Outpost 3.0

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Re: Maps with Dark Times Support

Postby Lephenix » Wed Jan 18, 2012 9:52 am

Jendo7 wrote:Just a heads up as I've just deleted Tatooine: Outpost 2.0 from moddb, so the link is now dead. I have just uploaded version 3.0. though, so it should be available on the site by tomorrow.

Edit: Tatooine: Outpost 3.0


Thanks my friend, i modified it in the first post and i am also downloading it now :thumbs: .

EDIT: Jaroona: Hunted by TK432 added to the list.

EDIT: Rhen Var: Canyon 2.0 by Kinetosimpetus added to the list.

EDIT: Coruscant: Skyline by Yuke5 and CressAlbane added to the list.

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Re: Maps with Dark Times Support

Postby kitfisto15678 » Fri Aug 02, 2013 1:42 am

I think that maps with Dark Times 1 support also work with Dark Times 2 Rising Sun. The reason I say this is because I recently played Mav's Rebel Ops maps and they all support Dark Times II, but they were all made before Dark Times II was released.

I haven't tested this theory on any other maps but is this true that maps that DT1 can also be played in DT2?

Mav? :D

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Re: Maps with Dark Times Support

Postby Maveritchell » Fri Aug 02, 2013 1:53 am

Yep. The Dark Times II is backwards-compatible with maps that supported Dark Times I. The catch is that they'll still only use units that were in Dark Times I (so they'll only use the early-GCW units/heroes).

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Re: Maps with Dark Times Support

Postby kitfisto15678 » Fri Aug 02, 2013 2:08 am

What! That's awesome! :faint:

That just made DT2 even more my most favorite mod in the universe! Now I'm going to try all of those maps I thought that I wouldn't want since it only supported DT1. That really is awesome! Someone should quote your post at the first post so people know that cool feature. :thumbs:

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Re: Maps with Dark Times Support

Postby AQT » Fri Aug 02, 2013 5:07 pm

kitfisto15678 wrote:Someone should quote your post at the first post so people know that cool feature. :thumbs:

Everyone already knew about it. Congratulations! You're the last to know! :D

But seriously, it would be more surprising if it weren't backwards-compatible. From a non-modder's point of view, based on observations alone, Dark Times II is essentially Dark Times I with a lot more new content. The old content is still there, which is what maps that supported Dark Times I utilized.

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Re: Maps with Dark Times Support

Postby kitfisto15678 » Fri Aug 02, 2013 5:25 pm

AQT wrote:
kitfisto15678 wrote:Someone should quote your post at the first post so people know that cool feature. :thumbs:

Everyone already knew about it. Congratulations! You're the last to know! :D

How did people know? I don't remember reading it in any docs for DT2 and I wasn't here (Gametoast) when he originally released it. :?

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Re: Maps with Dark Times Support

Postby AQT » Fri Aug 02, 2013 10:17 pm

That was implied to be a joke by the "but seriously" bit that immediately followed it, which you seem to have missed. :wink: This was then followed by an explanation as to why non-modders can assume why the backwards compatibility works. :P Modders, on the other hand, have the following thread/post for reference: viewtopic.php?p=407152#p407152 :)

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Re: Maps with Dark Times Support

Postby kitfisto15678 » Fri Aug 02, 2013 10:58 pm

Ah I see. :cpu:

I'm not used to modders being so smart! :wink:

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Re: Maps with Dark Times Support

Postby Lephenix » Tue Aug 06, 2013 1:17 pm

kitfisto15678 wrote:That really is awesome! Someone should quote your post at the first post so people know that cool feature. :thumbs:


Well, I thought it was obvious :P .
When I write (DT1) next to a map's name in the first post, it means that it can support (DT2) (for the reasons mentioned above), but it'll only use the DT1 content since the map was released before DT2.

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Re: Maps with Dark Times Support

Postby Maveritchell » Tue Aug 06, 2013 1:38 pm

There's no reason to jump on someone for not knowing. Kit, I know you're unfamiliar with the mod's beginnings and I can understand how it would cause confusion. Like AQT said, it's second nature to a lot of the people here because since its inception, Dark Times II has been billed as a replacement for Dark Times I (instead of just an addition to it). We did discuss this in the original Dark Times II thread (viewtopic.php?p=366462#p366462), although I wouldn't have expected anyone new to understand this. That said, it would have been very sloppy of me to break compatibility since I designed this to fully replace Dark Times I (you can't have both installed at once, and there's no reason to, since this hasn't removed any content from Dark Times I).

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Re: Maps with Dark Times Support

Postby kitfisto15678 » Tue Aug 06, 2013 2:56 pm

Maveritchell wrote:There's no reason to jump on someone for not knowing. Kit, I know you're unfamiliar with the mod's beginnings and I can understand how it would cause confusion. Like AQT said, it's second nature to a lot of the people here because since its inception, Dark Times II has been billed as a replacement for Dark Times I (instead of just an addition to it). We did discuss this in the original Dark Times II thread (viewtopic.php?p=366462#p366462), although I wouldn't have expected anyone new to understand this. That said, it would have been very sloppy of me to break compatibility since I designed this to fully replace Dark Times I (you can't have both installed at once, and there's no reason to, since this hasn't removed any content from Dark Times I).

I'm just not used to the SWBFII modding scene yet. I knew a lot of stuff for SWBFI modding (even if I produced little) and a lot of that stuff doesn't apply for this game. :( \

But I'm learning and it doesn't help that I came to the SWBFII scene relatively recently. :D

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Re: Maps with Dark Times Support

Postby titanbass1 » Sun May 08, 2016 5:23 pm

Just so you know, a lot of these links are dead. Is there another way to update the list?

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Re: Maps with Dark Times Support

Postby Maveritchell » Tue May 10, 2016 1:51 am

titanbass1 wrote:Just so you know, a lot of these links are dead. Is there another way to update the list?


If the links are dead here, see if they're updated in this topic: viewtopic.php?f=35&t=27706

If you can't find them there, please feel free to mention it, and we'll try and update the links and/or find the map.

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