Mojang's Tumblr & Twitter Discussion Thread

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Dio773 » Tue May 17, 2011 11:02 am

TK432 wrote:I read somewhere that the trapdoors open upwards. This and the fact that they don't let water through make them somekind of useless for most cases I had planned.

I really hope that gets changed at some point.



Well Notch is most likely using the exact same coding for normal doors (aka being lazy and taking th easy route) and just rotating them. It would be nice to see him fix it so they could be used for that, although I know that those doors would be usfull for things like roof access and even for glass buildings.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Kateana » Thu May 19, 2011 10:32 am

@notch wrote:I spent a lot of time today trying to add a floating island dimension. It did not go well. Performs well, looks ugly.


@notch wrote:Some pics of the sky dimension thing I was working on last night: http://imgur.com/a/cvsYW

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Dohnutt » Thu May 19, 2011 10:42 am

Hah, looks silly

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Fluffy_the_ic » Thu May 19, 2011 3:29 pm

Something tells me Notch is actually working on the Aether now. Hopefully that's actually the case.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Grev » Thu May 19, 2011 4:20 pm

I really hope this is just a test so he can incorporate the mod-made Aether. On the Minecraft forums, there is an Aether mod that looks fantastic, although somewhat un-Minecraft-ey.

In the long run, I hope some feeling is put into the Aether, and its not just floating islands. There needs to be something unique.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Fluffy_the_ic » Thu May 19, 2011 4:34 pm

Grev wrote:I really hope this is just a test so he can incorporate the mod-made Aether. On the Minecraft forums, there is an Aether mod that looks fantastic, although somewhat un-Minecraft-ey.

In the long run, I hope some feeling is put into the Aether, and its not just floating islands. There needs to be something unique.

Yup, I followed that topic til it was locked and I want it to be released soooo badly right now.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Kateana » Fri May 20, 2011 12:33 pm

@notch wrote:Well, that worked out better than I thought.. http://i.imgur.com/JUEYD.jpg

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby commander501stappo » Fri May 20, 2011 12:42 pm

Wild growing grass just popping out of the dirt?
..
Oh no! I really don't like how it looks and if he choose to add it, I hope he makes us able to choose if we want it or not.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Fluffy_the_ic » Fri May 20, 2011 3:22 pm

commander501stappo wrote:Wild growing grass just popping out of the dirt?
..
Oh no! I really don't like how it looks and if he choose to add it, I hope he makes us able to choose if we want it or not.

It most likely will be, but yay Notch! More mods integrated into the game! :D Wildgrass is one of the best-looking mods there is, IMO. I'm just not a fan of the default wildgrass or the fact that it's EVERYWHERE, so I hope he makes it so that it's only in a few biomes like it appears to be there.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Kateana » Mon May 23, 2011 4:10 pm

The Word of Notch wrote:Minecraft Beta 1.6 is getting release later this week.

Here’s the changelist so far:

1.6:

+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Fluffy_the_ic » Mon May 23, 2011 4:49 pm

Whoah. Notch was busy. Hah, and so many people were calling him lazy.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Dohnutt » Tue May 24, 2011 10:05 am

* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

So does that mean it won't lag so much now?

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby commander501stappo » Thu May 26, 2011 2:57 pm

Am I the only one who has a crashing problem when a chest is full and you hold shift and then click on an item?

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Fluffy_the_ic » Thu May 26, 2011 3:22 pm

commander501stappo wrote:Am I the only one who has a crashing problem when a chest is full and you hold shift and then click on an item?

Does that do anything?

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby commander501stappo » Thu May 26, 2011 3:53 pm

Fluffy_the_ic wrote:Does that do anything?


Minecraft crashes and I have to restart it.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Twilight_Warrior » Thu May 26, 2011 4:00 pm

commander501stappo wrote:
Fluffy_the_ic wrote:Does that do anything?

Minecraft crashes and I have to restart it.

I think he means what it's supposed to do. In which case, Shift+click an item in your inventory while a chest is open = move whole stack to chest. So really your problem can be solved simply by not being lazy and clicking twice.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby commander501stappo » Thu May 26, 2011 4:52 pm

The thing is that it worked before the update and I wanted to know if it was my compter only or a problem with Minecraft.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Xavious » Thu May 26, 2011 5:10 pm

No, that's an update-related problem. Haven't encountered it myself (as I haven't messed with any full chests recently), but I saw it mentioned on the Minecraft forums.

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby Dohnutt » Tue May 31, 2011 9:45 am

1.6.6:

+ Added a new use for bonemeal
* Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
* Made glowstone drop more loot
* Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
* Re-introduced unlimited FPS, renamed the option again
* Fixed beds not working very well at all in SMP
* Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
* Boats float up to the surface quicker
* Boats falling down into water lose their vertical momentum very fast
* Removed Herobrine


Heheh

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Re: Mojang's Tumblr & Twitter Discussion Thread

Postby commander501stappo » Tue May 31, 2011 10:04 am

Those changes for glowstone are just wonderfull!

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