Battlefield 3 Discussion [Finally RELEASED!]

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Marvel4
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Re: Finally, Battlefield 3

Post by Marvel4 »

Caspian Border is awesome, I got a headshot with the SV-98 at 739 meters! :D
But I don't like the jets, they are too hard to control...
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Re: Finally, Battlefield 3

Post by Moving_Target »

Fluffy_the_ic wrote:I'm a little west of detroit and I was playing in a Chicago-based server, but then I realized my graphics were on their Operation Metro settings, which was all high except shadows and filtering, so I turned it to low and it got a lot better. I need to learn to fly jets better, hehe. :P
That could be your solution. Haha. Same here about the jets. I've found the remarkably easier to fly than I thought. They were like impossible without joystick in BF2.

I think Grand Baazar will be fun and I'll wait on Firestorm. Hopefully it'll feel unique enough.
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Re: Finally, Battlefield 3

Post by Fluffy_the_ic »

Interesting fact: Head-on collisions between jets is, in fact, suicide. Not a roadkill.
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Re: Finally, Battlefield 3

Post by Moving_Target »

You mean like this?
Hidden/Spoiler:
Image
I think TheCaptainJim got some points for killing the two pilots in a heli when it was hovering and he ran into them.
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Re: Finally, Battlefield 3

Post by ANDEWEGET »

Fluffy_the_ic wrote:I need to learn to fly jets better, hehe. :P
:D QFT. I actually am so badass I hit the big antenna...I didnt even try to shoot someone, just flying along and then suddenly it appeared in front of me...
Cleaning my coolers after about 1 year without cleaning gave me about 20-25 FPS. With all the dust between the blades it couldnt cool my CPU right so it got pretty warm very fast. Intel TurboTech only kicks in if the CPU isnt very warm so my CPU was at 2.8 GHz all the time. Now its at a constant 3.52 GHz. :)
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Re: Finally, Battlefield 3

Post by Moving_Target »

Haha sounds like an over due cleaning.

Thire and I had one hell of a ride and game session. Lasted like 5 hours I think. We are SUCH good heli pilots. Hopefully he'll have some youtube footage up later. I have never had this much fun in Battlefield before.
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Re: Finally, Battlefield 3

Post by Jendo7 »

Another video of Operation Firestorm:

Battlefield 3 - Content Overload
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Re: Finally, Battlefield 3

Post by Moving_Target »

Here it is. Thanks to Thire.

http://www.youtube.com/watch?v=nZBjw7P77Mk

Enjoy. EDIT UPDATE: We, mainly I, are vulgar. So untainted ears need not apply.
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Re: Finally, Battlefield 3

Post by Nova Hawk »

Wow, Caspian Border looks great! I tried to play it on my 360 last weekend and I couldn't get it. Is it available for it?
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Re: Finally, Battlefield 3

Post by Fluffy_the_ic »

Well, the Beta was available. It was labeled as a demo. Caspian was not on 360, and was only up for 3 days anyway. Lastly, the beta ended at noon today. :(
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Re: Finally, Battlefield 3

Post by Moving_Target »

DICE opened up CB for pc only and just for the weekend. Look forward to it. It's alot of fun.
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Re: Finally, Battlefield 3

Post by Nova Hawk »

Man, that sucks. I wish they made it for Mac...
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Re: Finally, Battlefield 3

Post by Jendo7 »

Not long to wait now, only fourteen days to go! :P

Can't wait to get back in those jets.
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Re: Finally, Battlefield 3

Post by Moving_Target »

Some new map pictures and info.

http://kotaku.com/5849621/first-look-at ... /gallery/1

Damavand Peak sounds sooo awesome. And I have a fear of heights. This will be interesting.
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Re: Finally, Battlefield 3

Post by Nova Hawk »

Wow, those maps look incredible! They look like something out of a movie and not a video game. Really well done, indeed! :thumbs:
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Re: Finally, Battlefield 3

Post by Jendo7 »

Battleblog #14: Multiplayer Map Reveal, Part II:
Hidden/Spoiler:
Ready to see the final five multiplayer maps included in Battlefield 3? We talked to the multiplayer team at DICE about the concept behind each map, and how they decided which maps made the cut into the final game.

