DT Era Icon

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Master of the Force
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Posts: 4618
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

DT Era Icon

Postby Anakin » Tue Oct 22, 2013 5:03 am

Hi,

i just wanted to ask, how did you add the Era Icon to your mod. I'm working on an own mod, but everytime i add my icon to the Era your's and BFx's are removed. But your one is working without problems with Bfx.

So i have a shell looking like this:
Code: Select all
ucft
{
   REQN
   {
      "texture"
      "rcm"
      "profile_manager"
      "iface_bg_1"
      "iface_bg_2"
      "iface_bgmeta_space"
      "logo"
      "single_player_campaign"
      "single_player_conquest"
   }
}


is there something wrong, or why did it remove your Era Icon when i add this to my mod?

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Joined: Sat Sep 22, 2012 3:41 pm

Re: DT Era Icon

Postby Nedarb7 » Tue Oct 22, 2013 6:19 pm

Did you make these changes to your addme:
viewtopic.php?p=350615#p350615

Master of the Force
User avatar
Posts: 4618
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: DT Era Icon

Postby Anakin » Wed Oct 23, 2013 4:08 am

No it didn't. it looks like this:

Hidden/Spoiler:
Code: Select all
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
[color=#FF0000]function AddNewGameModes(missionList, mapName, newFlags)
   for i, mission in missionList do
      if mission.mapluafile == mapName then
         for flag, value in pairs(newFlags) do
            mission[flag] = value
         end
      end
   end
end[/color]


ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\shell.lvl")

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)


AddNewGameModes( sp_missionselect_listbox_contents, "BCC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "BCC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "BPF%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "BPF%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "KSD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "KSD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "KSI%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "KSI%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "RVC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "RVC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "RVH%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "RVH%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "TTD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "TTD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )


AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )


-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier.  the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("tat2","tat2r_con",4)
AddDownloadableContent("tat3","tat3r_con",4)
AddDownloadableContent("cor1","cor1r_con",4)
AddDownloadableContent("dag1","dag1r_con",4)
AddDownloadableContent("dea1","dea1r_con",4)
AddDownloadableContent("end1","end1r_con",4)
AddDownloadableContent("fel1","fel1r_con",4)
AddDownloadableContent("geo1","geo1r_con",4)
AddDownloadableContent("geo1","hot1r_con",4)
AddDownloadableContent("kam1","kam1r_con",4)
AddDownloadableContent("kas2","kas2r_con",4)
AddDownloadableContent("mus1","mus1r_con",4)
AddDownloadableContent("myg1","myg1r_con",4)
AddDownloadableContent("nab2","nab2r_con",4)
AddDownloadableContent("pol1","pol1r_con",4)
AddDownloadableContent("tan1","tan1r_con",4)
AddDownloadableContent("uta1","uta1r_con",4)
AddDownloadableContent("yav1","yav1r_con",4)
AddDownloadableContent("BCC","BCCr_con",4)
AddDownloadableContent("BPF","BPFr_con",4)
AddDownloadableContent("KSD","KSDr_con",4)
AddDownloadableContent("KSI","KSIr_con",4)
AddDownloadableContent("RVH","RVHr_con",4)
AddDownloadableContent("RVC","RVCr_con",4)
AddDownloadableContent("TTD","TTDr_con",4)

AddDownloadableContent("tat2","tat2r_eli",4)
AddDownloadableContent("tat3","tat3r_eli",4)
AddDownloadableContent("cor1","cor1r_eli",4)
AddDownloadableContent("dag1","dag1r_eli",4)
AddDownloadableContent("dea1","dea1r_eli",4)
AddDownloadableContent("end1","end1r_eli",4)
AddDownloadableContent("fel1","fel1r_eli",4)
AddDownloadableContent("geo1","geo1r_eli",4)
AddDownloadableContent("geo1","hot1r_eli",4)
AddDownloadableContent("kam1","kam1r_eli",4)
AddDownloadableContent("kas2","kas2r_eli",4)
AddDownloadableContent("mus1","mus1r_eli",4)
AddDownloadableContent("myg1","myg1r_eli",4)
AddDownloadableContent("nab2","nab2r_eli",4)
AddDownloadableContent("pol1","pol1r_eli",4)
AddDownloadableContent("tan1","tan1r_eli",4)
AddDownloadableContent("uta1","uta1r_eli",4)
AddDownloadableContent("yav1","yav1r_eli",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\core.lvl")



do i only need to replace the red part with the one you show me??

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Re: DT Era Icon

Postby kinetosimpetus » Wed Oct 23, 2013 8:04 am

Yes, except the red tags show up as code inside code tags, so the part inside the color tags.

Master of the Force
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Posts: 4618
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Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: DT Era Icon

Postby Anakin » Thu Oct 24, 2013 9:57 am

thank you very much. It now works. There is my Icon, DT Icon, BFx Icon shown and there are the names from DT and my mod. But BFx ist still shown as common.era.a and common.era.b. Is there a way to fix that, too, or is there maybe an otehr mod/map causing this problem?

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