DT Era Icon

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

Moderator: Moderators

Post Reply
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

DT Era Icon

Post by Anakin »

Hi,

i just wanted to ask, how did you add the Era Icon to your mod. I'm working on an own mod, but everytime i add my icon to the Era your's and BFx's are removed. But your one is working without problems with Bfx.

So i have a shell looking like this:

Code: Select all

ucft
{
	REQN
	{
		"texture"
		"rcm"
		"profile_manager"
		"iface_bg_1"
		"iface_bg_2"
		"iface_bgmeta_space"
		"logo"
		"single_player_campaign"
		"single_player_conquest"
	}
}
is there something wrong, or why did it remove your Era Icon when i add this to my mod?
User avatar
Nedarb7
Lieutenant General
Lieutenant General
Posts: 676
Joined: Sat Sep 22, 2012 3:41 pm

Re: DT Era Icon

Post by Nedarb7 »

Did you make these changes to your addme:
viewtopic.php?p=350615#p350615
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: DT Era Icon

Post by Anakin »

No it didn't. it looks like this:
Hidden/Spoiler:
[code]
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end



ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\shell.lvl")

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)


AddNewGameModes( sp_missionselect_listbox_contents, "BCC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "BCC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "BPF%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "BPF%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "KSD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "KSD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "KSI%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "KSI%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "RVC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "RVC%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "RVH%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "RVH%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "TTD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "TTD%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )


AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )

AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_eli_r = 1, change = { era_r ={ name="Republic Commando", icon2="rcm" }}} )


-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("tat2","tat2r_con",4)
AddDownloadableContent("tat3","tat3r_con",4)
AddDownloadableContent("cor1","cor1r_con",4)
AddDownloadableContent("dag1","dag1r_con",4)
AddDownloadableContent("dea1","dea1r_con",4)
AddDownloadableContent("end1","end1r_con",4)
AddDownloadableContent("fel1","fel1r_con",4)
AddDownloadableContent("geo1","geo1r_con",4)
AddDownloadableContent("geo1","hot1r_con",4)
AddDownloadableContent("kam1","kam1r_con",4)
AddDownloadableContent("kas2","kas2r_con",4)
AddDownloadableContent("mus1","mus1r_con",4)
AddDownloadableContent("myg1","myg1r_con",4)
AddDownloadableContent("nab2","nab2r_con",4)
AddDownloadableContent("pol1","pol1r_con",4)
AddDownloadableContent("tan1","tan1r_con",4)
AddDownloadableContent("uta1","uta1r_con",4)
AddDownloadableContent("yav1","yav1r_con",4)
AddDownloadableContent("BCC","BCCr_con",4)
AddDownloadableContent("BPF","BPFr_con",4)
AddDownloadableContent("KSD","KSDr_con",4)
AddDownloadableContent("KSI","KSIr_con",4)
AddDownloadableContent("RVH","RVHr_con",4)
AddDownloadableContent("RVC","RVCr_con",4)
AddDownloadableContent("TTD","TTDr_con",4)

AddDownloadableContent("tat2","tat2r_eli",4)
AddDownloadableContent("tat3","tat3r_eli",4)
AddDownloadableContent("cor1","cor1r_eli",4)
AddDownloadableContent("dag1","dag1r_eli",4)
AddDownloadableContent("dea1","dea1r_eli",4)
AddDownloadableContent("end1","end1r_eli",4)
AddDownloadableContent("fel1","fel1r_eli",4)
AddDownloadableContent("geo1","geo1r_eli",4)
AddDownloadableContent("geo1","hot1r_eli",4)
AddDownloadableContent("kam1","kam1r_eli",4)
AddDownloadableContent("kas2","kas2r_eli",4)
AddDownloadableContent("mus1","mus1r_eli",4)
AddDownloadableContent("myg1","myg1r_eli",4)
AddDownloadableContent("nab2","nab2r_eli",4)
AddDownloadableContent("pol1","pol1r_eli",4)
AddDownloadableContent("tan1","tan1r_eli",4)
AddDownloadableContent("uta1","uta1r_eli",4)
AddDownloadableContent("yav1","yav1r_eli",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\RCM\\data\\_LVL_PC\\core.lvl")

[/code]
do i only need to replace the red part with the one you show me??
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: DT Era Icon

Post by kinetosimpetus »

Yes, except the red tags show up as code inside code tags, so the part inside the color tags.
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: DT Era Icon

Post by Anakin »

thank you very much. It now works. There is my Icon, DT Icon, BFx Icon shown and there are the names from DT and my mod. But BFx ist still shown as common.era.a and common.era.b. Is there a way to fix that, too, or is there maybe an otehr mod/map causing this problem?
Post Reply