Dark times Addme trouble

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Sith Lord
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Dark times Addme trouble

Postby acryptozoo » Sat Feb 11, 2012 1:22 pm

i recently tried adding dark times to one of my maps and everything seemingly works fine but i keep getting an luac returned 1 error in the munge
any idea what i messed up on
thanks in advance
addme.lua
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end



ReadDataFile("..\\..\\addon\\BDT\\data\\_LVL_PC\\dtshell.lvl")

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "Y4R%s_%s",
era_g = 1,
era_1 = 1,
mode_con_g = 1,
mode_con_1 = 1,}
change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" },
},
}

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("Y4R","Y4Rg_con",4)
AddDownloadableContent("Y4R","Y4R1_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\Y4R\\data\\_LVL_PC\\core.lvl")

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Re: Dark times Addme trouble

Postby AceMastermind » Sat Feb 11, 2012 8:06 pm

What was the exact error? It looks like you have an extra closing bracket.
change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" },
},
}


You can edit these files in Notepad but it's best to use a real code editor since they use syntax highlighting and can identify bracket pairs which allow you to spot these error types quickly.

Sith Lord
User avatar
Posts: 1707
Joined: Wed Jun 03, 2009 3:14 pm
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo

Re: Dark times Addme trouble

Postby acryptozoo » Sat Feb 11, 2012 8:22 pm

AceMastermind wrote:What was the exact error? It looks like you have an extra closing bracket.
change = {
era_1 = { name="Dark Times", icon2="darktimes_icon" },
},
}


You can edit these files in Notepad but it's best to use a real code editor since they use syntax highlighting and can identify bracket pairs which allow you to spot these error types quickly.

ah thanks missed that one, works now
i have notepad++ but i rarely use it i guess i should use it more

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