Space Mod (WIP)

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Space Mod (WIP)

Postby bamdur123 » Mon May 30, 2011 1:59 am

well i am currnetly working on a long time mod, basically what it is is space.
there will be a portal thats craftable and you go through tis and it caries you up to space. space is always dark and will have several new mobs and blocks. i finished one block today ( i started today) and im goign to revise the code soon





I thought of a new name (Moonrock) lol, i dont feel like changign code


Pictures go here:

Image







updates soon^^


-Update 1
Added Modloader support,
Moonsand (might be changed to moonstone later) breakable by pickaxe
Moonsand has new texture

http://www.youtube.com/watch?v=5LJU2aAqNtk

-Update 2
Added super moonsand
allows jump to be 2 times higher
cooler texture

-Update 3
Added chaos stone
might be a rare resource for a special tool or weapon
might be removed
Last edited by bamdur123 on Thu Jun 09, 2011 4:07 pm, edited 7 times in total.

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Re: Space Mod (WIP)

Postby CressAlbane » Wed Jun 01, 2011 4:13 pm

Wow! That looks really fun. I'll download this when you release it. How did you add the jumping effect?


EDIT: Can you tell me how to add a new texture for a new block?
Last edited by CressAlbane on Wed Jun 01, 2011 5:51 pm, edited 1 time in total.

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Re: Space Mod (WIP)

Postby commander501stappo » Wed Jun 01, 2011 5:10 pm

Igreed! It looks awesome!

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Re: Space Mod (WIP)

Postby bamdur123 » Wed Jun 01, 2011 9:04 pm

Thx guys. there are 2 ways to add a new texture to a block. through terrain.png and the java command


Code: Select all
public Moonsand(int blockID)
    {
        super(blockID, 30, Material.wood);
     blockIndexInTexture = 124;//138? is block number in terrian.thing,
//edit, you can only see your texture after reobfuscincation (spellfail) but //it works
    }
 
    public int getBlockTextureFromSide(int side)
    {
       if(side==1) //Top of block, not needed since im using texture on all //sides
       {
          return 124;
       }
        return blockIndexInTexture;


Thats how notch does it, but if you do it this way it might not have compatability with other mods and future updates. therse a modloader way thats lets you add custom overrides
(i might make a tutorial :) ) and as far as editing terrain.png (in temp/bin folder) i use gimp at 800% view but you can use adobe




edit: to get my jumping effect
it involves this
Code: Select all
entity.motionY += 0.65;
and ill probably release my own source code after the mod

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Re: Space Mod (WIP)

Postby CressAlbane » Thu Jun 02, 2011 6:48 am

I figured out how to do the jumping effect earlier, and I know how to change which texture file the block calls, but where do I put my edited terrain.png so the game will reobfuscate it?

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Re: Space Mod (WIP)

Postby bamdur123 » Thu Jun 02, 2011 10:44 pm

you take the terrain.png out of temp/bin/minecraft(ithink) and place it in your minecraft.jar your using for teh mod (place yoru deobfuscated files in minecraft.jar too and delete meta-inf folder)

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Re: Space Mod (WIP)

Postby CressAlbane » Fri Jun 03, 2011 9:28 pm

Thanks!
Here's an idea for the mod:
Once you have mined "moon sand", you can put it in the crafting table for "moon sand dust". The dust can then be crafted with swords and pickaxes (diamond and iron only) to increase the durability.

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Re: Space Mod (WIP)

Postby bamdur123 » Sat Jun 04, 2011 4:59 am

cool. i might add somethign like that.

Update-Added Super moon sand- 2 moon sand in crafting table, double the jump .

-Planned
Anti gravity boots - either let you fly or no damage when you were them (falling)
a flying vehicle of some sort

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Re: Space Mod (WIP)

Postby CressAlbane » Sat Jun 04, 2011 9:14 am

A flying vehicle would be fun!
Is the "space" area going to be a new dimension?

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Re: Space Mod (WIP)

Postby bamdur123 » Sat Jun 04, 2011 3:50 pm

kind of, im planning it be a new "biome" kind of like the nether you get there through a portal.
new update in first post

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Re: Space Mod (WIP)

Postby commandoCC-9811 » Tue Jun 28, 2011 4:10 pm

This looks awesome! I was thinking of like for a big time mod making a star wars-based mod, and making it so that you can travel to other planets a bit like the portal. This looks great! I can see a lot of potential coming from this, so keep up the work!

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Re: Space Mod (WIP)

Postby linksith » Thu Dec 15, 2011 10:00 am

commandoCC-9811 wrote:This looks awesome! I was thinking of like for a big time mod making a star wars-based mod, and making it so that you can travel to other planets a bit like the portal. This looks great! I can see a lot of potential coming from this, so keep up the work!


That would be cool. Or maybe you could do something like the ring in stargate for your portal thing and then have the entrance to space by hitting the sky at a certain speed or with a certain vehicle or vehicle type making a requirement of certain resources. Talking about this makes me want to learn to mod with java and help you. :D my friend and I have been dreaming of space in MC.

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