GRAND BAZAAR
Image
Image
WORKING TITLE> BAZAAR
DICE INTERNAL DESIGNATION> MP001
SUPPORTED GAME MODES> ALL
BRIEF> TIGHT URBAN COMBAT
FICTION> THE BATTLE FOR CENTRAL TEHRAN HAS REACHED ITS SECOND WEEK, AND WHAT WAS EXPECTED TO BE OVER WITHIN DAYS NOW CONTINUES AS RUSSIAN AND U.S. FORCES CLASH FOR CONTROL OVER THIS ANCIENT CITY.
DESIGN THOUGHTS> We knew we wanted to do something very urban in the city center of Tehran. The fiction has you coming in two weeks after fighting started, so the tight and narrowly built city has a great deal of destruction already when you spawn into the game. Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored.

CASPIAN BORDER
Image
Image
WORKING TITLE> FOREST
DICE INTERNAL DESIGNATION> MP007
SUPPORTED GAME MODES> ALL
BRIEF> VEHICLE WARFARE IN LARGE VALLEY
FICTION> A RECON RUSSIAN FORCE HAS SET UP CAMP ON THE TURKMENISTAN SIDE OF THE IRANIAN BORDER AND PROCEEDED TO TAKE OVER THE HEAVILY BUILT UP BORDER CHECKPOINT.
DESIGN THOUGHTS> Caspian Border was meant to encapsulate the classic Battlefield all-out vehicle warfare gameplay, and also to be a lush and green contrast to the more urban and desert maps in Battlefield 3. The border control splitting the map in two was introduced to add an interesting break both visually and gameplay wise in the otherwise beautiful and open landscape. Caspian Border is one of the obvious map choices if you are after the full vehicle experience, as base distances are generally too long to cover by foot. Pretty much every type of vehicle is available in this map.

SEINE CROSSING
Image
Image
WORKING TITLE> PARIS
DICE INTERNAL DESIGNATION> MP011
SUPPORTED GAME MODES> ALL
BRIEF> VEHICLE/INFANTRY COMBAT IN DOWNTOWN PARIS
FICTION> THE AMERICAN INVASION OF RUSSIAN OCCUPIED PARIS IS IN FULL MOTION. THE UPSCALE AREA IN THE 7TH DISTRICT OF PARIS SERVES AS THE BATTLEGROUND.
DESIGN THOUGHTS> Seine Crossing has two sections of Paris split in the middle by the river Seine. Seine Crossing has a number of larger roads for vehicles to patrol, while infantry can sneak through tight alleyways and climb staircases to reach second or third levels inside buildings to reach a better tactical position – unless the enemy takes down the building facades. The final M-COM stations in Rush are placed inside a bank building, which is the largest indoor environments of this map and forces the attackers to slightly change tactics.

NOSHAHR CANALS
Image
Image
WORKING TITLE> CANALS
DICE INTERNAL DESIGNATION> MP017
SUPPORTED GAME MODES> ALL
BRIEF> MIXED COMBAT IN INDUSTRIAL SETTING
FICTION> U.S. MARINES LAUNCH A STRIKE ON A MAJOR HARBOR BY THE NOSHAHR CANALS ON THE IRANIAN COAST. THE STRATEGICALLY IMPORTANT PORT ALLOWS FOR DEEP WATER VESSELS TO OFFLOAD ESSENTIAL MATERIALS.
DESIGN THOUGHTS> When we set out to do Noshahr Canals, we wanted to contrast the urban and rural with something more industrial. So we set Noshahr Canals up as an industrial harbor, featuring a mix of infantry, land vehicle, and boat gameplay. The attackers in Rush start out on an carrier ship and can reach the beachhead by amphibious vehicles, boats, and helicopters. All of the bases on the map have an industrial theme but still have different styles, like a train yard, dry dock, or airfield. Compared with the larger vehicle maps in the game, this allows for tighter infantry combat.

KHARG ISLAND
Image
Image
WORKING TITLE> KHARG
DICE INTERNAL DESIGNATION> MP018
SUPPORTED GAME MODES> ALL
BRIEF> AMPHIBIOUS ASSAULT
FICTION> KHARG ISLAND IS IRAN’S BIGGEST OIL EXPORT TERMINAL. IF THE U.S. CAN STAKE CONTROL OVER THIS ISLAND, IT WILL DENY THE RUSSIANS CRITICAL ACCESS TO IRANIAN OIL RESERVES.
DESIGN THOUGHTS> Kharg Island is our second map with boat gameplay. Thematically it’s representing an assault against Kharg island in the Persian sea, an industrialized island not far from the Iranian coast. The map is slightly more focused on vehicles with longer distance between flags than for example Noshahar Canals. In the Rush game mode, the beach assault begins on the coastline with a well-defended beach you need to break through to create a beachhead for further attacks on the island, before it opens up wider in the later part of the map.

THIS IS HOW WE DO IT
Creating levels at DICE is a democratic affair, and a process that is ruled in equal amounts by art and gameplay design. This in order to not only get a balanced mix of gameplay variations in the game, but also a variety of visual impressions.
At the start of the design process, the artists mocked up a number of creative briefs together with level designers Inge Jøran Holberg, Diego Jimenez and Niklas Åstrand. These briefs explain the gameplay type and idea, story and visual theme. Everyone on the Battlefield 3 development team was encouraged to vote for their favorites among the briefs and also add ideas of their own. From there, prototypes of the favorite levels were produced in so called “pods” -- pairs with a level designer and artist per map -- so the team could play them to see which ones were the most promising.
Then, the team as a whole weighed the maps against one another to see which ones would make the most compelling and diverse package to ship the game with. We finally ended up with the 9 cherry-picked multiplayer maps you can read all about here today and in yesterday’s blog post. They’re the best of the best, the maps that shone the brightest in our playtests, and the ones that combined bring out everything we want both veteran and new Battlefield players to experience in Battlefield 3 multiplayer.
Oh, and did you know there's a sand castle on one of our maps in Battlefield 3? This classic easter egg has been present in many Battlefield maps through the years. See if you can find it!

THE COMPLETE BATTLEFIELD 3 MULTIPLAYER MAP LIST
(IN ALPHABETICAL ORDER)
Caspian Border / Level Designer: Diego Jimenez
Damavand Peak / Level Designer: Niklas Åstrand
Grand Bazaar / Level Designer: Niklas Åstrand
Kharg Island / Level Designer: Inge Jøran Holberg
Noshahar Canals / Level Designer: Niklas Åstrand
Operation Firestorm / Level Designer: Inge Jøran Holberg
Operation Métro / Level Designer: Inge Jøran Holberg
Seine Crossing / Level Designer: Diego Jimenez
Tehran Highway / Level Designer: Niklas Åstrand
Source:

Battleblog #14: Multiplayer Map Reveal, Part II:

I think Kharg Island will be the biggest by the sounds of it but overal there's a great variety of high quality maps, and only 11 more days to go! :D
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Re: Finally, Battlefield 3

Post by ANDEWEGET »

Awesome.

Good thing I have one week of holidays a few days after BF3 comes out. This means Ill have enough time for Skyrim once it comes out.

We should totally do some gaming nights with as many GT people as possible!
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Re: Finally, Battlefield 3

Post by Moving_Target »

Kharg sounds like Gulf of Oama. I'd like to hear their take on the 4 Bf2 maps being reinvisioned.

These are pretty exciting maps and I'm very excited to play on them. Woo only 11 more days.
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Re: Finally, Battlefield 3

Post by RED51 »

This game looks amazing! To think it's coming to the Wii U, or so I've heard...
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Re: Finally, Battlefield 3

Post by ANDEWEGET »

http://battlefieldo.com/nvidialanbf3/
The 3 "biggest" problems I had with the beta are solved. Hit Registration, Mini Map and Squad Management.
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